PC games based on the actions and adventures of World War II are all the rage
for the PC gaming platform. With that in mind, it’s not a surprise that game
companies are jumping at the chance to get into the lucrative action. Day of
Defeat is the latest such title to hit the shelves of software stores, allowing
gamers to take on the role of either an Axis or Allied soldier during the epic
European aspect of the historic conflict. For more information on this game,
check out our full review here at The Laser.
What kind of game is Day of Defeat, you might ask? Simply put, it is a team
based multi-player first-person shooter based on the currently popular theme of
World War II. Set in 1944 Western Europe during the height of the war, players
join up with either the Axis or Allied armies, battling it out over the included
15 maps. Standard team based goals such as position capturing and holding make
up the majority of the content found within the game, while the occasional ‘steal/protect
the objective’ can be found headlining the remaining few maps. Although
technically there are only two sides to the conflict (Allied and Axis) Day of
Defeat takes an unusual approach to its team base by splitting up the Allied
forces into two playable teams, the Americans and the British.
All three ‘sides’ in
the conflict has its own playable ‘classes’ including snipers, heavy support
machine gunners, riflemen, and scouts. Unfortunately, these classes have little
to do with any real aspect of the gameplay. Instead, each class dictates what
type of historically accurate weapon you’ll be using in the game. Some
examples of the weapon found on classes on the American team include the
automatic firing Tommy Gun, the .30 Caliber machine gun, and the Garand
bolt-action rifle. Germans can carry the K-43 semi-automatic rifle, the MP-40
close quarter’s machine gun, the STG-40 automatic rifle, and the MG34 heavy
arms machine gun. The last side of the conflict, the British forces, has the
ability to use the Enfield rifle, the STEN, and the heavy arms BREN machine
gun. Though Day of Defeat can be technically described as a ‘new’
release, the real surprise is that it is not a new game at all. Truth be told,
DoD belongs to a new genre of video game publishing that takes independent
modifications (or simply ‘mods’ as they’re known in the gaming world) and
reworks and repackages them for general consumer use.
The original game in this case is the now classic Half-Life, which still retains
a large fan base some 4 years or so since its initial release. Creative and
industrious fans of the game created new character models and costumes, maps,
and converted weapons in order to give the original game an almost complete
makeover. After that, it was just a matter of placing the conversions on the web
so that others could download them for their own use. So, why pay for Day of
Defeat when you can get the mods for free on the Internet? For one thing, Valve
Software didn’t just take the freebies off of the net and make them their own.
What they did was refine the game, improving the graphics, models, and other
gameplay to give the overall gameplay some professional polish. Valve also added
their own brand of finesse to the map structure of DoD, redesigning some of the
existing maps completely, as well as adding a few of their own altogether
(publisher Activision plans on releasing all of the maps to the public for free
in the near future). Although the game played well when compared to other World
War II theme based, team oriented shooters (like Wolfenstein: Enemy Territory
and Battlefield 1942 for example) one can’t help notice that Day of Defeat
seems slightly dated. That shouldn’t be a complete surprise since the game is
essentially Half-Life with upgraded dressings, weapons designs, and map
structures. The graphics are a little clunky here and there, and the controls
tend to be a little muddled and convoluted when compared to the slick, new
titles that have recently hit the market, having years of refinement and
improvements behind them.
Day of Defeat’s overall
design structure and engine may be a little long in the tooth, but it still
contains the same excellent gameplay mechanics that made Half-Life and its other
popular mod version, Counter-Strike, so popular for so long. Some positive
aspects of the gameplay that have been passed on to DoD include realistic rapid
fire weapon kick-back, limited endurance for jumping and running, bi-pod
placements for heavy weapon deployment, and short turn-arounds for re-entry into
the game after being killed in battle. With all of this in mind, it really wasn’t
a surprise to find countless servers ready and willing to accept new players
into the fold no matter what time of day. Although Day of Defeat may not be the
most technically advanced WWII online game at the moment, it is a great and low
cost alternative for those looking for something different in their team based
first-person shooter regiment. If you happened to have missed out on the
Half-Life experience, DoD will definitely open your eyes not only to a great
game, but also to the countless possibilities that independent mod developers
can bring to your gaming world as well as your classic PC game collection.
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