Sony’s
much-anticipated broadband initiative is set to kick off next month as the
PS2’s long awaited Network Adaptor, Broadband Modem and USB Headset are
released. Launching alongside this peripheral is SCEA’s military stealth game
SOCOM: US Navy Seals. This is set to be the Sony’s premier title for the
online launch. Featuring co-operative gameplay and utilizing the new headset,
the title puts you in the role of a squadron commander on dangerous missions.
The Laser takes a look at a preview build of this highly anticipated title and
finds out if this title is hot enough to make you want to spring for these new
devices.
Set
in the not-too-distant future and based on real-world tactics and strategies,
SOCOM: US Navy Seals offers several modes of play and a bevy of features
designed to fully exploit the capabilities of Sony’s new broadband network
adaptor and headset. With a long period in development, and at least a year’s
delay, followed by extensive hype the title is finally getting an initial push
in the press with demos and new information being released. The Laser received a
one-level, single player demo of the title and has an impression to share with
all of our readers. Please be advised that this is based on a demo, and the
quality of the complete game may not coincide with this.
Taking
place in a desolate, isolated corner of
Alaska
, SOCOM puts you in the role of
an elite team. The short mission
we’ve played was well-designed and intricate and seemed a bit more involved
than the usual console title, allowing for plenty of gameplay naunce. This
won’t immediately grab you but will likely win you over in time. It seems to
be paced more like such PC titles as Rainbow Six than anything else, though this
isn’t necessarily a bad thing. The controls were adequate but the PS2’s
controllers aren’t the ideal interface. The actual gameplay was excellent at
immersing the player into the action, and set up a good atmosphere which created
plenty of tension, giving the player a good sense of the danger of a real world
mission. You are in command of a team of Seals and your main mission is to
penetrate an enemy’s clandestine base without being detected, which is pretty
straightforward. SOCOM allows you to control the actions of the other soldiers
in your group by commanding them to do certain tasks, which in the demo mission
included mainly making them move in different directions to create a perimeter
of attack around the lone soldiers stationed as guards. The key was to take them
out without alerting the other forces on the base, then to capture a terrorist
leader without getting your party killed. SOCOM’s most-difficult task was in
the evaluation of the terrain around you and the positioning of the soldiers so
they wouldn’t get killed. The mission wasn’t overly difficult and this was
probably to allow for a decent taste of the atmosphere that SOCOM will provide.
This
looks to be a promising title, though there are many additional features that
should make the full game more exciting. For starters, SOCOM will have 30 unique
missions in all with both single and multiplayer missions included. SOCOM’s
environments will be quite impressive judging by the high-quality look and feel
of the demo missions. This is an excellent looking title at this point, and if
the rest of the game has the polish that the demo had, then PS2 owners are in
for quite an intense ride. In all, the game will progress through 4 unique
terrains, including
Alaska
, the
Congo
,
Thailand
and
Turkmenistan
, which should give the game
play plenty of variety. There will be a variety of different mission structures
in SOCOM such as hostage rescues, reconnaissance, search and rescue, night
vision missions, clearing out buildings of terrorists, and more. There will be
multiple objectives as well as supplementary tasks in each mission as well, so
don’t expect to blow through the levels. SOCOM should offer a realistic
experience throughout as it’s tactics and strategies were taken from actual
combat situations. Additionally, the levels have been designed to allow for
plenty of tactical combat and strategic operations with many ideal areas set up
for sniper perches and spying. Players will also have a realistic arsenal of
state-of-the-art weapons to choose from including handguns, sniper rifles and
grenades.
The game’s AI is looking quite impressive as well, since the AI opponents are
going to look for your weaknesses and find ways to exploit them. Players will
also have to deal with factors such as fatigue, terrain conditions and the
difficulty of the opponents when playing, which should lead to some pretty
intense and authentic gameplay situations. To add to the atmosphere, there will
some impressively forward-thinking features included in the game. For example,
once connected to broadband, players will be able to talk to other players using
the USB Headset will also have the ability to issue voice commands to other
players which should further the immersion. While players will have to spring
for the Network Adaptor and the Broadband connection itself, SCEA is including
the USB Headset free with the game, which should tempt players. The title itself
sounds very impressive on paper, with an impressive feature list. The only
problem with our brief outing in SOCOM is that it left us wanting to see more of
the game’s touted features, since the demo cuts off just as you begin to get
the hang of things. Worse, it doesn’t support the touted features. However,
you have to keep in mind, this is just a teaser and without the multiplayer and
online components, it’s hard to judge what the end-result will actually be.
SOCOM shows a lot of potential, and if SOCOM’s final implementation is as good
as the demo seems to suggest, then Sony has another major PS2 hit on its hands.