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The Laser Guide to Video Games |
Introduction: The Autumn Circuit
It wasn't something that I expected to feel, but the strong gust of cool
wind brought me back home, facing against a reality I wasn't entirely
prepared for. The preceding summer unfolded in a strange series of unlikely
paths, some seemed actually real with others felt like they'd been a
feverish dream. It was constantly going off on strange adventures where
exploration led to unlikely paths. These seemed to collide into each other
after several encounters. The wind seemed to blow the haze surrounding me,
but the dreams that remained in memory still felt strangely connected, in
ways I couldn't explain. After taking those odd journeys outside, circling
the parks and forests, it seemed to emerge that something had changed.
Rapidly diminishing warmth, the subsiding sunlight and darkening days seemed
to slip away. Autumn had definitely made its presence known, the layers of
leaves seemed to cover the tracks, the deserted trees no longer offered
shadow to hide beneath. A clandestine summer never materialized in other
sections. I was hesitant to try and recreate those explorations, it was
unclear whether I'd be able to find their location again.
Aside from the imprecise locations, the atmosphere itself felt different.
Everything looked felt strangely altered, it was like some type of dream
that had never happened. I wanted to find something more permanent, the
colder air seemingly awakening a different set of requirements. There wasn't
much I could use to prove the events really happened, but there was an
unmistakable energy that permeated through the forests. Even in retrospect,
there seemed to be a strange sensation that overcame me. Attempting to
retrace my steps, felt like a futile gesture. Much of the encounters felt
ethereal in the first place, there were no paths to follow or places to go.
Most of it would, for the most part, reside in memory. The memories became a
little confusing after awhile, overwhelming in their resilience, yet
remaining deceptively elusive. Before I knew what was happening, autumn
arrived. Its unmistakable scent arriving with the falling leaves and cool
rains, marking the change with an inevitably transformed environment.
The cooler, crisper air brought a welcome clarity. I was finally able to
focus on important tasks, no longer wandering through unknown partitions of
my surroundings aimlessly. I took the time to get acclimated to my new 800
XL computer that had arrived just in time for school. The longer nights were
welcome and helpful, providing me with ample time to explore and make
progress in its more complicated games. Star Raiders seemed to take
temporary precedence over the other, simpler arcade games in the library. I
found myself transfixed at first by its hypnotic starfields, brilliantly
detailed space ships and most of all the intense battles. There were some
really cool effects when you launched a pair of photon torpedoes, destroying
the enemy with a single massive shot. Coolest of all was the hyper-warp
animation when your ship would go into lightspeed and land at, what I first
thought, was a completely random section. When you emerged, you could check
the galactic map and see where you landed. However, there were aspects of
the game that mystified me. Guiding my ship in the warp sections, where you
had to keep your target within the radar had proven particularly difficult
for me to get my head around. I'd usually do pretty well within the main
game, but warping around to different sectors was confusing and I'd usually
find myself lost in an empty section, using a lot of energy. I tried hitting
it at random and I could sometimes stumble into something but this was
erratic and frustrating. I wasn't giving up and instead determined to figure
out the mysterious formula.
It took me several nights of trial and error before I was able to figure out
how the tracking system worked. At first, it wasn't exactly clear what was
happening, then I noticed something interesting, the second cross-hairs in
the center of the screen would veer off the side of the screen, going in
directions. When you went on the map, it seemed that there was no relation
to where the ship landed when you placed them. The warp screen would appear
shooting the ship off-course when you entered the warp screen. After
thinking about it for awhile, I finally figured out why this was happening.
When the ship was warping, I needed to hold the aiming reticle steady in the
center of the screen, to stay on course. If I did this right, my ship would
end up in the right section when it emerged from hyper-warp. It wasn't as
easy as it sound, and getting the hang of this particularly tricky technique
took some effort. I was able to get it working effectively and consistently
after several attempts. It took me awhile before I managed to master this
aspect, the rest of the game fell into place. Before I knew it, I was
clearing out sections, docking with the supply ship and moving up the
rankings, quickly gaining enough skill to play on the harder difficulty
levels. The hardest part was managing the keyboard commands and joystick
action sequences, going back and forth was a matter of timing that I wasn't
used to. In some strange way, I appreciated that these quick pivots added to
the challenge, since the simpler games on previous systems felt a bit too
simple.
It felt like I was still exploring, but the results felt more conclusive. I
could measure my progress, using my progress in the game as a guidepost,
instead of relying on murky, uneven progress and intrinsically transient
encounters that evaporated beneath the sun. I planned my sessions to take
advantage of my added skills, deciding in advance how difficult and how long
I would be able to play. I tried to focus on specific skills and techniques,
managing to make them as productive as possible without wasting time. I
didn't always stick to my plan, there were times when I would just let
myself blast away somewhat mindlessly and I even took breaks and played
simpler games to break up the danger. Occasionally, I'd even skip playing on
the computer altogether and just watch television, but these divergences
wouldn't last. I'd always return to conquering the increasingly difficult
missions of Star Raiders. It took me a couple of weeks but I had the basic
mechanics and techniques mastered after much practice and slowly worked my
up towards the hardest levels, where there was no room for error.
The smallest mistakes were harshly penalized. Taking on even a few shots
would degrade the ship's power dramatically and the more aggressive
opponents moved much quicker and fired faster. It could be frustrating at
these points, because even minor mistakes made the mission a lost cause
before it began. I needed to keep going and prove to myself that I could
actually get through it. I had gotten far into the game and wasn't about to
give up. It took me a few more nights, and the increasingly cold air seemed
to work in my favor, reducing potential distractions and the need to go
outside. It took a lot of effort, but I was finaly able to reach the
top-level and defeat it largely based on skill and persistence. It had taken
a bit longer and been more dificult than I imagined it would be, but it had
been worth it. The legendary, hard and complicated game had finally given me
the victory I had worked so hard for, and I took a moment to reflect on my
minor triumph, allowing myself a moment of satisfaction.
It was a different sensation than the strange encounters from the previous
summer had provided. I had achieved something in a realistic sense,
persevering and discovering things that didn't seem possible. I found a
renewed confidence and relief, I hadn't completely lost my knack and was
actually improving in some measurable sense. The game had provided an
intense series of challenges but I'd managed to conquer them systematically,
without giving up in during the rough patches. This sense of satisfaction
didn't last as long as I had expected it to, repeated playthroughs offered
diminishing levels of challenge. Soon, I felt like I was only playing out of
habit, not excitement. It took me awhile to realize it, but I hadn't made
much additional progress, despite my efforts. There was very little left for
me to accomplish. After a few days, the nights grew increasingly dark and
Star Raiders was no longer the constant companion it had been. I took on
more runs, but the appeal gradually diminished as time went on. A few weeks
in, I decided not to worry about it and finally took the game cartridge out
of its slot. I knew I'd go back to it, but there was little more for me to
accomplish. I hadn't lost my desire for challenge, but instead decided that
I needed to save my energy. I knew there would be many other games ahead.
- Michael Palisano
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