Psychic Storm (PC Engine - Alfa
System - 1992)
It'a fair to say that many shoot-'em-ups suffer from a sense of
over-familiarity after repeated play. This is especially true when confined
to a single platform. Some titles manage to set themselves apart with a
combination of innovation and implententation. One of these standouts is
Psychic Storm which brings a unique take to the genre. Psychic Storm seems
to offer a traditional vertically scrolling shooter game and this is
probably what you're thinking if you don't progress very far. However, there
are some early hints that this is going to be a little different than the
standard fare. At the outset, you're given a choice of four unique, somewhat
different pilots to choose from, each brings a unique arsenal to the battle,
though there are enough similarities that it really shouldn't matter too
much which one you're playing as. The unique characters offered seem to be
tailored towards divergent styles of play, but the dynamics of stage design,
level structure and overall arrangement of enemies doesn't change no matter
which one you play as, so this is basically an exercise in semantics and
style over substance. It doesn't seem to make much difference in terms of
use, since the difficulty quota is static no matter which character you
decide on.
Fortunately, the game's responsive controls and straightforward game
mechanics are fairly easy to grasp. Most players should be able to figure
out the basics without much effort. Initial impressions are likely to be
somewhat lukewarm as you face off against a tradtional group of cyber-alien
foes who shoot at you in relatively predictable patterns while giving you
the occasional standard power-ups that don't add much to your firepower.
Visually, the initial stages look decent enough with lavishly illuminated
scenery and backgrounds that bring an above-average amount of detail and
flourish to the action. Its array of enemies are nicely rendered and mostly
fit into the cyber-alien mode, with a standard array of attacks are somewhat
difficult to avoid. Learning to stay out of their way and not take too much
damage along the way is a tricky task, but one you can learn without much
trouble. The patterns in Psychic Storm aren't too terribly complex or
challenging, its mostly a matter of memorization and reactive skills that
need to be mastered. There aren't variable skill levels as in other
shoot-'em-ups, which is somewhat surprising given the attention that's gone
into other areas of the game. This means you won't have much to work with
one you've completed the game. You can try to play through with the four
characters, but the lack of individual layouts or enemies doesn't provide
much incentive to do so.
The special attack ships are very impressive, take up a larger portion of
the screen, roughly twice the size of a standard ship. The three ships are
mostly inspired by insects and other Giger-esque creations which gives
Psychic Storm a unique aesthetic that stands out from the more generic
approach most shoot-'em-ups implement. The other major element comes with
the transformable ships, which occur when the player presses the secondary
fire button. When this is hit, the action stops for a brief moment and the
character lets out a yell. This signifies that the transformation has begun.
The action stops for a moment and players are given a quick animation as the
ship morphs from standard to enhanced form, which is a fairly interesting
feature at first, but quickly becomes an unwelcome interruption that brings
the action to a screeching halt.
Emerging from this overly-elaborate animation, the ship is now much larger
and more powerful than a standard ship. This makes slicing through enemies
much easier and almost painless. Despite the enhanced ships' increased
firepower, you aren't immune from their attacks and can still take damage in
this state, so you need to be careful. Your much larger size makes it harder
to avoid attacks as well. The other major drawback in this mode is that it's
time-limited. There's only about 30 seconds available, intiially. There are
some power-ups that show up which will increase your timne, but these are
limited. You can only use this special attack three times in each stage,
which is annoying. It also means that you you need to time the duration and
spacing of your attacks effectively in order to do yourself the most good.
Going full-blast too soon in a level wastes your power on foes that can
easily be dispatched with normal means, while going in too late leaves you
vulnerable to attacks that drain your life-force needlessly. Its probably a
good idea to save at least one of these for the end-stage boss battles,
which provide you at least some leeway in your final battle with the
typically large and somewhat impressive foes.
The game generously offers numerous continues and these can be used to
progress quickly through its levels. However, we advise not to get too
reliant on them, since losing a life means going back to the beginning of
the stage, no matter how far you progress into a level. This can be
frustrating at times, but once you get a handle on things, it shouldn't be
that much of a problem. While the gimmick of changing into a different ship
is cool at first, once the novelty wears off, Psychic Storm offers a solid,
yet somewhat pendantic shoot-'em-up experience. An above-average CD
soundtrack pulses with a decent energy and helps to give the action some
additional momentum, and ther are some fairly good cut-scenes along the way.
The controls are fairly decent and there's enough strategy in timing the
special-attack modes that keeps things interesting throughout. It lacks some
depth in terms of enemy attack formations and the waves of attack are
somewhat predictable, but Psychic Storm is still an entertaining and
occasionally challenging title. Its probably most notable for its
transforming ships, but its solid gameplay mechanics are fairly
well-implemented. Despite its short-length and somewhat predictable patterns
and formations, there's enough challenge to keep your interest-level high
throughout.
- Michael Palisano