As you might expect, Capcom’s been busy refining their now-classic Street
Fighter IV and the latest iteration is superb in most areas. Casual players
probably won’t notice some of the more subtle changes, but the game’s
differences will be noticeable by hardcore players. The game’s most
important new addition is the inclusion of four new characters, each of
which brings a unique style to the game. Fans of the under-raterd SFIII will
be happy to learn that the twins Yun and Yang comprise half of the new
roster. With their varied and flexible move-lists and deep strategic play,
they make a perfect addition that adds strategic fighting to the game and
give more balance to play. Capcom’s other additions give some power in the
form of Evil Ryu, who’s an amped up version of SF’s standard-bearer while
the boss character Oni, Akuma’s evil form has also come aboard as a playable
character. The complete roster comes in at an impressive 39 characters,
which lends the game plenty of variety and tons of depth. It will take lots
of time to master all of them, but most players will probably focus on 1 or
2 favorites and really learn their moves. As usual, each players extensive
move list includes standard attacks. There are also special moves and super
attacks. These include focus attacks, personal moves, super combos, revenge
attacks and others that can be uses in certain situations. Focus and Super
combo attacks also have different levels of damage depending on how full the
gauge is. Players can choose which personal move they’ll use before each
round. Most of these special attacks can be performed by filling up the
power-gauge and unleashing the attack. Another key strategy is using the
block and counters moves, which help to reduce damage from blows. Learning
the timing of these defensive moves is critical, and while you can succeed
without knowing everything or counting frames, practice and patience should
make you a more effective player.
Once they boot up the game, players will find the
standard modes of play included with SSFIV’s solo training, arcade,
tournament, challenge, versus and, endless battle modes from the previous
games being carried forward this time around. There’s also the network
battle from the older titles, plus the team mode for this mode as well. One
of the more interesting features this time is the ability to switch between
regular and AE modes on the options screen. This allows players who own
either game to compete against each other. SSFIV’s extensive replay mode is
also included, but is now enhanced, SFIV: AE include numerous under the hood
updates that add more depth to its online community. These changes mainly to
its replay features. You can now save and view up to 50 different battles,
change the name of each battle, label them and search has been made easier.
Other improvements have been made as well which add to the game’s depth,
There’s a new elite replay mode that allows you to view fights featuring the
world’s best players. This is helpful when you’re training or looking for
some new techniques to master. You can also follow specific players and see
any new fights they’ve uploaded and the ability see the opposing player’s
name and ranking during battle in the endless mode. Other updates include
changes to the online battle mode that give you the ability to change
lobbies easier and locate people in your group. Character balance changes
have also been made, making the battles feel much more like they’re on the
level. This is especially true during the boss battles, which are still
difficult but not nearly as intimidating as they were in the last few games.
Aside from that, the revisions and changes are somewhat small and don’t
really change the way SSFIV plays compared to the last few games.
In order to
really appreciate how solid and polished SSFIV:AE edition really is, you can
compare it to the dreadful Mortal Kombat revival released a few months ago.
MK was a terrible game that failed on so many counts, but the contrasts are
illuminating. While the fights in MK are clunky with rigid, tedious moves
lists, SSFIV’s battles flow naturally and smoothly. The moves meld into each
other and make you feel like your playing an intuitive, natural fighting
experience. The chaining moves and gradually branching upwards special
attacks give players a great sense of freedom and expression. SSFIV’s
numerous gameplay modes, extensive online support and great sense of
community make it feel like a professional fighter. The cynical MK revival
on the other hand, feels sloppy, tedious and its biggest new feature is the
damage that appears on the fighters. Its unbalanced gameplay makes Mortal
Kombat feel like little more than an outdated button-masher overlaid with HD
graphics. The finesse, strategy and skill in the Street Fighter IV games
make them feel more natural and deliberate, with a balanced fighting style
that rewards skill, not rote memorization. When you see both approaches in
action, the differences are striking and help to emphasize how much better
Capcom’s fighting game franchise has become with each iteration, even in the
year and a half since it first came on the scene. It’s little wonder that it
has inspired so much devotion and loyalty among hardcore players. While the
slight changes in this release are probably not going to win over any new
converts, you can definitely appreciate the care and intelligence that has
gone into almost every aspect of its design. SSFIV: AE is obviously aimed at
the fighter who loves a good challenge, and its increased depth and
challenge makes it one of the most-polished fighters on the market, with
some of the deepest and most challenging gameplay mechanics Capcom has
offered. Its slightly lower than average price tag gives players access to
an extended roster of players, new online elements, improved balance and
numerous additional features that make Super Street Fighter IV: Arcade
Edition well worth the investment.
- Michael Palisano