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The Laser Guide to Video Games |
Rabio Lepus Special (PC Engine - 1990)
Hana Taka Daka (PC Engine - 1991)
Home to many of the best developers of the classic era, the PC engine was
home to some of the best horizontally-scrolling shooters, and also some of
the more surreal and interesting. Examining two titles released a year apart
make make fine examples that bend the edges of the genre. Taito's Hana Taka
Daka stands out immediately as the more surreal and strange of the two. Set
in a strange forbidden forest, the game casts you as a round-ish
strange-looking creature who's apparently been assigned the task of clearing
out the forest of the bad guys who've over-run your surroundings. Things
begin on an off-kilter note as the main character rapidly expands in size
after collecting just a couple of powe-ups.
A few more additions increase your firepower and allow you to quickly build
up strength. An array of enemies wait in your path, attacking from all
directions. Hana Taka Daka's basic structure and style should be familar to
players and it follows some fairly conventional paths. Using the PC Engine's
control-pad effectively, you can toggle between standard and auto-fire
modes. Choosing the autofire unleashes a steady stream of attacks, but the
standard shot mode allows you to charge your shot by holding down the button
to unleash a super attack. There's an array of cool power-ups that can add a
variety of special abilities such as trailing pods that fire alongside you
and even bomb attacks. These are limited and it's a good idea to conserve
them until you reach the boss encounter at the end of the stage.
Hana Taka Daka has a fairly good balance between skill and strategy, while
there are noticeable patterns, there are some seemingly random elements that
should keep you challenged throughout the main section. Once you reach the
end of each stage, you'll find that Hana Taka Daka's boss encounters can be
surprisingly epic, with sustained battles that require both stamina and
persistence. You can memorize their patterns after awhile, but they're still
tricky in many ways. Beating the game's stages is fairly difficult for
another reason, losing your ships means you're penalized by going back to
the beginning of the stage. This is frustrating and its might take several
tries to beat some of the more difficult bosses.
The good news is that the stages themselves offer varied and engaging
environments that keep your motivation levels high. An excellent array of
characters and mind-bending bosses keeps the game entertaining throughout.
Besides the gameplay another key element of its appeal lies in its
above-average visuals, which run smoothly with a consistent feel throughout.
Excellent in-game animation is especially appreciated during some of the
game's more impressive boss battles, where the screen-filing enemies move
around effortlessly for the most part, attacking the player with a
deceptively silky smoothness. The game's controls are intuitive and
responsive, giving Hana Taka Daka an accesssible interface that's quick to
pick up and play. Despite the quirkly approach and surreal animation style,
the game's solid gameplay mechanics go a long way in prolonging its appeal.
While some sections can be a little difficult, with some multi-pathd areas
that can be a little confusing, adjusting for the this isn't that onerous,
and most players should be able make consistent progress. It's a fairly
well-balanced and surprisingly enjoyable shooter on a platform abundant with
them.
Even though it stars a rabbit flying through outer-space, VideoSoft's Rabio
Lepus Special actually feels like the more realistic and grounded of the two
games. Its structure and design elements are more traditional than Hana Taka
Daka and its more accessible in terms of its design and characters. The game
is divided into several sections with the levels unfolding in a traditional
way. Each stage begins with a prelude where the rabbit main character has a
series of smaller encounters with normal types of foes. These release
different power-ups when releasd and chaining these together allows you to
implement some powerful attacks. These include stronger firing lasers,
missiles and, homing missiles that are quite effective on your adversaries.
Rabio Lepus' stages are a bit more complicated than you might initially
expect, and you'll spend almost as much time dodging surface items such as
falling blocks than you do battling enemies. As you progres sthrough the
game, the ship becomes more powerful in its attack, with increasingly wild
power-ups, some of which even provide limited invincibility.
Rabio Lepus runs remarkably smoothly throughout and the levels, while not as
over-the-top as they could be offer enough surprises and challenge to keeps
things from growing stale. Its enemy AI is fairly sophisticated in
comparison to other PC Engine titles of its era. There's enough challenge to
keep your fingers busy but the level never really exceeds what you'd expect.
Its smooth and responsive controls and intuitive power-ups make for an
enjoyable game, though it's not as complicated or obtuse as other shooters
can get. This simple approach might not appeal to everyone, but its makes
Rabio Lepus a refreshing change of pace from the more-demanding shooters on
the plarform. The overall structure and design is appealing and accessible
and the game flows effectively between different areas. Its fairly decent
presentation offers nicely detailed and well-animated characters. An
occasional flourish in the aesthetics during certain sections, such as
impressive use of multi-layered parallax scrolling and some richly-detailed
backgrounds make for a visually rewarding title.
When played back-to-back and compared side-by-side, both of these
entertaining titles form an illuminating pair. These connection isn't
immediately obvious, but both are similarly themed shoot-'em-ups for the PC
Engine that showcase a surreal yet appealing aesthetic. They share a lot
more than might be obvious at first bit they seem connected. Hana Taka Daka
and Rabio Lepus compliment each other nicely in style and substance. Both
share a surreal, cartoonish aesthetic that belies more sophisticated and
challenging gameplay underneath..Their straightforward mechanics make them
accessible for most players but there are some portions of each that provide
unexpected difficulty. Of the two games, Rabio Lepus seems to offer more
depth in terms of power-ups and level design. Hana Taka Daka is a more
immediately appealing game, but it's drawback is its shorter length and
simpler gameplay which is still challenging but not quite as polished Rabio
Lepus. Hana's definitely the more sureal of the pair, and its wacky enemies,
strange power-ups and humorous end-level bosses are engaging in their own
right. Both games are prime examples of the varied gameplay, different
approaches and sub-genres covered within the many shoot-'em-ups on the PC
Engine.
- Michael Palisano
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