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The Laser Guide to Video Games |
Tempest Elite (Atari 800 & co. -
Video 61 - 2018)
Converting the Jaguar classic Tempest 2000, itself derived from Atari's
legendary arcade game, to the Atari 800/XL/XE of machines is an impressive
technical achievement in itself. Doing so with a measure of style while
maintaining a unique feel is something else entirely. Such is the case wtih
Tempest Elite, the second and more fulfilling version of the translation.
The original release, Tempest Xtreem, was an excellent attempt at the game
but the new version adds trickier level designs, support for additonal
controllers and fixing and refining the game to make for an absolutely
stunning translation. This version, again programmed by Peter J. Meyer and
Lance Ringquist, brings a few refinements to the game, which enhances its
overall appeal singificantly.
As in previous iterations, Tempest Elite puts you in control of a spinner
that runs along the outside rim of a series of geometric levels. Across
these levels, you can move either left or right, along a series of segmented
lanes. You can move across these quickly by circling its circumference while
trying to blast anything that comes up from the center of the screen. There
are two main types of levels, which consist of open stages where you can go
in either direction endlessly and closed circuits where there's a defined
endpoint that serves as a block that you can't move beyond. These definied
endpoint stages are a litle bit harder and requier more strategy since you
can escape getting blocked-in by spinning out of the foes' path. Avoiding
their shots while shooting them is the primary objective early on, but
things quickly become more complicated and frenetic.
You'll face an armada of relentless enemies with the majority attacking
ceaseless from the moment they appear onscreen. Fortunately, most can be
dispatched with one or two shots at most, requiring mostly skilled
positioning and good timing. A majority of them spend their time moving
around the center the the level but there are a few trickier foes. The most
numerous of these are the red opponents who look like X's. They run up
towards your position and when they reach the edge, begin to scale around it
and move along the edges, threating your ship with each move closer.
They're hard to avoid coming into contact with but you can manuever your
ship. One way to keep them at bay is to go to the other side of the screen,
wait for them to get near you and then suddenly jump over them. This can be
extremely effective when you get the timing and postioning corrrect.
Otherwise, it can lead to distaster. Eliminating them takes precise timing
and concentration but it can be accomplished with some practice. This is
easier during the earlier stages when you only face off against one at a
time, but becomes much harder when you're facing multiple opponents at the
same time later on. These attacks require near-flawless timing and dexterous
movement in order to defeat. Additional opponents include zappers who can
electrify an entire lane with deadly electric force and enemies that can
quickly materialize, giving you little time to react to their assaults.
Getting yourself through a level long enough to reach the end is tough
enough, but there;s one more nasty surprise awaiting you. Throughout each
level, there's a series of spikes that are gradually building up, extedning
ever farther up the screen. You can eliminate these by shooting them down
until they disappear entirely. You have to avoid coming into contact with
them when you warp to the next level which isn't as easy as it sounds when
you reach the more congested stages later on, where locating an open lane
can be tricky but doesn't get any easier when you get deeper into the game.
Subsequent levels require additional skill and faster reflexes, each one
building on the previous stage with more numerous and aggresive foes that
become increasingly difficult to defeat. Fortunately, there are power-ups
that you can collect to help you in battle. These are in the form of
power-surges that come up a single lane, contacting these unleashed their
power. The most important of these is the Particle Laser. This dramatically
increases the power and effectiveness of your standard shots, making it much
easier to sweep through clusters of enemies. Other power-ups give the player
extra points and pods that can be collected to unlock warp stages.
Collecting three warp pods allows the player to challenge one of the Warp
stages. THese take a completely different approach. You're switched to a
first-person perspective and have to fly through a series of rings. It'a
simple enough at first, and you can chain through a few of these easily. As
you progress, the rings come at you at ever-increasing velocity and are
spaced farther apart. This makes them harder to collect, and score points.
Missing a single ring ends the stage so there's little room for mistakes,
but completing the stage and collecting all the rings gives you a
significant point bonus and warps you ahead three levels, which gives you a
strong motivation to beat the stage.
Supplanting the action in term is a good idea, and gives you a pleasant
break from the intensive action that dominates the remainder of the game.
Its arcade-mechanics and controls are expertly tuned with repsonsive
controls, balanced enemy formations and attack waves that keep the action
exciting throuhgout. Beginning with the second or so dozen stages. Tempest
Elite ratchets up its difficulty significantly, giving you less room for
error. These throw tons of enemies at you and they become harder to defeat
or avoid, with ever more dangerous and threatening attack patterns and moves
that are harder to anticipate and counter.
Learning their techniques and mastering the art of timing your super-zapper
attacks are the keys to surviving Tempest Elite's latter areas, which can
become absolutely unforgiving. Its harder to progress as the speed and
pacing gests faster. An effective strategy is to concentrate your firepower
in specific lanes or sections, clearing out one area at a time instead of
trying to beat everything all at once. Its hard not to get distracted by all
that's going on, but once you're able to do this, advancing and beating the
stages becomes much easier.
The basics are covered effectively with a good selection of options and
settings. Like the previous edition, you can use a standard joystick
controller, but Tempest Elite adds support for trackballs, paddle and
driving controllers. The performance depends largely on the quality of your
controller, but a standard controller should do fine in a pinch. Using a
trackball felt a bit odd, but the gameplay really shines if you use a paddle
or the legendaray driving controller with allows for complete 360 degree
rotation like the original arcade game. The added aurhenticity of using a
true 'spinner' control justifies purchasing this updated version, if you own
the older version.
This method gives Elite a truer arcade-style interface that brings out the
intensity and ferocity of the gameplay. There's little in the way of a
learning curve, you simply move left and right, fire your weapon or press up
or down witht the joystick to unleash the superzapper. Tempest Elite's
gameplay flows incredibly smoothly throughout. There's little to complain
about with terrifically fast-responsiveness and smooth movement that relies
on your own skill to bring things to the table in a consistently satisfying
experience. Playing quality may vary depending on the controller you're
using, but that's not a function of the game itself.
One of the more impressive aspects of Tempest Elite that hasn't changed with
this edition are the fantastic visuals and its superlative soundtrack. Using
extensive voice and music samples, the game gives a surprising rendition of
many of the classic tracks and speech. Its music tracks are surprisingly
lengthy and deep, delivering a satisfying compliment to the action. If you
get bored of the music, or simply find it too distracting, it can be turned
off, which is a welcome feaure for older ears, or those tired of hearing the
soundtrack once too often over th years.
Tempest Elite's visuals successfully bridge the gap between the original
arcade and 2000 version, falling somewhere in-between. Mimicing the look and
feel of the Jaguar game is no easy feat, especially on a system two
generations removed, but Elite manages to do this successfully with minimal
loss of quality. Its a little blockier and lacks many of the more elaborate
special lighting effects of the Jaguar edtion, but this simpler approach
looks better overall, with a more accessible look and feel that's more
appealing.
The geometric designs of each level in the game are more elaborate and
interesting than the first game, resembling the arcades' Tempest Tubes with
intricate and complicated layouts that make things more challenging and
interesting this time around. You can choose to play either a preset series
of levels in Elite mode or choose to play through the stages randomly, to
keep things unpredictable. In-game visuals are fast and slick, with
consistent frame-rates and smooth animation that successfully brings the
pacing and intensity if the Jaguar game to the 8-bit computer line. Its
surprisingly fast and intense, with no slow-down or lag to get in the way.
Surprisingly, the game's best aspect is hidden beneath the flashy visuals
and power-ups. Stripping away some of the visual excess of the Jaguar
edition allows players to focus on the action, which remains appealing and
challenging after all these years. Its fluid control make manuevering the
lanes fairly straightforward. Learning the timing and conflicting styles of
the different enemies takes some practice but once you get into the pacing,
things become less daunting. You'll need plenty of skill and practice to
progress, especially at the harder levels.
However, its excellent play mechanics and superb balance of challenge and
skill means there's plenty of helpful power-ups and opportunities for extra
lives that should keep you motivated throughout.
Your skills and reflexes will definitely be put to the test, but its usually
a fair fight. Once you've lost all your lives, that isn't really the end.
Provided you've reached a plateau stage, you can restart the game from a
relatively recent save-point at the beginning of a recent stage, which
furher helps you along the way. Its fairly impressive from a techical
standpoint, its speed and detail are impressive by 800/XL/XE standards,
offering one of the smoothest playing and satisfying releases on the
platform Its beautiful and flashy visuals are cool bur don't detract from
the soiidly engaging play mechanics. Tempest Elite lives up to its surname,
marking it as easily one of the best arcade-style titles on the plarform and
carries a strong recommedation, delivering exceptionally entertaining
gameplay with consistently superlative qualities.
- Michael Palisano
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