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Homebrewing
Extra Lives for the Atari 2600
From arcade ports to fan-made games with unique styles, homebrew titles
offer quite an impressive diversity of gaming styles for players to pursue.
You can find yourself reliving a classic game in a slightly streamlined
form, a remake of a game you’d never expect to see on the console or playing
something entirely new. Look inside as we take a look at these five titles
that deliver some of the most engaging
experiences for Atari 2600 players.
Star
Castle
– Atari 2600 - Homebrew
Developed by: D. Scott Williamson
One of the more interesting stories in Atari’s history is that the classic
title Yars’ Revenge actually began life as a
port
of
Star
Castle. It was thought the arcade game couldn’t be adequately reproduced on
the 2600’s hardware and its limited cartridge memory which is one reason for
that game’s famous half-castle opponent. Of course, it had other elements
that gave it a very different feel, and it was more inspired by the arcade
game than a knock-off. Given the limitations of the hardware, players
probably assumed this was the best the 2600 could do, and it was an
excellent game in its own right. After all these years, this has been proven
wrong with this excellent translation. It faithfully reproduces the feel of
the arcade game with the same gameplay mechanics and an uncompromising level
of difficulty that makes it quite difficult.
Star
Castle’s
basic premise has you flying your ship around while trying to destroy the
massive
Star
Castle
at the center of the screen. During your mission, you’ll have to avoid
coming into contact with one of three mines that chase you around the screen
constantly. You can shoot the mines, but they regenerate at the center of
the screen and resume their attack on you. One of the more interesting and
effective strategies in dealing with them is to fly off the side of the
screen. This gives you some breathing room since they don’t cross that
barrier. It’s a small advantage but you still have to be on the defensive to
guard their relentless attacks. While you’re dealing with the mines, you
also need to keep your focus on the
Star
Castle
itself. It’s protected by a series of three concentric rings that spin
around that players have to penetrate by blasting it piece by piece. As each
piece is destroyed, the ring opens up another line of attack to the next
closest ring. However, destroying all the parts of a ring makes it
immediately regenerate, which means you have to time your shots perfectly in
order to penetrate to breach its center ring.
Once the innermost opening is created, the castle itself will begin to fire
huge missiles directly at you through the gap, giving you something else to
watch out for. These shots are surprising accurate and fire very quickly, so
you need to keep your reflexes sharp. They can be avoided if you’re far
enough out of the way, but you have to react in advance. If you’re close to
the edge, you can fly off the side of the screen to avoid the missiles. This
also makes it more difficult to destroy the castle since your shots are
limited in distance. Using all of these strategies simultaneously is what
makes
Star
Castle’s
gameplay so challenging. Controlling your ship is fairly easy and we found
the interface worked smoothly throughout with either a joystick or d-pad
delivering solid, responsive control of the action.
Its not easy to destroy the
Star
Castle,
but you’ll probably need some time to master its rhythm and get the hang of
it. It mirrors the steep learning curve of its arcade counterpart.
Initially, the gameplay can be unforgiving at first, though players can
improve their chances by anticipating the patterns that the mines attack and
learning how to escape. Players will also need to avoid breaking up a ring
completely, which can also be frustrating. One of the more effective
strategies is setting up the rings so there are only one or two pieces left,
then shooting at close range to get two quick shots, destroying the castle.
It’s not easy to accomplish this, but sometimes you’ll be able to do this if
you arrange your shots ahead of time. Eventually, you should get the hang of
things with practice and persistence. When you finally destroy it, a cool
explosion rips through the screen and you have to fight it again. This
version of the game isn’t as flashy as some other homebrews but it doesn’t
need to be. Its yellow monochromatic graphics aren’t vectors as in the
original, but the raster-based monochromatic approach works effectively to
recreate the arcade feel. The pulsating sound reverberating from the castle
creates an ominous feel that adds to its intensity.
Star
Castle
is an impressive technical accomplishment that proves that it could have
worked back in the day. This challenging, entertaining and polished port
captures the spirit and intensity of the arcade game effectively.
Princess Rescue – Atari 2600 – Homebrew
Developed by: Chris Spry
A demake, or deconstructed remake, on the 2600, can go in either direction,
either a cheap novelty with little replay value or a joke demo that mocks
the original hardware. Fortunately, Princess Rescue lives up to the
inspiration. This version of the endlessly popular Nintendo franchise game
doesn’t go the easy route and instead tries to faithfully recreate the first
Super Mario Bros title as closely as possible. It’s a bit strange to play
this on the 2600, but it’s still fun. It succeeds for the most part, though
there are a few things about it that can be a little off putting. Trying to
play it with a standard Atari joystick doesn’t give it the right feel,
making a clunky game that’s more frustrating than engaging. Things change
for the better when using either the Atari d-pad or a modified controller
offers much better results. When playing with a d-pad, players will find the
game far more responsive and authentic. Princess Rescue follows basic
structure of the original game faithfully as the plumber navigates a series
of scrolling levels while avoiding obstacles and enemies while collecting
coins along the way.
What’s most impressive about Princess Rescue is its scale and ambition,
since the game takes great pains to recreate almost all of the levels found
in the original game. Its authenticity goes even further since the stages
mimic the original NES game faithfully, right down to platform placement and
enemy actions. This is an impressive technical achievement for the 2600
given the game’s complexity. Players will find many of the same hidden
elements and tricks from the original game, including multiple power-ups,
hidden areas and boss battles. Most of the game mechanics are carefully
recreated and level designs are very nicely done. Battling the numerous
classic foes including the koopas on each stage, players will have plenty to
keep them busy throughout Princess Rescue. As expected, there’s plenty of
replay beneath the surface as you try and beat each stage faster, find all
the coins and beat all the enemies. Those familiar with the NES version
should have a leg up since the maps are little changed, making it easy to
progress through the game.
While the basic structure and gameplay mechanics are similar, there are some
huge differences thanks to the hardware differential. Visually, the game is
very simple with blocky graphics and sprites that capture the essence of SMB
though in simpler form. This is most noticeable with Mario himself who takes
on an outsized, blocky appearance. His animation is a little clunkier as
well which gives the game a modest appearance. You won’t find the scrolling
backgrounds here either, most of the action takes place on black
backgrounds. This compromise is fair enough considering the hardware
limitations, though it will probably take some getting used to. Mario’s
famous theme plays in the background as well, though its constant repetition
can become annoying after awhile. These changes are minor in the big
picture, since what Princess Rescue accomplished is more impressive than
what was left out. The game does feel a little bit odd on the plarform, but
it’s definitely an interesting exercise in what might have been.
Lady Bug – Atari 2600 – Homebrew
Developed by:
John Champeau
Arcade
translations on the 2600 VCS face an uphill task, since the hardware usually
limits how closely the game can mimic the machines, the challenge developers
face comes in prioritizing which elements to emphasize. The nascent homebrew
community seems to have come up with some interesting solutions such as
larger carts and bankswitching techniques to push the hardware to its
limits. One excellent example of this is Lady Bug. Based on cult-classic
title from Universal, Lady Bug found a ready audience on the Colecovision
and this version does an outstanding job in recreating the look and feel of
the game. It takes the standard Pac Man maze game formula and adds a few
unique twists that give it a feel of its own. The main objective is to eat
all the fruits on a level without getting eaten by the many creatures
floating around.
Unlike many maze games of its era, Lady Bug’s mazes are changeable with
doors that swing in different directions. This lets you change the maze
configuration in real time, which gives the game a strategy most maze games
lack. You can use these to your advantage by locking in some of the
creatures but this can also trap you, so you need to be careful. Another
unique element in Lady Bug is the timer, which lights up at the side of the
screen, each time it reaches the end, another creature is released from the
center. When all four are released, a special fruit appears that freezes
your opponents when eaten.
In addition there are skulls that you need to avoid since colliding with
them costs you a life, so you have to be careful. Lady Bug’s real trademarks
are its bonus items. Scattered throughout the maze are various items you can
collect. The first of these are Hearts that multiply your score when they
turn blue, but only add extra points when you eat them in other colors.
Finally you’ll find the trademark letters, which when spelled out can give
you either an extra life or a special mode. These are color-coded as well,
and you have to eat the corresponding color in order to unlock these
rewards. All of these elements combine to make for a challenging and unique
puzzle game, but what makes the 2600 version so impressive is how closely it
copies the arcade game. Visually, the elements are all there with fluid
animations of the main character and her enemies and a polished look that is
slightly blockier than other versions, but still impressive. The 2600
version even includes the death animation from the arcade, where the lady
bug flies up to the top of the screen that wasn’t included in the
Colecovision version.
The game plays surprisingly smoothly with fluid
movement and excellent responsiveness that feels very close to the original
game. Its plays nicely with a standard joystick and players should have no
problem getting used to the controls. Lady Bug’s sound effects are excellent
and enhance its arcade authenticity. When you compare its quality to other
attempts at maze games on the platform, such as Atari’s clunky version of
Pac Man, its hard not to be impressed. Its highly polished presentation and
tight controls set a high-water mark, make it both technically impressive
and surprisingly playable. Lady Bug is an achievement on the plarform, with
challenging gameplay that effectively translates this unique, challenging
and enjoyable title to the 2600 with little compromise.
Space Raid – Atari 2600 – Homebrew
Developed by: Oscar Toldeo Gutierrez
Sega’s Zaxxon was one of the more innovative games produced in the arcades
back in 1981, but the original Atari 2600 port by Coleco fell short of the
mark. Without the game’s trademark isometric viewpoint and a disappointing
glitchy overall presentation, the top-down approach used in that port fell
flat with players. Hoping to rectify this situation, a developer has
reproduced the arcade game in fine form, with its trademark visuals intact.
Under the pseudonym of Space Raid, players will find an immediately familiar
and fast moving shooter. The first stage begins as your ships flies through
space and you shoot at enemies who fly right at your ship. As in the arcade
game, you can avoid them by moving up and down and taking a path outside
their range. It’s not as easy as it sounds, since the enemies will adjust
their heights as well, especially later on. You’ll immediately notice the
fine visuals in this portion as the scaling and movement is remarkably
smooth. The gameplay feels quite fast and challenges players who enter the
main fortress, which is filled with stationary and moving foes that seem to
attack you from all directions.
Avoiding them while
maintaining your ship’s fuel can be quite challenging but most players
should be able to handle both tasks. The most difficult challenge comes when
you arrive at one of the barriers, which take the form of force fields or
walls, which you have to fly through. The perspective can be a little tricky
at first, but once you get adjusted to it, the game becomes much easier. As
you fly deeper into the fortress, the enemy forces will fire guided missiles
at your ship, which you can’t avoid. The best strategy in these portions is
to fire as quickly as you can before it hits you. Once you get to the end of
the second stage, you’ll face off against a boss robot that can be defeated
either with multiple shots to its main frame or by blowing up the missile it
holds. Successfully beating the boss sends you back to the beginning, with
faster opponents and trickier patterns to master. The controls are fairly
responsive and fluid and the game mimics the feel and mechanics of the
classic Zaxxon arcade game effectively and most players should be able to
get a feel for the game right away. There’s a slight learning curve while
you master the altitude and get the hang of the perspective, but this part
of the game helps to make it stand out.
These elements are fairly good though there are a
few things where the game feels a little less polished than it should. Most
of the elements from the arcade game are present, but Space Raid’s visuals
are much simpler, and there’s a somewhat blocky look to the game. The
limitations of the hardware are also noticeable in certain portions of the
game where massive flicker rears its head. These aren’t enough to detract
from the overall experience, and this solid shooter still remains appealing
and addictive once you adjust to these compromises. Space Raid is an
impressive technical accomplishment that effectively captures the essence of
the arcade game effectively. It’s presentation and graphics make Space Raid
one of the better 2600 shooters, offering a satisfying version of Zaxxon
that’s both challenging and fun.
Lead – Atari 2600 – Homebrew
Developed by: Simone Serra
Lead is an exciting vertical shooter that mixes elements of Space Invaders
and Tempest with modern elements to create a fresh, engaging title. The
objective seems simple initially. A sole laser cannon sits at the bottom of
the screen and you have to shoot the alien invaders heading towards the
bottom. If they reach the bottom, it’s game over. You’ve seen this a million
times before, right? Not exactly. This 2600 throws several innovative twists
on the genre to keep things interesting. First, barriers on either side keep
your movement constrained, while the flowing laser cannon sweeps in rapid
fire across the screen. The basic mechanics are fairly simple at first. Then
the twists come in rapid succession. On the second stage, your objective
switches and you have to avoid the aliens as they fall, the next stage
returns to the basic shooting mechanics, then a different twist where you
have to shoot the aliens without
colliding with the edges. Another variation are ‘scramble’ stages, where
don’t shoot, and have avoid aliens that come in clusters, which is more
difficult than it sounds. The stages gradually become more complex and
difficult, with the path twisting ahead of you, while aliens come at you in
trickier patterns. It’s a very difficult game but you can restart at the
last level completed when you lose, which lets you reach later stages if
you’re persistent.
Lead’s variety in stage objectives keeps you on your toes throughout each
level, and the frequent changes in mechanics add to the challenge. These
different stages make the battle for survival feel like an endurance test.
Continually running up the score is a strong motivation to keep playing.
Speaking of which, there’s a propulsive techno-style beat that accompanies
the action throughout each stage. Its shows off how much can be done with
the 2600 and is impressive from a technical standpoint. Lead has an
excellent flow that feels reminiscent of modern music rhythm games. This
helps to enhance the game’s frenetic arcade-style shooting action. Its
soundtrack is an example of how homebrew developers have stretched the
hardware to create an immersive and engaging experience that pushes the
console past its expected limits. In addition, Lead offers a number of
options that lets players adjust the speed, difficulty and pacing of the
game. There’s also a streamlined 1K version of the game that simplifies the
graphics and only offers the shooting levels while a 4K version pares things
down to two stage types. The thing about Lead is despite its simplicity, its
also quite intense with its colorful, pulsating graphics and fast
paced-action quickening the player’s pulse.
Behind the flashy graphics and immersive music, there’s plenty of gaming
substance. Players will find there’s some interesting strategy to how you
time your shots and movements that make its gameplay surprisingly deep and
robust. With its smooth scrolling shots and devious enemy patterns, the game
control feels right throughout. Its mix of retro and modern design sets a
meets a high standard for homebrew titles, making for a solidly entertaining
twitch game. The design is well-balanced, its difficult but, not frustrating
or cheap. The music is superb and the combination of music and intense
action can create an almost hypnotic effect, making for an immersive
experience. Lead’s sound and music are perfectly balanced to enhance the
action without overwhelming its solid play mechanics. While not as
well-known as it should be, Lead is definitely worth seeking out. It’s one
of those sleeper titles that slowly sucks you in but keeps your interest
level high thanks to its changing objectives, smooth controls and
challenging gameplay.
Note: For authenticity, all games
were played on the original hardware and controllers.
- Michael Palisano
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