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The Laser Guide to Video Games |
Blue Print
(Atari 5200 - CBS Software - 1983)
Blue Print can
be a little deceptive. It's easy to get lost in the gauze of memory and
forget the nuances and subtleties of older games. Playing them again after
an extended break can sometimes reveal aspects of them you might have
forgotten. Occasionally, these can make for an unpleasant surprise, but
there are cases where quirks emerge that seem to bring about a new
appreciation for game's design. Take for example, what appears to be a
relatively straightforward conversion from the original arcade by
Bally-Midway. It's a cult-favorite that doesn't seem to get the attention it
deserves. On the surface, it might seem like yet another simplistic tile
that lacks challenge and depth. Dig a little deeper and you can find a few
surprises that aren't immediately apparent.
At first, it
appears to be a simple game of memorization but as you get deeper into the
experience, more complex mechanics come into play. Its premise is relatively
straightforward on the surface. An evil guy has kidnapped your friend and is
chasing her around the top of the screen. It's up to you to save her by
building a machine and firing a projectile at him to stop him in his tracks.
Its sound simple but there are actually several things going on at the same
time, and keeping track of all of them can be a tricky balance. As you begin
the game, your main character is placed at the bottom of the screen. He's
walking around and the first thing he encounters is the blue print the
center of the play field. It's here that he needs to assemble the pieces of
his machine. They don't always fall right into place and you have to
manuever them around a bit until they fall into place. It takes a little bit
of practice to get the hang of this, but it quicky becomes second nature
once you learn its quirks. It can be mildly frustrating when one of the
monsters comes out and knocks the pieces off their position. Fortunately,
you can grab these monsters and throw them down the pit to avoid this, so it
pays to get rid of them when the appear.
Locating its
pieces, you need to travel upwards towards a maze of streets where numeous
houses are placed. It's a somewhat tricky setting that he has to traverse,
while avoiding monsters along the way. When you enter a house, you'll
typically find a piece of the machine hidden within. Depending on how far
away you are, it can be a mad rush to get there in time. When you collect a
piece. a buzzer sounds and you can walk it back down the map and place it on
the Blue Print. Assembling the pieces in the right place is a relatively
simple task, but occasionally, a monster runs out of the hole and messes
them up. throwing them around, and putting them off their position. At this
point, you need to have to put them back into order until they clicks into
place. This costs you valuable time and distracts you from gathering other
pieces you might need. It's not as easy as it sounds because some of the
houses contain bombs that he has to dispose of before they explode and he
loses a life. These occur randomly in some of the houses. Additionally,
bombs can show up appear when you go into the same house a second time after
collecting a piece from it. Once you collect a bomb, there's no going back.
He has to rush back to the bottom of the screen and throw it in a hole
before it detonates. You can't hesitate when you have a bomb since there's
only a few seconds before it blows up.
Fortunately,
there's some good news. You have a small burst of speed-up energy that you
can use for a short time, which comes in handy. This lets you race to the
bottom of the screen and drop the bomb into the pit, setting it off safely
before it explodes. However, the speed burst is extremely limited and you
should use it sparingly. In addition, there's the matter of that guy at the
top of the screen chasing your girlfriend. If he catches her, you lose a
life and have to try once more. It's surprisingly challenging, especially
when the more complicated levels appear. These feature more complicated
mazes to navigate and additional enemies walking around the paths, which
gives you less room for error. In order to beat the harder levels, you'll
need to piece the machine together quickly, and make as few errors as
possible to avoid losing a life.
Several enemies
can get in your way, and you need to memorize where you've been and avoid
going back inside the houses, which can be a challenge. You'll also have to
make sure to keep your character's speed up bar in reserve if you need it
later on, so you have to avoid the temptation of using it too much early on,
which means there's some patience required. Its a fun game but Blue Print
offers more depth than it might seem like on the surface. You'll need to
master several skill sets simultaneously if you want to progress to later
levels. Blue Print's charming visuals make it stand out from the pack with
cool animations of the main characters, the monsters chasing them and the
crescendo of each level where the machine is finally built leads to a cool
end-of-level confrontation where you aim the machine's at your adversary and
hit the monster chasing your girlfriend. There's a lot of polish and quality
in the presentation, with an excellent soundtrack that compliments the
gameplay mechanics without overwhelming the action. Blue Print has all the
hall-marks of a cult-title, with a unique concept and execution that makes
it one of the more engaging titles from the golden-age of video games.
-
Michael Palisano
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