Up
to this point, the PS2 has had some decent RPG’s such as Evergrace and Eternal
Ring, but there really hasn’t been anything of much scope or magnitude that
really pushed the envelope. This has all changed with the release of Sony’s
magnificent Dark Cloud, an expansive RPG that features a deep weapons system,
plenty of cool items and real-time battles. It also helps that the game features
some of the most impressive visuals seen on the console to date. The RPG
elements are solid but the biggest innovation in Dark Cloud lies in the unique
Georama system that adds a new level of immersion to the experience, making for
a unique hybrid between role-playing and the popular city-building genre. Join
the journey as we look at this sophisticated RPG and find out if the excitement
the title has created is justified. Dark
Cloud starts with an elaborate and impressive cinematic sequence that introduces
the storyline. An evil military man named Flag has decided to unleash the great
evil over the world. He does this by having his minions perform an evil ritual
dance. Nearby, in the innocent village of Norune, the inhabitants are also
dancing, but their aim is more innocent, they are celebrating harvest festival.
Unfortunately, while the villagers are dancing, Flag’s ritual succeeds in
unleashing the Dark Genie who destroys the nearby village. Just before this can
occur, the benevolent Spirit King encases all the people and places in obs
called Atla which are then scattered great distances. A young man named Toan
witnesses the destruction of his village and as the only survivor is called on
by the Spirit King to correct this great injustice. This
is how the journey begins - in Dark Cloud, you take the role of young Toan and
your mission is to find all the inhabitants and houses in your village and
restore them to their proper place. Young Toan awakens to find the place where
his village once stood is a wasteland. He must battle the demons and monster
below in the Dungeons and claim Atla and other special items.
The Atla can be found as special items in the dungeons. One you find an
Atla, you can return to the surface and slowly restore your village piece by
piece and person by person. There are two areas of Dark Cloud, the above ground
world, where your village lies and the subterranean dungeons where you do battle
with various monsters, find weapons, magic items and the all-important Atla.
Each level of the dungeon has its own secrets and once you get to the final
level, you face a difficult boss. You have to unlock and find all the Atla in
each dungeon and must locate the village pieces that have been scattered. While
there isn’t much to do in the ground world initially, it gets a lot more
interesting later on, but first you have to enter the dungeons. To do this in
the dungeon levels, you can transport yourself via mind meld either when
you’ve defeated all the enemies or use an escape powder when things get rough.
During
the dungeon sequences, there are several other things that you’ll need to be
aware of, but luckily despite the apparent complexity, most of the game is easy
to understand especially for RPG veterans who should find the conventions
familiar and well-done. Toan’s weapons are the first thing you’ll need to
get to grips with because the system used here isn’t quite as simple as that
in other RPGs. There are multiple levels of all the weapons and they gradually
deteriorate and eventually vanish as you use them. Luckily, you can upgrade the
weapons or buy attachments to make them stronger. There are several types of
boss enemies in the game, all represented elementally (Air, Wind, Fire &
Water) and Toan must use the proper weapons in defeating them. Knowing which one
is the most effective is the key to success in Dark Cloud. There are many types
of these weapons in the game and you have to see how effective they are against
enemies. Toan also needs to keep an eye on both his health and thirst. This can
be replenished either with special items found in the dungeons or by going to
special waterfall areas in the dungeons. Once
you’ve beaten all the enemies in a dungeon, or have decided to return to the
surface after your initial battles, you can then begin the task of restoring
your village. This is done via the innovative Georama system that allows you to
place buildings and villagers on the surface, as many god-games allow you to do.
You can also place other objects such as rivers and trees on the landscape as
well, giving you plenty of versatility. Each of the landscaping elements also
need to be found in the dungeons. What’s really impressive about the
Georama’s implementation is that you can the go inside the houses and talk to
the saved villagers almost instantaneously once you’ve placed them. This gives
the tasks a great immediacy that really makes the experience more immersive and
enjoyable. There are several things you’ll also need to do in conjunction with
this. The Villagers each have their own requests that you need to fulfill in
order to both make them happier and restore the village to its normal state. For
example, a villager may want his sword, so if it’s in your inventory, you can
give it to him. Once you’ve fulfilled the villagers’ requests, this may make
them happy enough to give you additional information for your quest. One
the biggest problems with traditional RPG’s are their turn-based battle
systems, which really get repetitive and annoying after awhile. The complex
menus also tend to make the battles too convoluted to be fun, especially since
you have to wait between turns, which is both annoying and completely detaches
the player from the action. Some people enjoy the strategic approach and the
main reason this was implemented was due to the limitations inherent in older
technology, but the turn-based formula seems to be an anachronism these days.
Fortunately, Dark Cloud does away with this type of system and instead opts for
a Zelda-esque real time battle system, where your actions are immediate.
Fortunately, as in most traditional RPG’s, you can still utilize special items
by the hitting the menus to unleash a magic attack, but the combat itself is
real-time. While
there’s plenty of action for thumb-fetishists, Dark Cloud’s intuitive,
nearly transparent menu system allows for plenty of depth as well as seen in the
complexity of its weapon and magic systems. Most of the menus in the game are
easy to understand and designed intelligently to allow the players to perform
tasks with ease. Dark Cloud’s interface is streamlined, with most actions
requiring mainly a drag-and-drop. For example, to use food, you simply drag the
icon over the character and the game automatically adds to their health.
Upgrading, removing and enhancing weakened weapons is similarly easy to perform
which allows players to concentrate on their task. Other tasks require a minimum
of effort which is also appreciated because too many RPG’s suffer from overly
complex systems. Using the Georama feature is similarly intuitive, you select an
icon from the config screen then place it on the world edit screen and it’s
automatically added to the environment and as stated before, instantaneously
able to be used in the regular walk around mode. You can also move objects
around in the edit screen, add items and people to houses as you find them and
can also edit the basic layout of the city with ease. The menu’s are clearly
designed and simple to navigate and their consistent design is also intelligent
and favorable to the player. Dark Cloud’s in HUD is very good as well,
allowing for a quick visual reference to your status without intruding on the
action. The game also has an excellently designed on-screen map which helps
immensely and makes progression a much simpler task. From
a visual standpoint, Dark Cloud is one of the best-looking PS2 titles to date.
The game has a rich and immersive environment with beautiful light sourcing,
reflections, and a very smooth frame rate allowing for some truly action packed
sequences. Making the graphics all the more impressive are the smooth
transitions from the world edit to the walking around modes, which are a bit
startling and really showcase the game’s powerful graphics engine, giving Dark
Cloud a pleasing visual consistency. Those much-dreaded jaggies that plagued
early PS2 titles aren’t really here either, making the appearance overall one
of a highly-polished, beautifully rendered world. Dark Cloud shows undeniably
that the console’s games are maturing rapidly from a technical standpoint. One
of the most heavily promoted features of the game the transitions from day to
night – this is an impressive effect. This makes the environments appear that
much more realistic and immersive. Dark Cloud’s animation is also quite
impressive, with beautifully designed characters moving throughout the game’s
rich environments. The overall design of the game’s character, enemies, and
environments is also quite pleasing from an aesthetic standpoint, with Dark
Cloud effectively placing the player in another world. Dark Cloud’s music is
excellentcreating a good counterpoint to the action at most points. A lack of
voiceovers is the only thing that’s a tad disappointing since all the dialogue
occurs in word-bubbles. Still, this is an RPG after all, and using text-based
communication makes extracting important information easier since spoken
conversations are harder to remember and decipher. The
most important thing about any RPG are its characters and storyline. While
it’s not the most original story ever told in a video game, Dark Cloud’s
characters are very appealing and players should be able to identify with the
protagonist’s motivation immediately. As you move further into the game and
meet other characters who join your party and begin to explore the world, Dark
Cloud gets more involving, especially when we meet the girl Toan loves –
suddenly the game becomes richer. The way the plot gradually unfolds, becoming
increasingly grand, almost epic in scale is also one of the aspects of Dark
Cloud goes a long way towards keeping players motivated. While initially, the
only task you seem to want to do is to restore the village, eventually it
becomes an epic quest where you have to restore both formerly warring
hemispheres to their glory and basically save the world with your fellow
adventures. Dark Cloud’s story is both involving and interesting with a good
narrative that unfolds in a pleasing arc with a few big surprises along the way.
What’s most impressive is how the gameplay itself ties so nicely with the
story, they seem to compliment each other and give the player a real motivation
to continue. What really makes Dark Cloud so clever is that it’s basically
impossible to finish the game without completely restoring the world to its
natural state which gives players quite a bit of motivation to continue on. This
is very important because the quest in Dark Cloud is quite a long one, this game
will absolutely require a serious time-investment on the part of players so
it’s crucial that the experience is an enjoyable one. While
there have been several RPG released on the PS2 to date, nothing has come close
to the grandness of Dark Cloud. Even though some purists may find the interface
a bit simplified, the innovative menu system is intuitive and allows players to
concentrate on the action. What’s even better is that Dark Cloud’s
innovative Georama system introduces a city building element to the game which
makes the experience that much more immersive and enjoyable allowing players
more control over the environments. This could have worked poorly but because
the Georama system is so fully integrated into the storyline, the hybrid game
works extremely well, making both elements of the game feel important and
necessary. Dark Cloud’s evocative environments help to make the world more
believable, and the seamless integration of its two different gameplay modes
give the adventure a satisfying richness. The depth of its weapons and magic
system is greatly appreciated and makes for a satisfyingly complex adventure.
While Dark Cloud is a long, involving title that is quite time-consuming, it
rewards players with a highly engrossing and satisfying play experience. Since
the game is more action-oriented, Dark Cloud doesn’t wear out it’s welcome
as a more traditional RPG of similar length might. It also doesn’t hurt that
the graphics are impressive, rich and smooth or that the characters and
storylines are appealing and interesting. Dark Cloud is easily the best RPG to
appear on the PS2 so far, with superb visuals, engrossing gameplay and many
innovations. For players who prefer the Zelda-style of RPG to the Final Fantasy
type, Dark Cloud delivers a solidly entertaining experience that shouldn’t be
missed.
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