How
ironic that as the Dreamcast enters its twilight, one of the console’s most
under-appreciated features, online connectivity, seems to have come into full
bloom. With the release of Alien Front Online, Sega has once again pushed the
envelope, since this title is the first one that allows you to perform real-time
voice chat online thanks to the included microphone. While technically
innovative, the game itself is a simple, stripped down action-oriented shooter.
While it offers plenty of blasting fun, whether there’s enough depth to make
the appeal last after the novelty has worn off is a major issue. The Laser looks
closely to see if the game can
transcend the gimmick. Alien
Front Online is the latest Internet title for the Dreamcast. While it’s not
the deepest game ever made, AFO should fit the bill for those looking for arcade
action in an online environment. There’s very little thought required, but the
game offers plenty of visceral thumb-candy for action freaks. AFO’s plot is
fairly simple: A group of aliens is invading the Earth and it’s up to you and
your forces to wipe them out before they run the planet – then you can go and
attack them directly on their home world. It’s also pretty cool in that you
can reverse roles and take the Alien characters and use their forces to attack
the Earth. As simple as this sounds, the overall experience is quite addictive,
especially when you get to the later levels. The most interesting thing,
technically, about the game is that it allows you to engage in real-time voice
chat with your opponents during the battle. This really allows the player to
feel fully immersed in the action and makes for a better sense of being on a
team. AFO’s implementation of real-time, online voice chat represents Sega’s
expertise with innovative technology that’s easy to underestimate if you’ve
never tried it. For
single players, AFO offers a good balance of both arcade and mission modes.
AFO’s tactics mode offers missions of increasing difficulty from basic
exercises to more advanced missions where you have to protect your base from the
enemy onslaught. These are all unlocked as you gradually complete the earlier
missions. These early missions are basically training exercises, but slogging
through them is worth it since the latter missions are much more challenging and
interesting, containing more varied and difficult objectives. This mode is
challenging and it will take time to work through the missions. AFO’s arcade mode offers mostly timed kill-or-be-killed
missions that are simple but fun for the first few rounds. Unfortunately, the
missions here offer very little replay value, and they have a tendency to repeat
the same areas time and time again. To make cheating harder, and to prevent weak
players from capitalizing on good ones, you can’t lean on others because your
online ranking is based on how many enemies you destroy individually. This is a
shame because a bit more effort and thought would have made thius mode much more
enjoyable. The real fun in AFO comes playing online, in which teams battle each
other. This is a simple mode to set up, since Sega’s servers make finding the
appropriate teams and difficulty levels a snap – though how much fun you have
depends on how difficult you want your opponents to be. It’s easy to go for
teams with low difficulty levels, but this gets dull after awhile. It’s better
to give yourself a challenge in the long-run anyway. Voice
Chat isn’t perfectly implemented because the groups aren’t labeled as
clearly as one would like. Thanks to this, it’s far too easy to accidentally
find yourself in a room with advanced players, getting demolished over and over. In the online mode, as you’d expect, each team is trying to
kill the more opponents before the clock stops. There’s very little lag, which
makes the experience very fast moving and enjoyable, with the fast refresh rates
almost mirroring the offline modes perfectly in terms of speed and smoothness.
AFO didn’t crash once in all the times I’ve played it, which was fantastic
given the typically erratic nature of online play. .As mentioned earlier,
AFO’s best feature is that it supports real-time voice chat which is quite
flexible. AFO allows you to either communicate to an individual team member, the
entire team or you can use it to taunt so all the players in the game can hear
you. The included microphone is easy to install, because it basically snaps into
the Dreamcast’s VMU port It works
this way: you record a quick message lasting 5 seconds for the other gamers on
your team. It’s cool but you have to lower the music in order to hear the
messages clearly because the sound quality isn’t perfect and when combined
with the loud music, makes messages difficult to decipher. Still, the
implementation of voice-chat in this title is more than adequate, making the
gameplay much more immersive and urgent. AFO’s
controls and interface are simple for this genre, making it incredibly easy to
get into the action and not be distracted by excessive configuration.
You move and shoot, with basic strafing abilities that allows for some
impressive maneuverability. Strafing can be annoying at certain because it
causes the gun to move in one direction while you move in another, but not
actually changing direction. This can lead you into bad situations frequently
where you find yourself backed into a corner or directly into the line of fire,
leading to death to often. This causes needless frustration and confusion but
can be compensated for by practice and it won’t bother good players after
awhile. Aside from that small problem, it’s easy to control with smooth,
responsive action allowing you to concentrate on the action, not the buttons or
interface. The menus and onscreen indicators are well designed and unobtrusive,
giving the player easy reference to their status throughout the game. AFO’s
radar is implemented effectively as well, making placement and location of you
versus the enemies easy to understand. It doesn’t hurt that many of the areas
in the game are quite small, making it hard to lose direction in any case.
Visually,
the game looks decent, but AFO won’t win any awards in the innovation
department. The most important thing is that the game runs at a consistent
60FPS, making for some incredibly speedy action. AFO’s engine is about average
when compared to the console’s other FPS offerings, there are fairly
convincing renditions of semi-realistic environments, such as major cities and
beaches on Earth. It’s not entirely convincing, but the developers have done a
good job of making the world seem realistic. The aesthetic design of the game is
also good, especially when you come across one of the gigantic alien tentacles
over-running a building. The alien world is also well designed, giving you a
good sense of being on another planet. AFO’s sense of scale is also quite
impressive. This is evidenced when you see the giant alien walkers running over
the tiny soldiers, it’s a convincing effect that does a good job of conveying
the sheer size of the ships. The aliens’ vehicles also have a good design to
them, rather creepy and insectiod in appearance, they make for a menacing
presence. One of the more
impressive aspects is the fact that you can destroy buildings and other objects
in the game, causing huge explosions that light up the screen. AFO also has some
pretty cool power-ups that make for some pretty cool explosions when they make
contact. Where AFO seems to fall
flat is in the detail, most of the objects only feature cursory texture mapping
and very little lighting is used. This gives the game a simple, plain look that
seems a bit flat. Of course, some detail had to be sacrificed in order to
implement online play and maintain a decent frame-rate still, it’s one of
those titles that you know could have been a lot better graphically. Still, this
is a good-looking game and the lack of detail is more than offset by the speedy
play.
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