| |
The Laser Guide to Video Games |
Espial (Atari 800 & co. -
Tigervision - 1984)
This vertically-scrolling shoot-em-up has unlikely origins in a somewhat
obscure arcade game released in 1982, and subsequently converted for home
computers a year later. It seems to have drawn inspiration from Xevious, but
has a few unique features that keep it from being completely derivative. The
basics should be familiar by now - you're piloting a lone space-ship and
face off against a seemingly endless series of alien opponents through
multiple stages of play. Unlike many of its bretheren, players aren't
confined to a single shot and instead can fire two different projectiles.
You have a standard missile-fire which is effective at taking out flying
opponents and a bomb that can be used when you want to dispatch ground-based
foes. Both enemy types appear constantly and you'll need both types Espial's
gameplay is split between these two types of enemies and this dual nature
make for a deeper, more challenging game.
Its shoot-and-bomb approach was admittedly pioneered by Xevious and while
the implementation is quite as smooth, Espial is still a more dimensional
game that offers something with more depth. Using two visual planes of
attack makes for a more interesting game. Its a surprisingly strategic
shooter that's a bit deeper than many of its immediate predecesors. The only
drawback is that since it only utilizes a single button, both shots fire at
the same time, making it difficult to draw on both methods of attack at
different points. This wasn't that much of a big deal at the time, and
actually represented a step forward. It's only somewhat limiting in terms of
actual gameplay, which is remarkably smooth and transparent.
Its not as simple as something like Space Invaders or Galaxian. Instead of
attacking from fixed positions, they fly at you from divergent locations,
swooping in different waves that aren't as predictable as they might have
been. Their patterns are made more difficult to anticpate by the fact that
they disappear and re-appear at different intervals, which might be seen as
a glitch, but makes for a more challenging experience. The trick is to find
the opponent's patterns and move out of their way before they come back into
view. Otherwise, things can get frustrating in a hurry. It can be mitigated
with practice and a little concentration, so all you need is a little
patience at first.
Obviously, it's not the most complicated game, but there is some challenge
in building the reflexes and dexterity to beat the oppenents. In this
respect,it doesn't diverge from the play-mechanics in similar games, and
despite some innovations, Espial stays largely in line from a sturctural
standpoint, with other shooting games of the era. One interesting exceptions
derives from the primary measurement of success which is, as you'd expect,
the point score, which is displayed faithfully at the bottom of the screen,
though there's an interstesting quirk. You're also given a measurement oif
the miles your ship has travelled, which seems a bit strange at first, but
works as an odd way of metering your progress throught Espial's stages.
Using the example of other contemporary shooters, Espial stands out from the
pack in a number of other significant ways. The most immediately apparent
are its visuals which diverge in a good way from expectations Instead of
using the typical black backdrops in most other games, players are treated
to a surreal landscape of colorful, shapes and designs that makes for a
smooth, somewhat brighter appearance. Its visuals also bring
smooth-scrolling backgrounds, and effectively animated enemies. While its
gameplay mirrors the arcade game, its eleborate visuals are faithfully
reproduced to a fine-shine on the Atari Home Computer version. Its aesthetic
quality repesents a significant leap ahead of the 2600 version in this
regard. It plays much smoother wuth more responsive controls, a greater
selection of opponents and better scrolling throughout. Sound effects are
fairly good and represent its era faithfully. The biggest minor annoyance
comes in the theme-song jingle, which is fine on its own, but repeats every
time you lose a life, growing tedious in a hurry.
Aside from this disappointing techical aspect, Espial is a fairly engaging
and challenging shooting title. It doesn't the elaborate power-ups,
extravagant weapons or bullet-hell trappings of later shooters, but it
brings a refreshing simplicity. Its straightforward design allows you to
concentrate on the task at hand with mininal distraction. The basic play
mechanics are solidly entertaining and Espial implents them effectively. You
won't need to master elaborate special moves or attacks, and this simplicity
is its secret weapon. Mastering the basic attacks, anticipating enemy
movements and showing persistence throughout an ever-increasing pace are
hallmarks of classic-style arcade games. Espial brings these elements to the
fore, with an shallow learning curve and steep mastery slope making for an
appealing, challening and, entertaining program.
.
- Michael Palisano
|
| | |