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The Laser Guide to Video Games |
Gaiares - Renovation - Genesis -
1991
While it bears superficial resemblance to
countless other shoot-'em-ups on the platform, there's nothing else like
this innovative title on the console. Putting aside the engaging visuals,
stunning boss battles and outstanding music, the unique play mechanic of
Gaiares lies in its power-up system. Instead of collecting pods at random as
in most other shooters, in this title, you're given control of a unique TOZ
system. This acts on a base level as a shadow pod that accompanies your
ship. You can use it at the most basic level as a kind of shield which
blocks enemy fire. However, its movements are constrained to the same visual
plane as you and it can only be fired straight ahead along a narrow path.
When the TOZ docks and connects to an enemy ship, it doesn't just destroy
it, it learns from it. Returning to your ship after connecting, it takes on
the weapons your opponents use then transfers their abilities to your ship.
At this point, you can use their more-powerful weapons against them, turning
the tables in unique fashion. This unique play-mechanic is all the more
impressive given the expectations and limiting structures that constrains
countless other shoot-'em-ups.
Since each enemy in Gaiares fires a different
type of projectile weapon such as homing missiles, powerful laser-fire and
more effective weapons that unleash larger attacks. These collected weapons
have varying degrees of effectiveness, but you can choose which to hold onto
or pass-up, depending on the situation. Some of the upgrades are relatively
weaker and it might be better to wait for stronger opponents depending on
the situation. There are tons of variations throughout each level. Your Toz
can also collect shields, power-ups and space clearing pods during each
level, making it surprisingly versatile, and effective when used properly.
The upgrades become surprisingly intuitive after a few rounds, clarifying
their function and controls quickly, which gives Gaiares a unique feel.
However, if you lose a life, you lose any upgrades you might have collected
previously, which can be frustrating at certain stages.
Additionally, the weapons don't immediately
power-up to full-strength and you might have to connect with multiples of
the same enemy in order to reach the apex of its strength. This mechanic
might sound complicated but using it isn't quite as tricky as it sounds. You
simple aim your shots and the upgrades are implemented automatically. The
TOZ process unfolds in a few seconds and becomes remarkably intuitive after
a short time. You have to be patient lining up your shots since the TOZ
device can return empty-handed if you're not careful. The main functionality
relatively easy to get used to with practice. It quickly becomes intuitive
to line up the TOZ with enemies and collect their weapons. This definitely
adds a different dimension to the game, brining a layer of strategy and
complexity to the gameplay that makes for a unique experience.
Gaiares doesn't skimp on the basic mechanics, you
can fly at different speeds and adjust your momentum on the fly, shoot
normally and dodge enemy patterns easily once you learn the layouts and make
work of the general foes quickly once you've leveled up the ship. Stages
unfold at a relatively quick pace and aren't excessively long, but Gaiares
has another trick up its sleeve. While most shoot-'em-ups are content to
throw a relatively pedestrian boss at you at the end of each stage, Gaiares
goes the extra-length and throws a massive boss onto the screen, seemingly
without warning.
These intimidating figures take up the entire
side of the playfield, from top to bottom, unleashing a relentless attack on
your ship in the process. The effect of the boss battles can be
disconcerting, given the relative predictability of the stages preceding
them. Their implementation is undeniably impressive, even by today's
standards. They move across the speed with ferocious energy, unimpeded by
slowdown, flickering or other noticeable glitches, the bosses remaining
impressive in terms of design and function. Their patterns are complicate
and somewhat unpredictable, requiring complex maneuvers, evasive actions and
a sustained effort in order to defeat. They serve as an immense exclamation
point at the end of each stage, making Gaiares an absolutely unforgettable
game that delivers quite a punch throughout.
Determined players will find the game offers an
intense battle throughout, going far beyond the typical mindless
button-mashing you'd typically expect from the genre. Its unique TOZ
power-up system is fun to use in its own right, engaging the player with a
strategic element that allows flexibility and power without slowing the
action down. Using this system is intuitive for the most part, integrating
seamlessly with the standard gameplay mechanics to create an engaging and
challenging experience. Gaiares' production values are superb throughout
with fantastic animation, impressive designs and outstanding music. The
soundtrack's arrangements are epic and elaborate, matching the game's
ambitious design and structure faithfully. Even the shortest, intercessional
sequences and status screens bring an impressive audio that's composed
brilliantly with a highly consistent, appealing quality. Further enhanced by
excellent sound effects alongside an appropriately fast pace, Gaiares
delivers a experience that's engaging, challenging, unique and consistently
surprising.
Sagaia - Taito -
Genesis - 1991
Instead of working in strictly chronological
order, Taito released the second game in its legendary Darius series for the
Genesis console, Retitled Sagaia, this edition stays remarkably faithful to
the arcade edition. All the stages and enemies are intact, and the
full-plethora of power-ups is also present. However, the first thing you'll
likely to be impressed by is the music which does a superb job mimicking the
arcade game's elaborate soundtrack. The scores are remarkably complex with
elaborate and appealing arrangements that memorably accompany the gameplay
without over-whelming the action. Sagaia's soundtrack is likewise punctuated
by outstanding sound effects with loud, pronounced explosions that bring the
classic shoot-'em-up action to life with great flourish. Additional
power-ups allow for stronger weapons with enhanced capabilities such s
multiple shots. Players can also chose to enable rapid-fire mode, which
helps to even out the playing field.
Getting good requires you to master Sagais's
basic play mechanics, Sagaia retains the arcade title's enduring appeal with
a simple power-up system where you can upgrade your ship by rolling over one
of the numerous power-ups that float on the screen. An array of extras
include diagonal shots, stronger laser weapons and bombs that can be dropped
on ensconced objects or enemies that fly beneath you. You can also collect
the series' famous green shield which surrounds your ship, giving you
invincibility. However, this only lasts for a couple of shots so you still
need to remain careful.
An outstanding selection of aquatic enemies drawn
in the series' trademark oceanic motif includes mechs that resemble a swarm
of fish, serpents, large mouthed monsters, sea-lions and other types, Each
of these opponents brings a unique pattern of attack and style that you have
to confront, either head on or by other means. Occasionally, the mechs will
diverge from the traditional pattern of attacking from the right an take
their place on the left side screen, forcing the player to attack them from
the opposite angle, giving the mechanics a unique feel. Mastering the boss
battles can be tricky since you not only need to find their weak-spot, you
also need to maneuver the waves of shots they fire. This can be trickier
than it sounds since they attack with multiple types of projectiles
depending on the situation. Learning how to avoid them is part of the
challenge.
While the original arcade game took place over a
whopping three screens, the Genesis version scales the action down to a
single field. On-screen objects have been proportionately scaled and while
it seems certain points feel smaller than normal, the game does a good job
in maintaining a consistent scale, even during the elaborate boss battles.
From a visual standpoint, the game thrives on its visuals expertly-rendered
animation and smooth surfaces highlighted by the occasional graphical
flourish such as wavy points and strange divergences, but these don't impede
the action. The game's relatively straightforward visuals allow you to
concentrate on the action without getting distracted. It might take multiple
attempts to defeat some bosses, but once you prevail, you'll move on to the
next stage.
At this point, another significant change from
expectations occurs. After a stage boss is dispatched, players can select
the next stage from a large branching system. Instead of moving ahead across
a single path as in most shoot-'em-ups, subsequent levels are identified
alphabetically, with multiple branches and paths you can take. This sets the
stage for a plethora of options and possibilities that brings a huge variety
to the gameplay. Each stage brings unique set of challenges and foes to
battle and latter sections become increasingly difficult with smarter
enemies, more elaborate bullets to navigate past and harder bosses to
conquer. This makes for a challenging game at points, but it never feels
frustrating or overly difficult. Generous continues and multiple difficulty
options allow you to move deep into the game at a satisfying pace. Taken
together, the elements combine successfully to make Sagaia an excellent
translation of the arcade game, faithfully and consistently recreating its
instantly appealing gameplay mechanics, measured difficulty settings,
outstanding visuals and superlative soundtrack to the Genesis in outstanding
form.
- Michael Palisano
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