| |
The Laser Guide to Video Games |
Exelica
- Warashi - 2007 - Sega Dreamcast
Released several years beyond the Dreamcast console's original lifespan,
Exelica is a simple port of the Japanese arcade game. It's a relatively
traditional vertically-scrolling shoot-'em-up that delivers satisfying
action and challenging play without much elaboration. You begin each
encounter by selecting one of a pair of fighter pilots. Taking the form of a
mech instead of the standard space-shooter vehicle, this allows you to see
the character in motion as they occasionally spin and jump around the
screen. Its particularly evident when you unleash a bomb and the character
takes off and temporarily predominates the action. This divergence aside,
Exelica follows a fairly traditional shoot-'em-up structure. This is
especially true when you encounter the standard enemies, whose predictable
pacing and techniques are easy to counter. In order to assist you in your
mission, you'll be able to find two different types of enhancements. The
first of these are weapons power-ups that increase the power and range of
your standard shots. The others are bombs which you can collect and save
before detonating at the right moment. Its a good strategy to hang onto
them, since they're best utilized during Exelica's elaborate, challenging
boss battles. These helps you survive their massive onslaught while
strategically reducing their energy bar, making them easier to dispatch.
Players are set to battle against an array of enemy forces with the main
objective clearing the screen, before they can hit you with a wave of
aligned fire. Exelica follows the 'bullet-hell' mode and throws unrelenting,
manic streams of fire at the player. Unlike many other titles, enemy
firepower arrives in anticipated patterns that are easy to navigate once
you've memorized their pattern's location, speed and, movement. This isn't
quite as simple as it might seem and it takes some practice and skill in
order to defeat some of the enemies. If you persevere to the end of each
stage, you'll encounter a massive end-stage boss who throws everything they
have at you, requiring you to utilize your capabilities to the fullest in
order to survive. If you run into trouble and lose a life, the game offers
abundant help in the form of generous continues, and numerous power-ups that
are placed frequently throughout each stage. Moving ahead doesn't require
excessive exertion but a sustained level of concentration should allow you
to get through the majority of the action with little effort. Later stages
provide additional challenge, requiring increased skill and concentration in
order to make it through to the final stages.
From an aesthetic standpoint, Exelica offers an experience somewhat
above-expectations. Most of the action takes place on a traditional 2D
plane, though a scattering of 3D renders and polygonal enemies are
well-placed. These appear somewhat subdued by contemporary standards and
while there are occasional moments that are dramatic, the game never feels
overblown. Likewise, the backdrops utilize 3D polygonal elements to a
noticeable degree but its not distracting enough to get in the way of the
action. The game's animation are fairly elaborate at points when your
character takes prominence with their spinning bomb attacks yet falls into
the distance when normal action resumes. You probably won't notice any major
flaws in the main context, but there are occasional glitches in certain
stages where it becomes difficult to make the distinction between background
objects and enemy fire. This can be frustrating but fortunately doesn't
occur often enough to detract from the otherwise high-quality appearance.
Exelica's immediate appeal is obvious but there are some key elements that
sustain its long-term appeal. Its controls and interface are intuitive,
allowing the action to move fluidly without noticeable slowdown or lag.
Controlling your ships quickly becomes intuitive, with natural
button-placement allowing for immediate access that doesn't require
excessive complexity. The sharp gameplay is well-balanced, unfolding at a
consistent pace throughout that makes gameplay easy to manage and
comprehend. Your ships maneuverability in the face of the bullet-battalions
is noticeably flexible, allowing you to move around onscreen without
impediment. Responsive controls instantly unleash devastating bombs and
attacks quickly. It follows the structure of many genre companions for the
most part, though the slight pause in timing when you set off a special bomb
van disconcerting, interrupting the game's momentum to an unfortunate
degree. Its relatively minor in the larger sense, but its noticeable and
detracts from the experience.
However, its brevity shouldn't dissuade you if you're looking for an
accessible, enjoyable shoot-'em-up that doesn't require excessive effort.
Exelica is an excellent arcade-port for the most-part. Its not as elaborate
or deep as one would like. Standard mode is entertaining and enjoyable but
the game ends too soon. Consisting of only a handful of stages in total, it
doesn't take excessive levels of effort to get through to the end and defeat
the boss. Most players should be able to finish the game with little effort.
This is a little disappointing at first, but extend replay value arrives in
the form of harder difficulty levels, which provide additional challenge.
While its not the most elaborate title on the Dreamcast, Exelica delivers
entertaining gameplay that's thoroughly enjoyable without becoming overly
difficult or challenging.
- Michael Palisano
|
| | |