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The Laser Guide to Video Games |
Gunhed (PC Engine - 1992)
Hudson's Gunhead was one of the earlier PC Engine shoot-'em-ups, and while
its not as complex or ambitious as some of the console's latter-era titles
like Soldier Blade or Rayxamber, its still an entertaining and challening
title that laid the groundwork for what came later. Discovering its many
power-ups and engaging the enemy with an steady, satisfying pace is a key
element of its appeal. Looking back, this surprisingly traditional entry
into the genre brings a streamlined, accessible approach. Its fairly simple
to understand Gunhed's play mechanics and struture. Its vertically-scrolling
orientation doesn't make things overly complex. You'll face off against a
varied array of enemies and foes is fairly standard and most of these can be
dispatched quite easily. Their attack patterns aren't too terribly difficult
to figure out, most swing at you in fairly predictable patterns, making it
easy to avoid their lines of fire. Gunhed's level are relatively short and
unfold at a steady pace, allowing you to get straight into its rhythm with a
shallow learning curve that makes the gameplay structure accessible almost
immediately.
However, there's a surprising amount of depth lurking beneath its flashy
visuals and explosions. You should have no trouble using Gunhed's standard
weapons fire that work as expectred. You can equip and power-up your ship
with an impressive array of effective and fun weapon types. Its a fairly
robust selection that offers an excellent balance of flash and power. Most
weapons functions are fairly easty to use with fluid controls and intuitive
systems that respond and work as you'd expect them to. You begin with a few
standard guns that fire straight ahead, but you can add guided missiles,
massive lasers and shields to your ship to enhance your fire-power.
Interesting enough, but these standard weapons won't get you very far once
you encounter the stronger and more numerous enemies later on. Fortunately,
your ship also comes equipped with a stock of bombs that you can unleash to
clear timmediate area. There's only a few of these but you can collect more
during each stage. You can hold onto them and save them until the end of
each stage, where you can use them to more quickly dispatch a boss
character, making quick work of them. Gunhed flows very nicely with a steady
build of intensity and challenge on each stage, that leads right into the
boss battles, allowing you to scale up your ship and weaponry to match the
challenge.
Gunhed's power-up system is a bit simpler than many other titles, allowing
you to quickly stack different weaponry and powers, making for a relatively
robust system. Power-ups are generously scattered on each level, which
allows your ship to cycle through many different systems without much
effort. You can collect power-ups, which are easy to spot since they swing
from side to side after being unlocked. This is a trademark that would recur
in Hudson's subsequent shooters like Super Star Soldier and Soldier Blade.
They're easy to collect but also effective and suprisingly numerous. They're
scatterred throuhgout each stage and hard to miss. Collecting them
sequentially allow you to build your powers quickly without much of an
effort. They bring a varied set of abilities that inlude side-guns to
increase your range and pods which can be used to that follow your ship
around the screen.
After a few preliminary power-ups, eventually you can build up and implement
screen-filling photon torpedoes.. These are immensely powerful and
effortlessly allow you to clean out the surrounding area od the stage of any
nearby foes without much effort. Your ship can also be upgraded with homing
missiles and an array of other weapons that allow you to battle without
being in the enemy's direct line of fire. These power-ups are numerous and
prevalent on each stage, allowing you to quickly build an impressive
machine. Gunhed's upgrade systems are also generous in another important
area. Taking a single shot won't always cause immediate destruction, just
downgrade your weaponry a level. This doesn't penalize the player for small
mistakes excessively, and allows you to keep your game flowing without a
frustrating setback.
With fairly decent production values evident in its decent animation and
driving soundtrack, Gunhed is one of the more enjoyable shooters on the
console. It runs smoothly with little slowdown. Most impressive about the
game are its screen-filling, somewhat flashy weapons which seem to jump off
the screen. Stages look fairly consistent, with a good overall design for
the most part. These normal stages are cool and detailed. Beating these
leads towards the inevitable, and usually impressive final boss encounters.
These bosses can be menacing and somewhat difficult to defeat, especially
later on, but not enough to throw the overall balance of the game
off-kilter.
GunHed does a fairly good job in creating a conistent, coherent world for
you to traverse. There's plenty of action that unfolds at an appropriately
frenetic pace, bringing some intense and enjoyable action to the screen with
occasional flair and flashes of style. Its levels and stages are intuitively
designed with a straightforward structure that's accessible and easy to
play. Its engine and interface doesn't isn't elaborate, but this approach
doesn't get in the way of the action. Relative to other titles of the same
type on PC Eninge, Gunhed doesn't really diverge from your expectations. The
game is somewhat short and not terribly difficult, but the enjoyable
gameplay adds some replay value. There aren't any extra modes such as time
attack or carnival modes, but this doesn't really detract from the overall
experience. Gunhed's solid mechanics and controls are nicely balanced,
delivering a responsive, satisfying experience. Its not the most elaborate
or challenging shooter on the console, but its lack of complexity makes for
an appealing and challeenging shooter nicely balanced that lets you jump
right in while offering challenge and depth.
- Michael Palisano
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