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Infamous
2 (Playstation 3)
Infamous 2 is a solid sequel to the original that refines some of the
first game’s flaws, enhances the combat system, adding some new abilities
for the player to use plus adds user-created content. It follows most of the
conventions of the first game with its charging and using this energy to
attack opponents. Its mission progression is linear but you have the choice
to go down the good or evil path, and this has significant effects on the
storyline. Infamous 2 is mostly fun during it city missions, but it also
puts on quite a show with some truly intense boss battles. It definitely a
more polished title this time around. Its impressive new weapons, physics
abilities and improved combat system are the main reasons this sequel
remains an electrifying experience.
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Sucker Punch got their start with the famous Sly Cooper series, but made a
major diversion into more serious territory with the release of Infamous
several years back. The game cast players as the role of Cole, a normal guy
who’s been transformed by a bizarre accident into a hero with super-powers.
He could literally shoot lightning and electricity out of his hands and the
game was a success with its sandbox approach mixed with outlandish physics.
Now, the developers have come out with a second installment that should
please gamers who enjoyed the first game. It’s been improved and tweaked in
a number of key areas, notably its combat system. One of the first changes
the game shows is the main characters’ new close range weapon, a kind of
electric sword that he can use to swing at enemies nearby. Instead of merely
firing balls at them, it helps to keep the players more closely in tuned to
the action, making Infamous 2 a much more visceral and exciting experience
on this front. Cole’s ranged attacks also seem more accurate this time
around, and his abilities can be enhanced as the game goes along. One of the
cooler new things he can do is pick up and throw large objects, such as cars
at opponents which can create a massive amount of damage. It adds a new
layer of strategy to the proceedings and makes Infamous two feel a bit more
fantastical than the first game. However, the gritty city streets and their
cynical denizens help to keep the atmospherics somewhat grounded in reality.
The overall impression is one of continuity. Infamous 2 isn’t a dramatic
departure from the first game and has a very similar look and feel. The
changes made aren’t that massive, but are just enough to keep things fresh.
While Infamous 2 gives the player massive powers, they have limits which
helps to keep things interesting. As in the previous games, he has a limited
amount of energy on each charge and must find new sources of energy, which
can include everything from light-posts to generators and more. You can find
some of these nearby by pressing down on the right analog controller, which
then makes any nearby power-sources flash. This is quite helpful since he’ll
need to be aware of these recharging stations for emergencies. Once he’s
spotted by the enemy militia forces, or the evil Beast’s minions, he’ll
quickly come under attack. He’s definitely high on the hit-list of
the Militia, a group of vigilantes terrorizing the city. They fire at
him relentlessly and usually attack in groups. When he takes a lot of
damage, he can hide behind an object or run out of range, where he can
regroup his strength. This helps in some situations, but there are some
points that are basically ambushes, leading to a quick death. Fortunately,
there are frequent respawn points which help to minimize backtracking.
Infamous 2’s overall pacing is fairly good and the missions are usually
straightforward in their objectives and construction. The city layout is
fairly easy to navigate, though there are some moments where camera issues
hinder your progress. This is especially true when enemies are firing at you
while their location is a bit murky, which can be frustrating at first. Once
you get a handle on the game’s somewhat quirky approach, this gets a little
bit better. Using the lock-on feature is also beneficial when confronting
enemies, and goes a long way in helping the player concentrate their fire.
Another key element that should aid your progress are the electric wires
that connect the city. Getting on the wires allows you to glide at a much
faster pace, and go through the gaps between buildings that you wouldn’t
ordinarily be able to jump over. This also has the added benefit of making
your travels between mission objectives much quicker, making Infamous 2’s
pacing and storyline go much faster.
One
of the more interesting aspects of the game comes when he downs an opponent,
who is momentarily paralyzed. He can choose to either finish them off or
take them into custody with electric restraints. This can change his overall
good to evil ratio, which changes with his actions. Its also affected by the
number of civilians he hurts, purposely or not when he’s in combat. This
makes the game more interesting than it could have, and leads to branching
elements not seen in most action titles. You can take either approach, and a
single action in either direction usually won’t change the overall
trajectory of the storyline. The game is relatively open ended and players
can explore the city as they wish, though objective markers appear on the
map to alert you to the next major mission. Along the way, you can also
complete side-missions, such as helping civilians, which don’t affect the
main storyline but can increase you score in either direction. Most of the
game has you walking on foot through the streets of New Madras, but you can
also jump onto the sides of buildings and climb them, jumping onto rooftops
to confront snipers and find hidden objects. One of the contiguous tasks
Cole has during the game is to find the shattered pieces of a reactor that
will help him to earn new powers. These are scattered throughout the city
and slowly add to you abilities as you find them. Once he’s fully charged
his abilities, Cole can also perform other tasks. When he comes across a
fallen civilian, he can choose to revive them, which helps his standing
among the community, which is a cool feature. He can also use his powers for
evil, though his destructive tendencies will encourage the wrath of the
civilian populations. Signaling your path early on helps to build a
personality to the game, and adds cohesion to its storyline, which makes for
a much better experience overall.
These improvements array themselves throughout the game and while they seem
minor in isolation, taken together they make for a much more impressive and
polished experience. While the pacing and direction of the first game could
feel a little bit disjointed at times, Infamous 2 flows much better between
action and storyline, and missions feel much more coherent. The production
values have gone up a few notches as well, with a more cinematic feel
enhanced by better voice acting and deeper storyline. The characters are
relatively appealing and you can see the main character’s motivations appear
gradually depending on which path you choose. There are a few minor problems
however. Its combat sequences with the militia aren’t nearly as frustrating
as they were in the first game, but they still feel a bit too random. An
improved combat system helps a lot, but its still not as smooth as you’d
like it to be in certain situations. It can be difficult to see where shots
are coming from, which can be particularly annoying when multiple opponents
are attacking you. There a loads of missions, but many of them are tedious
and it quickly gets a little monotonous doing the same search tasks and
battles again and again. However, the main story moves at a decent pace and
most players should be able to progress through the game without much of a
problem. Infamous 2 doesn’t stray too far from the first game’s successful
mix of action and exploration, it’s improvements are quite noticeable and
make for a better experience overall. It’s feels a little bit more
challenging than the first game and the more elaborate mission structure
gives it more depth, which branching missions that enhance its replay value.
Sucker Punch hasn’t had to recharge the game completely, but its definitely
given the game a jolt with its many additions, making for a solid
recommendation that should please PS3 owners.
- Michael Palisano
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