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The Laser Guide to Video Games |
Pastfinder (Atari 800 & Co. -
Activision - 1984)
Derived from earlier Activsion releases such as
Beamrider and the Dreadnaught Factor, this excellent title expands and
elaborates on the traditional shooting formula seen in those titles to
create an exciting, challenging and title that's unique and challenging in
its own right. This is an engaging and interesting hybrid of shoot-'em-up
action and sophisticated strategy, Pastifnder brings a slightly more
cerebral approach to its blasing mayhem. On the surface, its stuctutre
resembles a traditional horizontally scrolling shooter. Players traverse a
series of levels, shooting opponents while avoiding obstacles. These are
rendered in excellent quasi-3D that lets you jump over or glide underneath
them. Its fairly interesting in its own right, and these mechanics are
helped along by the game's outstanding implementation. The controls are
smooth and responsive, allowing you to navigate its levels precisely and
effectively with little impeding your progress. Moving your ship around the
3D levels is surprisingly simple, despite the elaborate special effects.
This is helped immensely by the consistent level scrolling. There's no
slowdown, or stuttering. Instead, the action is fluid and speedy, making the
shooting sequences intuitive and challenging .
In addition to these standard actions, players
have to keep an eye out on other factors. Your mission is to collect various
relics scattered through various levels. In addition, other obects and
power-ups can be collected along the way. In addition, you have to maintain
a look-out on your ship's rapidly increasing radiation levels. If it reaches
the top, your ship explodes and you lose a chance. You can compensate for
this by collecting and using the scattetred power-ups. This sounds simple
enough but, be warned, these can only be implemented between stages fot the
most part. An additional layer of risk comes with many foes, which fire at
you and also unleash preset bombs that will destroy your ship if you come
into contact with them, Unlike many other shooting games, you control the
speed of acceleration that can makes things go by incredibly quickly or slow
to a crawl depending on your situation. You might want to speed things up if
you're radiation levels are increasing rapidly but slow things down if you
want to collect some of the power-ups. This adds an interesting layer of
strategy to the gameplay, but the game goes even deeper.
While these systems might seem a little bit
complicated at first, the narrow learning curve make it easy to get into.
The game's elebaorate system of power-ups seems a little complicated, but
becomes much easier once you get the hang of things. It helps immensely that
these enhancements can be collected in the course of each level but the
trick is that they can only be activated between stages. There's a limited
number of these available, and you might not need them at every stage.
Interestigly, you can choose to stack them together and use them
simultaneously, but these circumstances should be rare. Each brings a unique
function that can either aid in your defense, (scrambling an enemy attack or
puttins up shields) or offense (reducing accumulated radiation levels) to
help you gain an advantage. There are four distinct types of power-ups in
the game and these can be used immediately or saved for latter sections. You
can collect multiple power-ups on each stage and these can come in handy,
especially later on during the more intense and challenging levels. Its not
always easy to keep them on hold, but it patience pays is rewarded later on
One of the more interesting aspects of Pastfinder
comes in its non-linear structure. Unlike many shooters of its type, you can
choose which section to play next after completing a stage by selecting it
on the map which appears on the lower section of the screen. These can be
chosen and played in any order you desire, and this non-linear approach
helps to extend the game's replay value substantially. Players check the map
for several main functions. Its color-coordinated sectors show you which
type of level you'll face. Red sections show you that the stage is
highly-radiated while green sections have lower damage. This lets you pick
the correct power-ups between stages such as the reduction ones on
high-level radiation stages or the scramble power-ups for the levels filled
with enemies. The levels themselves are painted in the same shades as the
maps which helps you keep track of your progress in the game. It's a nice
touch that highlights the generally excellent and consistent production
values throughout. In addition to these standard squares, you have to
navigate and reach towards more elaborate and challenging areas.
As you progress through your advenrture, you'll
uncover black sections that indicate cleared stages. This aids you in
figuring out where you've been which lets you know you can collect
additional relics and avoid repetition as indicated. You can also drop these
off in certain collection areas, but these only appear as circles after
you've collected enough relics in the main stages. They aren't always linear
in position and you'll likely need to fight through several stages to get to
back them. However, you need to be somethat carerful about this once you
have a few in your possession. When you lose a life, you lose half the
relics you've collected to that point. making the risk to reward ratio a bit
higher than you might be accustomed to. It can be a little frustratng to
lose so much progress so quickly and this is one of the few areas in
Pastfinder. This portion doesn't seem as fair or balanced as the rest of the
game. It can be frustrating but you'll need some patience and endurance to
fight throuh these areas. After you've gotten through these sections and the
relics have been placed on the piles, you'll accumulate generous additional
bonus points, making it worth the effort. Completing this task also unlocks
new levels which become increasingly elaborate and complex.
Pastinder's learning curve is fairly narrow but
the game provides ample room for players to explore an d build up their
skills in the times between the more elaborate stages. You can return to
certain areas and try again for a high-score or to collect additional
power-ups. You can do this to build up your arsenal for the more complex
stages later on, or rack up points for a high score. The structure is fairly
complicated as far as contemporary releases go, but its fairly
straightforward. It requires a little more effort than mindlessly shooting
everything in your path, but its more satisfying since you need to complete
sub-sets of objectives before you gain access to some of the more elaborate
and interesting sections. As stated earlier, superb production values and
above-average aesthetics make Pastfinder a joy to play. Its 3D renderings
are a bit minimalistic, but the straightforward approach makes it more
intruiging, and immersive. Animation is fluid and displays an impressive
level of detail with numerous opponent ship types, elaborate barriers and
numerous other elements presented in a clean, crisp manner. The sense of
depth is simple but effective, giving you an excellent feel for the flying
mechanics. You can fly above and below the obstacles fairly easily, though
some of the gaps are narrow making certain sections harder to navigate.
This approach could have backfired, but the
implementation of its intuitive controls that make is simple to change speed
and altitude at the press of a joystick. Likewise, menus can be navigated
the same way, making for an elegant and simple interface that's simple yet
consistent. Pastfinder combines traditional shooting with other elements
relatively seamlessly. Its basic mechanics are straightforwars yet highly
effective. While the added elements of power-up collection and map
navigation add complexity, the implentation is straightforward enough that
it doens't get in the way of its solid play mechanics and entertaining,
immersive play. The added challenges help to keep you motivated as you
gradually gain power-ups and the admission to more elaborate sections. This
helps to keep yout motivated thoughout and makes what could have been a slog
an engaging experience. There weren't many other shoot-'em-ups like this
produced, making its unique mix of action and strategy one of the more
immersive and challening titles released during its era.
- Michael Palisano
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