Blast Wind - Technosoft - Saturn
- 1997
In the venerated catalogue of Technosoft
releases, Blast Wind stands out for a number if key reasons. Its a
vertically scrolling shoot-'em-up in a similar vein to the epochal Thunder
Force titles but takes a significantly different approach. Its rotated
perspective is just the opening salvo in what's promised to be the "Ultimate
Destroyer." Your given a standard solitary ship to fight against the evil
forces of "Gorn." They've undertaken a relentless assault against your
home-world, implementing a large force to complete the task. It appears to
be hopeless task at first glance but your ship provides you with ample
firepower. There are two main fire modes: a standard fire and a homing
dhoti. These can be switched instantaneously, standard attack form thicker
layers of more powerful shots while the homing shots are noticeably weaker
but provide fairly effective targeting mechanics.
There's an additional third weapon at your
disposal, that release large firebombs on the screen. You only have a
limited supply of these to use, and their blast radius us a bit limited
compared to other shooters, so you'll have to use them wisely. Power-ups
cross the screen at regular intervals and quickly upgrade your firepower,
allowing you to sweep through certain sections easily. Its much simpler and
much moiré straightforward then the elaborate pods seen in Thunder Force
games, and its simplified approach makes for a more immediately accessible
experience.
You need to keep apace and respond to enemy
movements quickly, dodging the waves of bullets while maintaining focus on
the relentless bullets they unleash. The pace is moderately challenging for
the most part. It's not quite a traditional 'Bullet-Hell' shooter in the
vein of Donpachi, but it comes close in terms of intensity. Blast Wind's
level design offers some surprisingly varied terrain. More open areas
predominate in the early stages but players will find trickier courses to
navigate later on. These feature multi=layered barriers that need to be
destroyed alongside other stronger sections you need to steer around.
Throughout, the pace is unrelenting. There's a large array of enemies
throughout that put up various forms of fire that surge from all directions.
Finding a safe location where you can fire back
isn't always obvious, but you can survive if you concentrate. These
opponents generally shoot in defined patterns that you can memorize and
anticipate after repeated play, It makes for a more enjoyable game, but
maintaining your reflexes is a key part of the challenge. Another
significant change for other Technosoft shooters comes in its level
structure. At certain points, players will come across encamped buttons they
can shoot or push. These change the direction the game follows, allowing an
alternate path to open up, the most immediate change the occurs is the
end-stage boss encounter is completely different, and can be easier or
harder to defeat depending on whether you choose or longer or shorter path.
This approach is fairy innovative and gives Blast Wind significant
variations, the represents a fairly effective system that reduces repetition
without slowing its pace.
Engaging the game itself is seamless due to its
decidedly non-intrusive handling. A responsive tactical approach means
players familiar with its genre conventions should have no trouble coming to
grips with its mechanics. Surface maneuvers can be flawlessly performed and
Blast Wind's straightforward implementation allows you to make an immediate
inclusion the moment you begin play. Surviving for any length of time
requires a flexible approach and easily-issued command structure. Underlying
these commands, a visually appealing presentation brings the playfield to
life in vivid detail. Elaborate background rich in detail and colorful
layers set an appealing field of attack ranging from cities to fantastical
nature-strewn areas.
Animated sprites show impressive amounts of precise movements alongside a
pleasing level of detail that makes for a coherent and consistent approach
of consistent quality. Superb audio accompanies the action with a mix of
harder and softer compositions that accentuate the action effectively
throughout each stage. Visual presentation is a bit odd, with scores,
remaining ships and other indicators stretched in vertical boxes along both
sides of the screen, which can be initially distracting. Once you get
accustomed to this approach, the unimpeded view of the action, which comes
close to a quasi-Tate approach. Taken in its entirety, Blast Wind is a
relatively sophisticated design, its multi-tiered paths punctuated by
impressive boss design are supported with a mostly-traditional structure and
a familiar set of weapons with ample satisfying play-structures and patterns
along with engaging presentation that marks this outstanding title
substantially with immediate and enduring appeal.
Hyper Duel - Technosoft
- Saturn - 1997
Sharing many key elements of the legendary Thunder Force series, Hyper Duel
offers enough variations on the theme to merit extended play sessions. The
base structure should be familiar for those who've played the main series.
The action unfolds horizontally, as your ship moves across the levels
shooting an array of enemies while avoiding waves of massive shots along
your path. This sound relatively simple. However, a major differentiator
comes when you transform the ship into a flying mech called "Buster Gear."
Your options and controls are substantially different, with a unique set of
weapons at your disposal. You can switch between the mech and standard-ship
forms on the fly but there are trade-offs. The standard ship isn't as
powerful as the mech, but offers a longer-range of fire. Buster Geat gives
you a massive amount of fire-powers, but is most-effective at close
proximity. As you get farther away, it becomes increasingly difficult to aim
your shots.
Controls are fluid and responsive for the most part, Hyper Duel doesn't
suffer slowdown or jerkiness, making for a smooth experience which ever mode
you decide to implement. The ship is immediately familiar for the most part.
This is mainly because it mainly features a Thunder Force-inspired system of
power-ups and controls similarly to a TF title. As you traverse each stage,
the ships collect power-up pods by flying over them that light up specific
types of power-ups. These are called out using the same voice heard in
Thunder Force games, which adds a nice touch of continuity, making Hyper
Duel feel more like a spin-off from the main game. In addition, the power-up
structure maintains its familiar form.
You cycle through these on the fly but have to be careful, if you're
destroyed when you're shooting one of these weapons, you'll lose access to
it, Knowing when and which situation to use them is a key element of
strategy. Most of the weapons are easy to use, but others seem better suited
to certain encounters the others, so you have to anticipate this and avoid
wasting the more effective ones during the easier sections. Levels are
fairly straightforward in terms of design and structure, which some
requiring better navigational skills since they unfold in a series of
tunnels that you have to travel through without hitting the sides. This
isn't as simple as it sounds, since these sections can scroll by at a quick
rate, which can deplete your lives quickly if you aren't paying close
attention.
Boss battles are fairly easy to defeat in the early stages, but later
sections require you to survive against foes that consist of multiple parts
and objectives that aren't quite as easy to exploit. Finding their weak
spots requires a substantial amount of effort, but it helps to memorize
these vulnerable locations. Most require a sustained attack, but eventually
fall if you maintain concentration and avoid getting locked into their lines
of attack. They've got elaborate patterns of fire and attack in large waves,
so you need to memorize their conventions in order to defeat them. Hyper
Duel allows the player another significant tool; pjayers can unleash a super
bomb that almost immediately clears all surrounding objects on the main
screen without impediment.
You can locate additional assistance and earn transient leeway thanks to the
relatively abundant placement of power-ups and extra lives, allows for
additional maneuverability, giving you a semblance of cutting your own path
through the stages. The game's challenge can be adjusted at the options
screen, but generally maintains a good balance of difficulty and smoothness,
making for a consistently entertaining game that never becomes too difficult
while never becoming a dull-cakewalk, It unfolds at a fairly consistent pace
throughout and its patterns and boss set-pieces create an enjoyable pace
that's fairly enjoyable to play through without a steep learning curve.
One of the main attractions of Hyper Duel is that it offers more than a
standard arcade conversion. The full original game is excellent in its own
right, delivering an engaging mix of thumb-crafting action and intense ply
mechanics you've come to expect. However, players can choose to lay in the
enhanced' Saturn' mode. This is an enhance diversion of the arcade game with
improved visuals, more detailed animations and a vastly-superior CD
soundtrack that brings the action to life vividly. It definitely shows-off
the console's capabilities to a greater degree, and the Saturn soundtrack is
exceptional, truly bringing a new layer to the proceedings without
overwhelming the play mechanics. There are additional minor changes in terms
of enemy placement and patterns, but these are mainly superficial aesthetic
adjustments that don't materially affect Hyper Duel's long-term appeal. The
biggest problem seems to arrive once you reach the end, It seems to finish
much too quickly with an ending that arrives prematurely truncated, A couple
of extra levels would have done wonders to extend its reply ability.
However, the ability to switch your mode of attack between ship and mech on
the fly makes for a more complex shoot-'em-up than you might expect, it
feels like a very different title when you switch modes, Playing through the
game using the standard space ship is enjoyable, but things really get
interesting, and challenging whiten you transform, which helps to mitigate
this to a large degree. Hyper Duel looks to be a fairly standard shooter at
first glance, but look beneath the surface. Transforming your character and
changing attack patterns simultaneously doesn't appear to add anything we
haven't seen repeatedly in many of its contemporaries. The ability to switch
your ship and move between these two modes seamlessly, giving Hyper Duel an
immediate appeal that endures since its backed up with enjoyably challenging
play mechanics. Hyper Duel represents a showcase title for both the renowned
developer's unrivaled skill and Saturn's resplendent hardware capabilities.
It proves that implementing significant twists, minor changes and additions
can rejuvenate a tried-and-true formula to make a title that feels
simultaneously familiar and innovative.
- Michael Palisano