Quantum RedShift, an outstanding futuristic racer on the Xbox may be a new
franchise, but the developers Curly Monsters have many members behind the
original Wipeout series. It’s a similar game with a familiar plot, though this
time the characters play a more active role with rivalries and battles that help
to make the races more competitive. While it might seem familiar in presentation
and style, the production values are outstanding. While it looks great and has
some cool weapons, most players are probably wondering if it plays as good as
Wipeout. The Laser has seen the future of racing and finds out whether a
fantastic experience awaits fans of the genre.
Despite
its heritage, most players probably won’t recognize the name Curly Monsters,
though it should help you to know that the development team has some of the same
members behind the seminal Wipeout series back in the Psygnosis days. This is
promising, and the fact that this is a similar game in the same genre should
obviously lead to high expectations. These are met in some areas, and exceeded
in others. Quantum Redshift offers a different flavor of the fast, heart-pumping
battle racing that gamers have come to expect. There are a few minor faults,
these are minor. QR’s basic premise should sound familiar – you race a cool
looking hovercraft through some amazing tracks, complete with huge drops, giant
loops, multiple branching paths and other obstacles.
There are 16 different racing environments, though
different paths can be unlocked in each for added replay value and challenge.
Your objective is not only to win the race, but to earn money to upgrade your
ships weapons, shields and boost systems. During each race, you have a variety
of power-ups at your disposal including more than 100 different kinds of
weapons. There are two main types of weapons: homing and non-homing, and they
are separate. Each ship has it’s own unique arsenal of attacks, and more
powerful weapons are unlocked as you progress through the game. During the
races, several different types of multi-colored power-up icons are scattered
around the tracks and running over them boosts the number of stock in your
inventory. Running over the Bonus Chip icons will give you bonus points while
hitting the Mega-Up will add a level to all your shields, and fully charge all
your weapons. Each course also has several different branches which adds much to
the challenge and replay value of the game.
While
all of this probably sounds derivative at first glance, this isn’t a Wipeout
clone because there are some key differences that give QR a personality all its
own. Far from consisting of the usual window-dressing, the 16 drivers are
extremely important to the gameplay. Most importantly, each racer has a bitter
rivalry with another racer who cares more about knocking you off than winning
the race. This adds an interesting strategy to QR since hitting a rival gives
you double points, while knocking them out gives you a super points and money
bonus. QR’s onscreen interface allows you to view your shield, energy and
weapons indicators at a glance which is quite helpful. There are multiple camera
views to choose but the first-person is the most convincing, especially in the
rainy levels, where you can literally see hundreds of stunningly realistic
rain-drops moving on your windshield naturally. It looks great and the gameplay
is enhanced by the tight controls are responsive and intuitive and make racing
and battling a joy. Each colored button corresponds to the same colored weapon
and shield, which reduces the learning curve. Controlling the vehicle requires
you to anticipate the twists and turns of the track. Luckily, this becomes
second nature quickly. One cool feature of QR is the wicked power-slide
maneuver, which is hard to achieve initially, but becomes an incredibly
effective tool once mastered.
Several modes of play are included in the game: Single race, Time Attack and
Tournament. The Tournmanent is the main gameplay element, though it’s harder
than you might expect, since you have to finish first in order to advance. You
complete a sequence of races, and when you win the tournament, you unlock
additional tracks. Sounds simple enough, right? Not so fast. Waiting for you at
the end of each tournament is your rival. You must beat this foe head to head in
a single race before you are given the keys to the next level. Doing this also
unlocks the rival, his ship and home track as a playable element for the future.
There are five tournaments, and as you progress, not only does the top speed
increase, the opponents become more aggressive. This means while the first tow
Tournaments are easy, Quantum RedShift will challenge all your skills because it
gets much harder in a hurry, and remember, even a razor-thin second doesn’t
count. However, finishing second isn’t a complete loss, because the points you
earn can be changed into money for ship upgrades, making your next attempt
easier.
While
other racing titles have featured characters, none have brought the conflict to
life with the elaborate cinemas used in QR. The way these rivalries are
integrated into the gameplay itself, with the end-of-tournament confrontations
is really cool and sets the game apart. Aside from this, it’s a very
straightforward game, with little learning curve and most players should be up
and running in. Visually, the game looks amazing, especially the rain and water
effects which are stunningly realistic. Other weather effects such as snow and
wind are used to dramatic effect, making each course feel alive and natural. As
stated earlier, Curly Monsters cut their teeth on the Wipeout series, and this
influence is quite noticeable in the overall design and sensibility of the
title. However, futuristic racing has never looked as good as it does here, with
brilliant light sourcing, environmental effects and trackside objects. The
engine seems to fully exploit the Xbox architecture to make QR easily one of the
best looking future racers to date. An above average and definitely cutting-edge
electronic music soundtrack punctuates the action and fits the style and pace of
the action perfectly. Composed by underground electronic music icon Junkie XL,
the tracks mix standard techno with more aggressive trance and breaks to make
the soundtrack match the futuristic science fiction feel.
Unfortunately, there are a few minor problems that
undermine the experience. While there are loads of weapons, each ship only
offers a limited number of them, which is annoying, since you have to play
through all the different characters to see all of them. It’s extremely
challenging and the difficulty curve is quite steep, which makes the
no-win/no-advance system a bit more frustrating than it has to be. Coming in
second in a single race means having to play the race again which can get
tedious after awhile. Another problem is that while the controls are excellent,
some of the track designs make it extremely difficult to avoid crashing.
Finally, the look and feel of the game is great, but it lacks the creative spark
that permeated the early Wipeout games and feels a bit watered down. However,
some elements, such as racing over water do add some freshness to the
experience, so it’s not completely derivative. Even though Quantum Redshift
may not be the most original title on the market, it’s tight controls,
challenging AI and solid gameplay make it a definite winner. It doesn’t hurt
that the environments are spectacular, with outstanding visuals making this one
of the best-looking Xbox titles to date. Be warned, however that Its an
extremely tough game to beat, but most veteran players should enjoy the
challenge, especially fans of the future racing genre. While other consoles have
been saturated with the genre, Quantum Redshift effectively fills a void in the
Xbox library and comes highly recommended for it’s entertaining gameplay.