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The Laser Guide to Video Games |
Thrax Lair
- Publisher: Rantom - Designer: Randy Turner - Atari 800XL - 1982
Sliding across the screen, attacking enemies while navigating a dark
cavern, this top-scrolling title mixes flying and shooting objectives
simultaneously to create a unique game. Initial inspection seems to reveal a
simplistic game. Thrax Lair doesn't offer many options, such as different
levels, stage selects or difficulty options. You basically start all games
at the initial, somewhat slow stage and the main object is too achieve the
maximum endurance. This could feel repetitive or monotonous when compared to modern
shooters but the straightforward arcade-style game's open-ended structure
and simple flight mechanics don't feel constrained thanks to the sensation
of speed and momentum its fluid controls provide.
When Thrax Lair is judged in relation to its contemporaries, its
deceptively simple but engaging. gameplay holds up surprisingly well. While
your range is combined to three angles of shots (horizontal, diagonal and
vertical) that consist of narrow lines of attack, Only allowing a limited
range of firepower paths requires you to maneuver around he screens
carefully and place your shots in advance. Implementing a rigid approach to
the dragoon's projectiles creates a layered challenge to Thrax Lair that
keeps the gameplay engaging throughout.
Beneath the arcade-style surface, it offers surprising depth once you begin
play and discover a number of surprising elements that add to the seemingly
simple challenge. The superficial resemblance to other shooter titles comes
as you control the space dragon as it flies through innumerable caverns.
Knocking against the edges will slow you down significantly, but it won't
automatically destroy your dragon. This gives you some leeway when flying
around, allowing you to use specific areas as a brief barrier, allowing you
to shoot enemies from a relatively safe position. This is a cool technique
but don't get used to it, since these random occurrences in the levels don't
happen particularly often.
Thrax Lair doesn't auto-scroll, instead allowing players to set the momentum
of the dragon as they see fit. This non-linear approach gives Thrax Lair a
unique feel that gives you a rough sensation of flying, allowing you to move
along at your own pace. You can pull back on the joystick to slow down
gradually which gives Thrax Lair controls a reasonable sense of pacing and
momentum. The dragon is animated nicely and its flapping wings
lend a good sense of speed to the action. You can choose to charge ahead
through the levels at a fast rate, but this will cause you to fly past the
spider enemies, forsaking points. These opponents move across the
screen in somewhat erratic fashion which makes them somewhat difficult to
evade in certain circumstances. This is particularly annoying when they
arrive at close range. Fortunately, your shots are versatile and powerful
and can dispatch these foes with a single shot. Its mostly a matter of
timing and reflex.
Using the controller to steer is intuitive and simple, with the dragon's
responsive movements allowing you a great deal of flexibility. You can duck
and avoid enemies easily. The smoothly-scrolling stages and fluid animations
make the game play flow seamlessly, allowing you to change tactics on the
fly without worrying about slowing things down. Thrax Lair doesn't have any
power-ups or enhancements to speak of, but the game's simplicity is a key
part of its appeal. You can start right away and have fun without
excessively cluttered screens or complex systems getting in the way. This
allows you to concentrate on the action without getting bogged down.
Thrax Lair's basic game mechanics are easy to understand, but there are some
interesting portions that offer surprising depth and strategy. At first, it
seems like you're going to be battling against an endless armada of spiders,
but as you get farther into the game, they begin to attack in waves of
multiple opponents, before other enemies start to appear. These take the
form of larger spiders who are more aggressive in their attacks and harder
to beat. The constrained controls pose an interesting challenge. While you
can shoot in front, diagonally or sideways, you can't shoot or move
backwards, Once you've passed an enemy you can't go back, so you need be
careful and not rush ahead.
One of the more engaging aspects of Thrax Lair with its unpredictability.
Each level layout is randomly generated while the enemies appear in
seemingly random order. This males it impossibly difficult to memorize
patterns or preset generalized forms. However, the game's randomly-assembled
parameters are structured in a limited way, that allows you to anticipate
what lies ahead effectively. You can't exactly know where enemies will
appear, but you can get a pretty good idea with practice. Randomization is
also implemented and a similar approach applies when navigating the levels.
You never what's set ahead, but can figure it out eventually. Thrax Lair
unfolds through a series of caverns that alternate between open areas and
narrow sections.
The strategy you need to follow in order to survive its levels is relatively
straightforward; move quickly through the large gaps while move with caution
through the narrow sections. You can avoid enemy shots easily from a
distance, but the forces will relentlessly attack the dragon, any contact
with them causes you to lose a life. However, shooting opponents isn't the
only way to score points. Thrax Lair tracks how far you've managed to get
into its cavers, accumulating a score the longer you proceed.
Your dragon's total flying points are combined and calculated together,
accumulating in parallel with the shooting points, Both scores are then combined
into a single total at the end of the game. It seems simple but this
combined approach rewards you no matter which strategy you choose to follow.
Focusing on shooting the enemies will cause you to rack up points but
travelling won't get you very far. On the other hand, you can choose to fly
through the stages and try to avoid enemies, this approach isn't
particularly satisfying. The most effective approach takes some practice
but after awhile, you'll be able to use both strategies at the same time.
Putting the flying and shooting together isn't easy but will eventually let
you accumulate the most points.
An impressive visual presentation helps to give the game a robust
appearance. While the sprites are relatively simple, they are well-designed
and easy to understand. Sound effects are pretty decent, highlighted by
yells of the enemies when they grow closer. These aren't especially
elaborate or impressive, but effectively implemented to accompany the action
without overwhelming the gameplay. Depending on how long you play, the
increased momentum, aggressive enemies and unpredictable layouts mark an
interesting game that delivers a strategic layer that goes beyond what's
seen in the usual arcade-style game. Thrax Lair's basic gameplay is
immediately accessible. Its surprisingly nuanced mechanics and surprisingly
randomized elements offer surprising depth and challenge that remains
appealing and engaging.
- Michael Palisano
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