Whirl Tour is an action-sports title for the
PS2 with some cool stunts and moves making for some challenging gameplay. The
game has cool environments and interesting boss characters with loads of secrets
to uncover. The light-hearted approach gives it a different take on the genre,
which should appeal to younger gamers. Unfortunately, many of Whirl Tour's
elements are derivative of other games. It uses generic controls, conventions
and play mechanics, but not as well as titles such as Tony Hawk. The Laser takes
a spin with Whirl Tour and find out if it has enough originality to merit a
purchase or if the game is just another me-too title.
Whirl Tour begins as the six members of a band
named Flip Side are playing a gig. Suddenly, they're sucked into a vortex by a
mysterious henchman. As the audience sits stunned, their roadie jumps inside the
vortex and has travel through a series of strange and dangerous worlds to rescue
them. You'll play as the roadie initially and will face many obstacles on your
mission. You'll have to do this without getting killed because you have a life
bar designated by a skull and if the energy is depleted, you die. Luckily,
you'll find numerous health-power-ups on each level. Players will find a several
different types of power-ups that will increase their speed, health, adrenaline,
and balance abilities. These work for a short time, so you should use them
wisely. These power-ups work in tandem with combo moves to increase their
longevity and your score. Additionally, you'll find scooter icons scattered
around each level and collecting 20 will unlock a new scooter.
Players
can play through the game solo or with a friend in competitive or co-operative
modes. There are three multiplayer modes and two of these are competitive modes
where you try to outscore your opponent's trick score. More interestingly, there
is a co-operative story mode where both can try to defeat the bosses. Whirl Tour
also includes a practice mode that is useful for polishing your skills and
learning the level layouts. However, most important modes of play in Whirl Tour
are Arcade and Story. The arcade mode lets you play any open area, but you can't
unlock any extras or secrets. The main mode is the Story mode, which allows you
to fight the bosses and find the numerous secrets. In this mode, each level has
a series of challenges available to the player, and completing these gives you
another point to unlock additional areas. In this mode, the runs last for 2
minutes, and players only have to complete these tasks before the timer runs
out. Some of these involve getting a high-score, hitting switches and grinding
over certain types of objects. Other tasks are more complex and require you to
collect all the icons on the level. Finally, each level has two boss characters
waiting for you that need to be defeated.
Once you defeat a boss, they'll drop a key.
Collect both keys and you'll unlock a hidden area where the power-generator is
located. Once you find the generator, you must shut this down in order free one
of the captured band-members. After freeing them, you race against one of the
captured band-members. Winning this race unlocks them as a playable character
that will also show you new moves to use. Whirl Tour is non-linear and you don't
need to complete the objectives in any particular order. Additionally, you can
unlock levels before you've completed all the objectives, which makes the game a
bit easier. Players can also to trigger cool special events, and unlock bonus
levels by exploring the levels fully. The levels are large and the game will
take awhile to master. It can be frustrating to see items just out of reach, but
patience is a virtue. A good strategy in these situations is to revisit levels
after your character has been enhanced, which should make these previously
unattainable items come easily within reach.
Each
character in Whirl Tour can perform more than 80 moves including freestyle,
ground, lip, rail, and air tricks. This versatility allows you to inject a lot
of your own personality into the game. Tricks can be chained together to perform
combos for big points. Additionally, players can perform "Sick Tricks"
for spectacular moves and big points. Each character in the game has slightly
different moves, which adds to the game's challenge. Whirl Tour has a surprising
amount of depth in this department with many cool moves to master including
nose-plants, grinding, ollies, manuals, lip tricks, grabs and more. Whirl Tour's
controls are easy to learn and performing moves and chains is quite simple,
requiring only the press of a button or two. Unfortunately, the controls aren't
as responsive as one would like and moving the scooters can be a little awkward
at first, especially when you want to perform quick turns. This gets better as
you master the game's nuances, but is still aggravating throughout. This
sluggish control is a bit annoying makes performing many of the more advanced
moves clunky and frustrating. This gets in the way of the action more than it
helps. The balance system isn't as intuitive as Hawk's, which makes grinding
more difficult than it needs to be. It comes close, but Whirl Tour tries too
hard and fails to match Tony Hawk's intuitive controls.
You'll immediately notice that Whirl Tour's
structure is a lot like Tony Hawk and the game even uses similar camera angles
to spotlight the challenges between rounds. The gameplay feels very similar as
well, with similar mechanics and goals, right down to the 'events' that players
can trigger. Not that taking ideas from the best games is necessarily a bad
thing, but the lifting here is blatant at certain points. This doesn't make
Whirl Tour terrible and in fact, the game is actually solid in its mechanics and
technical aspects. It's just disappointing because the plot and character
designs could have led to some interesting gameplay innovations. However, in its
defense, the game's cartoonish design and zany characters lends it a different
feel, as do the environments. Whirl Tour's boss characters are very difficult to
beat and add a new dimension to the gameplay. This goes a long way in developing
a unique personality for the game and helps it stand out from the pack.
Whirl
Tour's graphics are impressive with nicely rendered levels that immerse players
into the game's surreal world. The camera angles are adequate for the most part
and are adjustable on the fly, which makes finding objects and landing tricks
much easier. Whirl Tour's levels take place in environments that include
everything from movie sets, haunted castles, theme parks, suburbs and even
sunken battleships. Finally, the final level boss confrontation takes place in
Tibet and is worth the effort to see. This gives Whirl Tour more visual variety
than other games, and the constantly changing environments and bosses make it
loads of fun to play. Character animation is excellent and the game runs at a
smooth pace. Whirl Tour's soundtrack is decent as well with the usual pop-punk,
ska and electronic music available in the game's jukebox, but there's an
interesting twist. When a player collects 3 CD's on each level, they unlock
additional songs on the soundtrack. This cool feature is integrated
intelligently into the game because collecting all the CD's is a primary goal,
not a side-quest.
While it's not the most-original title on the
market, Whirl Tour is a decent game with a few twists on the action-sports
genre. The controls are a tad sluggish which brings down the experience a few
notches. Visually, Whirl Tour's graphics are decent with good level designs and
sharp character animation. The control interface is easy to understand and the
game's presentation and structure are very good, if unimaginative. However, many
elements of the game are somewhat derivative which hurts it's appeal. The large
levels, icons and mission structure are very familiar. Whirl Tour is a fun and
entertaining action-sports title with some cool ideas, but be warned that it
will likely leave you with a strong sense of déjà vu.
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