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The Laser Guide to Video Games |
Hellfire S (PC Engine -
Toaplan/NEC Avenue - 1991)
Several additional elements are present in this
enhanced port of the Mega Drive/Genesis game that makes it a worthwhile play
in its own right. The key difference lies in the co-op mode that allows two
players to battle against opponents simultaneously. This has the dual effect
of making the gameplay a little bit easier, while also having a drawback
where the screen feels a little bit cluttered. However, its added intensity
and ferocity more than compensates for thia in the big picutre. You can
still choose to fight alone, through thia approach will take longer and
present more difficulties. Additionally, players will find elaborate
cinematic cut-scenes. These are surprisingly elaborate and fit the anime
style of the game flawlessly. These sequences are featured before the main
game and between levels and help to flesh out he storyline effectively.
Additionally, Hellfire S features an above-average soundtrack that utilizes
its CD-Rom drive to produce an excellent soundtrack that's a noticeable step
up from the Mega Drive edition. Aside from these significant additions, the
basic premise and structure of Hellfire S hasn't been altered too much,
which has advantages and drawbacks.
Toaplan made some interesting choices when it
developed Hellfire S on the PC Engine. While it stays true to the standard
shoot-'em-up formula for the most part, there are some interesting
divergences that keep your interest level high throughout. You begin with a
basic mission to defeat all the enemies on each level and then battle it out
against a large boss opponent at the end of each stage. The most interesting
aspect of the game lies in its power-up system.. You begin with four basic
types of shots: forward, backward, verical and diagonal To help make things
easier, each weapon has a bright primary color which makes it easy to know
which you're using at a glance. While it's a cool system, the lack of
variety becomes apparent several levels in as a bit of monotony comes into
play. Later levels become increasingly elaborate but the limited arsenal
seems to hold the game back a little, but in the end, its not a significant
problem and shouldn't keep you from playing through to the later levels.
The most important aspect to Hellfire S'
elaborate power-up system is its flexibility. You can cycle through these at
will at any point during the game, though only in one direction. This means
you need to anticipate and memorize their order. Occassionally, the system
backfires and your ship finds itself firing in exactly the wrong direction,
which can be frustrating at points. You can switch, but certain sections are
best used with one power-up providing a specific aiming direction. It means
you need to know when to use them, and at which point they'll be most
effective. Its system is fairly unique and gives Hellfire S an interesting
layer of strategy many similar games lack. The layout of structures and
opponents means you can anitcipate their position ahead of time and can use
the matching shot to quickly dispatch your opponents. Aside from its
elaborate power-up system, Hellfire S offers a fairly traditional but
solidly implemented game. Its basically a scrolling, horizontally-scrolling
shooter that unfolds at a typically speedy pace.
As players defeat foes, they'll increase score
but more imoortantly release a series of stacked power-ups. These give your
ship a series of speed bursts which comes in handy when manuevering around
the levels. More imoortantly, there are power-pods that increase the
firepower of your basic weapons exponenitally. These rapidly increase in
effectiveness, allowing you to quicky clear nearby areas withou much effort.
However, your ship is vulnerable to taking fire, a single shot takes you all
the way back to the beginning, you lose your accumulated power and speed.
This can be frustrating as well, but you can use the plentiful power-ups to
rebuild your weaponry quickly. Collecting power-pods is fairly intuitive
since they're implented automatically. However, there is a slight pause
before they're implemented, which means you'll have to factor that
in-between time. Whether this slight hiccup was a feature or a bug isn't
immediately clear but you have to adjust for it nonetheless.
Anticipating enemy formations and patterns is
fairly straightforward. You can generally gain a pretty good feel for their
movements as they happen and most configurations aren't overly complicated.
The controls and interface are flawlessly executed which maked playing
Hellfire S much easier. Its fairly easy to understand and most players
should get the hang of things quickly. It requires a proficiency of skill
and minor memorization to succeed in the long run. Manuervering your ship on
the screen is effortless for the most part, though a little sluggish early
on before you collect the power-ups. Navigating through enemy formations
isn't terribly difficult, there's enough space to move around in single
player mode, though things tend to get somewhat confusing later on. Shooting
and aiming can be done with some precision and the weapons are satisfyingly
accurate for the most part. Using the diaganol shots is probably the most
interesting mechanic and helps to break up the gameplay in a way that's
somewhat refreshing.
From an aesthetic standpont the game delivers a
high-degree of polish and technical presentation that's above the norm by PC
Engine standards. In-game animation is smooth and robust, one highligh is
the constantly spinning gun reticles circling your ship throuhgout which
adds an interesting layer to the visuals that helps to enhance its
presentation. Hellfire S flows at a consistent frame rate throughout with
almost no slowdown evident during the missions. Later stages bring more
elaborate layouts and increased numbers of enemies but none of this seems to
slow things dpwn. Its overall level of difficulty can be considered slightly
harder than average. Certain sections of the game can be difficult to
navigate while others are relative cakewalks, and this uneven level of
difficulty can be a little frustrating. When you lose a ship deep into the
game, it can be annoying. Fortunately you have plentiful power-ups to help
you rebuild, without much effort. Hellfire S has some interesting
enhancements, with the co-op play adding an interesting aspect of gameplay
to the proceedings, giving its mechanics added depth and challenge.
While the CD soundtrack and cut-scenes don't add
much to the gameplay itself, the do a fairly good job in enhancing the
experiene, adding an interesting backstory to the proceedings that helps to
keep things compelling throuhgout. Ther weapon system is one of the
surprisingly subtle aspects of this horizontally-scrolling shoot-'em-up that
differeniate it from the deluge of similar games on the platform. Four
distinct firing patterns seem to be its main draw, and the tricky level
layouts that accompany these configurations make for a uniquely challenging
title that successfully blends traditional elements alongside innovative
elements to prucce a solidly entertaining title.
- Michael Palisano
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