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Earth
Defense Force: Insect Armageddon (PS3)
The second EDF title,
Insect Armageddon takes the simple, straightforward approach that made the
first game so appealing and adds a few new elements, such as different armor
modes to make the game slightly deeper. A more varied number of insect
opponents, air-borne foes and boss battles add to the replay value. Its
simple approach to shooting recalls earlier light-gun shooters, and the
on-rails missions only add to this feel. Its not the deepest game on the
market, but its pick up and play approach makes it instantly appealing and
entertaining for players looking to add a simple arcade-style shooter to
their library. |
Earth Defense Force: Insect Armageddon isn’t the typical shooter in the
modern FPS mode, and instead shares more in common with classic light-gun
shooters like Time Crisis. This is a follow-up to the cult smash released a
few years ago and takes on a few changes. The biggest new feature this time
around is the ability to change between three types of character armor for
each mission. There’s the standard armor which allows decent movement and
firing, while the new heavy armor mode offers more protection at the expense
of speed. Most interesting is the new flying armor that lets you jump up
much higher and move around faster, but does so while limiting your
fire-power. EDF’s plot is fairly simple and once again finds a city under
attack from waves of insectoid space aliens who are intent on destroying
everything in their patch. They attack relentlessly and in vast numbers and
your charge is simple. You need to defeat every last one of them or at least
hold them at bay until heavier reinforcements arrive. The game allows you to
destroy as many as you can find, while also inflicts additional chaos with
its destructible environments. As you go through the game’s different
stages, you’ll be accompanied by several other EDF soldiers who will help
you along the way, covering you at certain points and joining in with
additional firepower to help clear sections of the city.
The camera system is fairly simple and this straightforward approach
emphasizes the game’s focus on action and shooting. Your view is fixed
behind the main character throughout and you can move the camera around.
It’s a bit limiting in this respect, but it allows you to concentrate on the
enemies as they approach. Firing your weapons is a simple task with aiming
in the general direction usually offering success, though you will find most
of the foes you face take only one or two shots to take down. You can also
use a secondary weapon such as grenades to wipe them out as well. While the
initial weapons are fairly simple and straightforward, you can upgrade these
to more powerful versions in later stages. In addition to firing your
standard weapons, you can also take command of gun turrets which allow you
to clean out areas much quicker. Each level is divided into different
way-points, that you have to move to progress. These are usually clearly
marked on your HUD, which shows where you need to get to before the next
area opens up. Most of these missions basically require you to survive the
waves of attackers, though some have more interesting objectives. In some
areas, you have to attack a spawn-point, such as an ant-hill, place
explosives on the structure and move back. Most of EDF stays true to the
first game’s visceral hit and run mechanic, so it retains most of its
original arcade values.
As
you progress through the game, the enemies you face become increasingly
aggressive and attack in much stronger waves, so you need to wipe them out
quicker. You’ll also have to deal with more advanced foes, as the initial
giant ants give way to spiders, robots and even more intimidating boss
characters known as reapers who are multiple stories high and fire massive
laser bursts at your EDF team. These are difficult to take down and require
patience and maneuvering out of their line of fire in order to survive. Once
the enemies reach you, they’ll attack at such a close range that they’ll
inflict massive damage, which can result in a quick end. You can wait and
see if one of your companions will revive you, resurrecting you where your
character fell. This makes progression through the levels a bit easier than
you’d expect. The early stages are probably going to be cakewalks for most
players, but the latter areas ratchet up the intensity with more foes
attacking simultaneously, with many stages also including air-borne attacks
to increase the overall intensity of battle. It never becomes as intense as
something like Gears of War, but it definitely makes EDF more challenging as
it goes along. You can choose from several levels of difficulty during the
game, and can also challenge other players online to co-op matches, which
have the potential to be a lot of fun.
From a visual standpoint, EDF can best be described as simple. Its texture
mapping is fairly plain and most players should have little trouble
discerning which of the enemies they’ll be facing. The character animations
are decent and while the city is rendered in a kind of flat approach, it
works because the sheer number of opponents assaulting you makes you focus
more on them, and not on the light-sourcing or shaders. EDF’s plot is fairly
simplistic and it doesn’t need a lot of exposition, but the dialogue from
the other characters is still repetitive and somewhat redunandant. Enemy
designs don’t stray too far from the insect mode of the first game and you
can almost predict what the next creatures you’ll face will look like ahead
of time. The game’s short levels are easy to blow through and its quick
campaign mode can be completed straight-through in only an hour or two if
you get everything right. Of course, its this very simplicity that is the
key element of its appeal. You don’t have to sit through hours of exposition
and elaborate cinemas, just pick up your gun and start shooting anything
that moves. To compensate for its lack of depth, several online modes are
included and there are extras to unlock as well. While Earth Defense Force:
Insect Armageddon might not be the most elaborate game on the marker, it
still provides a fun diversion that delivers mindless shooting and
accessible fun. EDF’s approach is simple and this makes for an entertaining
title that you can jump right into or out of with little effort.
- Michael Palisano
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