Mixing Tomb Raider
style action, Metal Gear Solid style stealth and high octane action sequences
with the allure of the Dark Knight, Ubi Soft’s Batman Vengeance is also
notable for making excellent use of cel-shaded graphics, helping to give the
game its own unique feel that apes the popular retro look of the popular
cartoons a few years ago. Unfortunately, it doesn’t live up to its promise and
its innovative ideas are undermined by subpar controls and frustrating level
designs. Still, does this mean the game is a total waste, or is it worth playing
despite the While it doesn’t live
up to the full extent of its potential, Batman Vengeance is a decent and
somewhat enjoyable adventure title. While it falls a bit short in some key
areas, it’s still one of the few comic-book titles that successfully makes you
feel as if you’re actually involved in the story. The plot is quite
interesting and unfolds at a good pace. The graphics are superb and crisp, with
excellent animation. Evoking the retro-chic 1940’s look of the recent
cartoons, the atmosphere and plot behind this bat-tale is quite involving and is
only better because the excellent voice acting and extensive cinema sequences
actually tell a compelling story for a change, one that should keep players
engaged for quite some time. Taking the role of the Caped Crusader, the game is
an action-adventure title that mixes Tomb Raider with Metal Gear Solid. It has a
similar structure to those titles, in that players will find themselves having
to leap from place to place and also need to master the art of stealth in order
to succeed. There’s a higher quotient of action as Batman has plenty of
hand-to-hand combat with enemies and resembles a fighting game in these areas.
While this mix of styles might seem incongruous, the game effectively switches
from first to third person mode as you traverse the streets of Players will also be
pleased that many of Batman’s trademark moves and weapons like the Batarang,
Batgrapple and Batlaunchers are included in the game. Each one has a distinct
use, and is appropriate to the character’s lineage and history. These are all
cool devices and give the you a real sense of the character’s power and
abilities. Batman Vengeance’s interface and controls are surprisingly
intuitive which makes using these simple and fun. Batman is physically strong as
you may know, and is quite effective at ground level combat. He uses this
ability along with special items such as Flash bombs, electric Batarangs, and
Batnets to fight the villains as he pursues his ultimate goal, the Joker. With
all of the different abilities at your disposal, a good control interface is
crucial in making or breaking the gameplay. Some of the moves are overly complex
because they require multiple steps to complete. Using the various techniques
and weapons gets more intuitive as you go along but you’ll need patience to
really get comfortable with the mechanics. What’s really surprising are Batman’s fairly sophisticated tactical abilities such as a sniper weapon, which is devastatingly effective. There’s also crawling ability with a stealth mode for sneaking around which adds a touch of MGS to the experience. Players also engage in extensive hand-to-hand combat with the more thug-like enemies and can use the batcuffs to subdue them. Batman can also glide with his cape across vast chasms. You can also communicate with Batgirl and use other specialized abilities throughout the game. Batman Vengeance also allows you to take the controls of some of the hero’s famous vehicles such as the Batmobile and the Batcopter when the time comes, and these sequences are some of the most exciting and fun in the entire game, though you need to be patient with the first few slow levels to get to them. These different modes flow together nicely, making for an excellent balance between strategy, action, and challenge. It must be said however, that some of the earlier levels are a bit dull which isn’t helped any by the long stretches between save points. Graphically,
Batman Vengeance takes good advantage of the GameCube’s processing power,
though it isn’t going to set the world on fire. The visual design of Batman
Vengeance is excellent throughout with a good consistency that makes for a
believable world. The simple cel-shaded graphics look razor sharp and this helps
you to feel like you’re in the caped crusader’s shoes. The creatively
designed weapons look fantastic and makes his extensive abilities more
believable because their presented in a believable context. While it’s not
perfect, for the most part the angles used are excellent. For example, the
camera automatically switches from third to first-person view when you aim your
grappling device. Unfortunately, as usual, there are still some areas where its
hard to get your bearing and figure out where you are. This leads to some
frustrating sections where it seems impossible to figure out what the next step
is. Luckily, the designers have reconciled this by implementing bright bat-icons
which appear in the area you’re supposed to get to. This isn’t always
simple, since locating the icons can be a struggle in and of itself. For the most part, the
game is well designed, but has a few additional flaws that detract from the
overall experience. Some of the level designs are a bit muddled and confusing
with objectives that seem to be difficult for no real reason, making it hard to
figure out what to do next. Additionally, despite its versatility the weapons
system is convoluted making it hard to switch and use weapons, each one has its
own control scheme, which makes using them on the fly too difficult at points.
Controlling the camera angles isn’t effective at certain points and the game
blocks your view at critical points no matter what you try. This hurts the
gameplay substantially making Batman Vengeance overly difficult and frustrating.
If you can overlook this, its still a solid game, but far from perfect. If you have the patience
the problem can be overcome and the good points generally outweigh the less than
stellar elements. Batman’s many skills make the game enjoyable and there’s
been some thought into creating a cohesive plotline that’s actually
interesting for once. It’s not as complicated as MGS but it still does much
more than most superhero games do. There’s a good balance in the levels which
offer both strategic and action-oriented play, though they’re a bit long and
can get tedious with excessive reliance on jumping and multiple platform puzzles
which punish the player for small errors. The obstacles, puzzles and boss
confrontations are quite challenging but the game doesn’t really become
excessively difficult until later on. The Gamecube controller works well with
the 3D interface though the complexity and inconsistency of the interface can
become occasionally frustrating. There are some areas where things bog down with
save points which are spread too far apart. For the most part, this is a decent
title that is faithful to the source material. It’s a shame more time wasn’t
taken on this title, because there too many elements that feel rough and
awkward. Adjusting the controls and interface could have made this a brilliant
game. In the end however, it’s a close call but the game is merely good when
it could have been brilliant. The most frustrating thing about it is that the
potential of Batman Vengeance is visible in its many cool ideas but the
experience doesn’t quite reach the heights it should have.
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