With
its intense action, richly detailed gothic environments and some of the most
amazing moves ever seen in a video game, Devil May Cry from Capcom sets new
standards for action titles on the PS2. The game has a stunning graphics engine
with incredible, almost photo-realistic detail that will leave your eyes
bleeding. Add in some really incredible enemies and intense gameplay, and you
have the makings of a definite winner. Devil May Cry is likely going to be one
of the most innovative, ground-breaking and incredible action games to come out
this year. Dante
will need to fully utilize their powers because the demons he faces are no
pushovers, because they’ve got far more intelligence and aggressiveness than
seen in most other enemies in games of this type. These minions of Satan don’t
mess around and judging by their incredible designs, they will make quite an
intimidating force. Add in the fact that Dante will frequently face more than
one of them at once and you begin to understand Devil May Cry’s intensity.
There are three main types of enemies that Dante will face: First there are
cursed souls who are inhabiting the apparently lifeless Demonic Marionettes -
these are normally slow moving but can move very quickly when they attack humans
such as Dante. These are the easiest to beat, but no easy task. Next up on the
enemy food chain is Death, who take the forms of Grim Reapers; they can attack
while floating in the air or hovering and usually use oversize scissors or
scythes when attacking. Finally at the highest level are the Phantoms, which are
gigantic, vile looking creatures that resemble spiders and are also the most
intelligent of the enemies. Phantoms are also, by far the most powerful enemies
Dante will face since they have the ability to summon magic and make the earth
shake under the hero’s feet. These are merely the appetizers in Devil May Cry
since the game will also sport a cast of incredibly terrifying and difficult
bosses to beat. In
many interviews with the press, the developers have stated that their main
objective with DMC was to create something cool. They’ve succeeded famously
because the gameplay is simply awesome. DMC unfolds at a fast-moving almost
relentless pace with an excellent flow to the action. Battling the various
enemies requires more than just mindless hacking, since you’re also ranked on
how ‘cool’ your finishing moves. To make the experience a bit more than
mindless hacking and slashing, DMC pauses once in awhile for a puzzle. These
challenges mainly serve as breathers from the action, since they are fairly
simple to unlock. The only problem with DMC is that the boss confrontations are
far too difficult, requiring an incredible amount of stamina and patience in
order to defeat. That said, there’s little let-up in the intensity throughout
the adventure, if anything the game only increases in its speed and challenge as
it moves along. Devil
May Cry’s presentation is a mixture of on-the-fly and pre-rendered 3D
environments with rich, beautifully detailed environments that make this, by a
long shot, the best-looking PS2 title to date. The castle is rich in detail with
incredible textures used to create some almost photo-realistic environments.
DMC’s light sourcing is also second-to-none, as are the special effects that
light up the surroundings in a blaze of blue lightning. The character animations
are also quite impressive, with most of the enemies moving about with a
richness, and smoothness that hasn’t really been seen on the PS2 so far. Add
in the incredibly smooth water effects, huge rooms and massive number of enemies
and you can begin to appreciate just how impressive the game is from an
aesthetic point of view. Unfortunately, while the engine is impressive, there
are also a few points where the action is obscured thanks to rather dubious
placement of the camera. Players are unable to control which angle to view the
action, which makes fighting rather difficult. Still, DMC is an impressive title
from a production standpoint suffering almost none of the PS2’s jaggies. The
game revels in its high-polish and the high production value helps to immerse
you in the game’s dark, creepy world, making the gameplay more believable and
tense, even at its most seemingly absurd points. As
you can tell from the screenshots, the richly detailed environments are
breathtaking with rich textures and almost no anti-aliasing to be seen. The
environments are richly detailed with brilliant texturing on the walls and
floors of the castle. The creature designs, obviously look absolutely amazing,
giving the game a dark feel that is definitely not for younger players. Devil
May Cry’s engine itself is very impressive, easily giving the game some of the
best visuals seen on the PS2 so far. DMC’s high-impact particle effects and
incredible light sourcing techniques, plus shadows and the aforementioned gothic
feel place this in the elite of PS2 titles.
This is all going to enhance DMC’s already intense gameplay is going to be
very fast with fluid animation and smooth frame rates making for an overall
intense experience. What the screen shots can’t show is just how smooth and
fast the game runs – Devil May Cry is an incredibly fast moving experience
that should keep players very busy for quite some time. Based on a short time
with the title at the convention, the controls look just as smooth as the
graphics, allowing the player a much higher degree of movement than other titles
in the genre have so far. What’s most impressive about Devil May Cry is that
will also allow for very intuitive character control with the ability for
example to skewer an enemy on Dante’s sword, then unleash a ton of firepower
on it. This is just one of the many cool abilities that Dante will acquire in
the game. The
enemies are quite impressive from both aesthetic and strategic points of view.
With huge numbers of evil marionettes, witches, demons and other denizens of
hell attack you with their full ferocity unleashed. While some of these enemies
are extremely difficult to beat, upgrades and new abilities make them easy
targets later on in the game. This however can’t be said of the massive and
truly frightening boss creatures which are almost impossible to beat until you
figure out their weak points. You’ll definitely need a strategy guide or on
online FAQ, which sort of hurts the game to a degree, but what real hard-core
gamer, as DMC caters too, would shrink from one? Fortunately, Dante can also
acquire other magical items along the way such as orbs and globes that further
unleash his demonic powers and enhance his abilities. These include new moves,
more powerful swords and special spells that he can use in his attack. Since of
the majority of DMC’s action involves destroying the seemingly endless arrays
of enemies, gaining these increased abilities helps you get through the missions
a tad quicker. Though it’s not easy, enough persistence and you can grab
enough of the orbs to buy new abilities – or second chances. It
doesn’t happen often but certain games just give you that certain feeling –
it’s hard to describe, but any gamer knows it. The first time you played
through the MGS2 demo, you felt it. It’s a feeling that has been occurring a
lot on the Playstation 2 lately with titles such as ICO and Gran Turismo 3, and
one Microsoft and Nintendo hope overcomes players when they power-up their
XBoxes and Gamecubes for the first time next month. You can tell from the outset
that Devil May Cry is going to be something special and it rarely lets you down.
It definitely lives up to the hype its received and is in some aspects better
than hoped for. Mostly in the gameplay, which is more polished and consistent in
its action phases than any of the RE games were, though it still retains a lot
of that series’ feel and structure in it’s puzzles and pre-rendered
environment. Of course, these aren’t a bunch of mindless zombies. Far more
aggressive foes await those who venture into this game. It wouldn’t be fair
though, to label this as survival-horror since DMC feels very different –
perhaps the label “Action-Horror” would be more appropriate. This is because
Devil May Cry is one of the most innovative and enjoyable action-titles to come
along in a long time. Combining the richly detailed environments of a RE game
with the sheer ferocity of a good FPS makes for a truly great game. Despite some
points that seem to be almost inhumanely difficult and some minor camera
problems, the game is incredibly consistent. Despite the lineage, this isn’t
another survival horror title – but what it IS can be summed up in one world:
incredible.
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