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With some amazing cel-shaded visuals, fantastic animation and the over-the-top array of weapons and excellent physics modeling that makes you feel like you’re in a cartoon, Cel Damage is an innovative entry in the car-combat genre. It’s not perfect but it is solid. While it’s out on the Xbox first, it’s also coming out on multiple platforms, so it’s worth looking at in a general sense as well. It won’t win any awards for originality in the gameplay department, since it stays true to most of the conventions set to date. However, what’s most immediately apparent are the stunning graphics, which are beautiful and amazing to behold. While Sega’s Dreamcast sleeper Jet Grind Radio pioneered this relatively new technique in gaming, Cel Damage takes the effect to stunning new heights with a crisp appearance that really makes the player feel like they’re in a living cartoon world. It does a good job of taking advantage of the Xbox console’s processing power because the visuals are smooth and the gameplay unfolds quickly with little in the way of pop-in or jaggies.
The game play is incredibly simple which means most players should have very little trouble understanding the game. Destroying competing cars before they obliterate yours, collecting the many zany power-ups, weapons and health restorers is pretty much what Cel Damage is all about. Doing that and trying not to laugh while surviving the car-combat is the main challenge you face. This makes it highly and instantly accessible for most players. Cel Damage’s main tasks and goals should be quite easy to understand and the gameplay is streamlined, emphasizing action over strategy. Players looking for something light will find no learning curve here. To cover the basics, Cel Damage offers 3 modes of play with the main one Smack Attack where the first player to earn 500 points wins. This is a lot harder than it sounds because the opponents in the mode are absolutely merciless. It will probably take you a few rounds before you can get your grips on the controls and you’ll probably find yourself falling helplessly behind more often than not. Don’t give up however, because the game is a lot of fun and is worth the effort it takes and really isn’t that hard. Once you’ve gotten the hang of this mode and win some rounds the rewards come rolling in. Initially, you can unlock other modes such as a checkpoint race, and a flag capture mode both of which are relatively fun. Later on, there are additional levels (though these take place in the same four environments) that you can unlock. Luckily the game offers a decent selection of vehicles to play as.
Cel Damage’s biggest problems are in how it plays. It’s this area which doesn’t seem to have been paid as much attention or as polished as the graphics obviously were. It depends on how you look at it, but from most gamers’ perspective, Cel Damage can be incredibly aggravating and is unnecessarily frustrating since your vehicle takes on damage at every turn, making you spend seemingly half of each level waiting while your car is regenerating, and the animation of the car coming out the crate gets old fast due to the repetition. This tendency gets better as you master the controls but still happens too often and ruins the flow of the game. The on-screen radar is useless because while it tells you what direction the rivals are coming from, it doesn’t measure their distance which is annoying and makes targeting them too difficult. Luckily, the arenas are small so this isn’t as big an issue as it could have been. Also while the techno soundtrack is nice, it doesn’t really fit in that well with the overall theme of the game. Still, the unique visual look of the game wins you over, and the extra modes and characters add a lot of variety to the experience. While Cel Damage isn’t perfect, the fun it offers more than counterbalances and flaws it may have. Cel Damage looks great but the key to its appeal is that it offers plenty of slapstick fun and Xbox owners should definitely give it serious consideration.
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