There’s bound to be some trepidation on
the part of DC gamers out there, as it’s almost always a red-flag when the
sequel to a popular game comes out relatively quickly. There’s a tendency on
the part of game companies to cash in on a hot franchise and release sub-par
sequels, to milk the cow. Fortunately, we’re talking Sega here, well-known for
both it’s prolific output and its consistency. Fortunately, this means that
Crazy Taxi 2 doesn’t fit those diminished expectations, mostly because the
original game was so immediately addictive and irresistible and because the
follow-up carries on these traits while also adding some major new game elements
that offer significantly more challenge. While there have some big cosmetic
changes (the game now takes place in New York, there are some new cabbies,
etc.), CT2’s basics remain largely intact, the goal remains picking up
passengers and getting them to their destinations on time. Doing that
successfully earns the cabbie money. You get extra cash depending on how fast
you arrive at the destination and can earn extra money by performing Crazy
Stunts during the cab ride. Players will find the approach and flow of Crazy
Taxi 2 is very familiar, which is good since the gameplay of the original was so
satisfying. The good news here is that the upgrades and changes only serve to
enhance the experience, making things more complex and satisfying. The single biggest change in CT2
is the ability of the cabbies to pick up multiple passengers, which adds
a significant layer of strategy onto the action, changing the gameplay
significantly. However, the risk of picking up multiple fares is much greater,
but the rewards are bigger. When you perform stunts the money you get is
multiplied for them, which can make for some huge fares, however this is
definitely a more challenging task to complete since the more passengers have a
tendency to have their arrival points further apart, lessening the room for
error. Since you get nothing if all the passengers in that group don’t reach
their destinations on time, it adds a new dimension to the title and makes
playing exponentially more challenging. Crazy
Taxi 2’s other gameplay innovation is the new jump maneuver that allows the
cabbie to jump over oncoming traffic with ease, this deepens the game without
losing the essential fun of the first. Jumping now also allows the game to have
more complex courses with multiple levels which really increases the complexity
and fun – trying to go back to the original was that much harder because of
this. Jumping really changes Crazy Taxi 2’s flow for the better because you
aren’t stuck in traffic jams as often, and jumping also allows the cabbie to
rack up some serious extra cash for the time in the air. Most importantly, this
also has the effect of making things that much more fun and even more addictive
than the first. Thankfully, the Crazy Taxi feel is largely intact since the controls are still essentially the same. You need to only worry about going forward or reverse and steering but now with the addition of the jump, getting through traffic is easier but the time constraints have been adjusted accordingly. Thankfully, the controls are still as tight as ever allowing players to concentrate on the gameplay, not the controller. This is a real plus because it takes the game down to the basics and is a key to the game’s appeal. Like Tony Hawk, the simple control interface and non-linear gameplay allows the player plenty of freedom. Players can choose to pick up short-range passengers or to take on the more difficult longer routes - it’s entirely up to them. The real key to success in CT2 is memorizing the location of the various places in the game, which allows you to aim the cab in the right direction before you have to decide where to go and frequently take wrong turns. Crazy
Taxi 2’s game modes copy the first title’s successful formula. The standard
arcade mode starts the player off with a limited amount of time and extra time
is earned when you pick up a passenger, the other thing is you get a few extra
seconds on the clock when you deliver a passenger to their destination quickly.
There are basically two clocks you have to watch at all times, the main clock
which is ticking down and the passenger clock, which you have to beat in order
to get a fare. This gives the game quick a bit of tension and speed, making it a
die-hard classic arcade racing experience. The trick here is to build up a
reservoir of extra time by picking up short-distance passengers that can usually
come in with the quickest time, then use the extra time to try for longer
distance fares and multiples. There are also several un-timed modes which allow
you top play for 3, 5, or 10 minutes, this is basically a training mode that can
be used to familiarize yourself with locations but since it doesn’t allow you
to get extra time, doesn’t accurately reflect the challenge of arcade mode. Of
course, these are all expected, but there’s one extra mode that really extends
CT2’s long-term appeal. While
the first game had a Crazy Box mode, CT2’s new Crazy Pyramid mode is where
you’ll find the mini-games that both help you master the taxi’s controls and
also allows you to earn extra’s and unlock secrets when you beat a certain
level. The mini-games start out simply enough but gradually scale up to become
extremely difficult then seemingly next-to-impossible. You start but doing
jumps, hitting things and taking passengers to their destinations using special
moves then move on to more complex mini-games where you have to keep your cab on
an extremely narrow road without falling. While it seems easy at first, the
Crazy Pyramid mode is something that should take players quite some time to
master. The promise of new vehicles and ‘new’ cabbies should be motivation
enough. With this mode, they’ve done it once more:
Sega has taken an already appealing and addictive title with an
intrinsically high replay value and added enough extra challenge to keep you
playing for months. Crazy
Taxi 2’s visuals look essentially the same as the first game, with the same
speedy frame rates as the original – it looks like it runs on the same engine
as the first. However CT2 also features the same annoying occasional slowdown
that plagued the first game, especially annoying when your car goes underwater,
which is very aggravating. Objects in the distance suffer the same glaring
pop-in that plagued the first game, but the cars on the street don’t seem to
have this glaring defect in quite the amount the first game didn’t, which is a
noticeable improvement. Overall, the visuals and graphics engine make CT2 look
about as good as the first game did, and most of the flaws are comparatively
minor when balanced with the superlative elements in the engine. Keeping what
works, CT2’s music once again features pop-punkers the Offspring along with
Methods of Mayhem. The bands’ hard-driving music fits the frenetic action
perfectly though it does have a tendency to overwhelm the action and drowns out
the voice-acting in the default setting. If you don’t like that kind of
soundtrack, you can also turn the music entirely off as well. So
in the end, all the elements that made the first game are still very much in
evidence: the addictive gameplay, non-linear levels, tight, intuitive controls
and the challenge of constantly topping your own high scores all make for a
nearly flawless experience once again. On top of that, now add new abilities,
more challenging course designs and an extremely addictive mini-games mode and
you have all the ingredients for a superb sequel. The only minor blemish is that
the graphics could have used some upgrading, but the majority of gamers should
gladly overlook this since pure-bred console action games this good don’t come
along often. Crazy Taxi 2 has everything that original so appealing and much
more, making it yet another must-buy Dreamcast title that offers a seemingly
bottomless amount of guilt-free gaming pleasure.
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