Sony’s
Frequency allows cyber-DJ’s to build and scratch over a variety of tracks from
a who’s who of the world’s elite electronic artists. Using the unique
system, players build each track element by element, with each instrument
building on the proceeding ones. What makes the experience so cool is the
interface that takes a page from the classic arcade game Tempest and melds it
with a stylish rave flyer motif. Frequency has an incredibly stylish look that
makes it one of the most distinctive looking titles on the PS2. We hit the
virtual decks for a hands-on preview and explain why this upcoming release takes
the popular rhythm genre to new heights. While
it seems like an odd-ball title on the surface, don’t be fooled, because while
this game may be unconventional, it seems to fit in nicely with the more
mainstream video game audience that many publishers are trying to reach. Coming
this November is a new rhythm title from Sony called Frequency which allows you
to mix and then remix a wide variety of tracks. While many of these types of
games don’t feature that many well-known artists, Frequency breaks the mold
with top electronic artists. Covering eight genres such as Hip Hop, Electronica,
Drum & Bass, House and Rap Metal is an impressive lineup including Orbital,
The Crystal Method, DJ Qbert, Dub Pistols, Juno Reactor, Roni Size, Paul
Oakenfold, Fear Factory and Lo-Fidelity All-Stars, the title is already looking
to be impressive in terms of the sheer number and quality of music featured. What’s
most impressive about the demo is that Frequency also diverges from the usual in
terms of gameplay with a far more sophisticated approach than the norm and while
it seems a bit complicated, most of the conventions are much easier to
understand once you practice with the tutorial levels which guide you through
the process painlessly. While unconventional, it does share a few things in
common with other music titles, the notes come up the web at the player and need
to be hit as they hit the edge of the screen. Additionally, each note is
assigned a specific button on the controller that needs to be hit in time with
the music. It’s obvious that Frequency is designed with the PS2 dual shock
controllers in mind and the interface fits in well, making the game easy to
control and quite responsive. There are only three types of notes on the
controller, which makes things simple to understand while allowing for some good
reflexive challenge. While it seems simple early on, the notes and timing
becomes crucial since later levels are much more complex and trickier, making
success much more difficult to achieve. Most
gamers familiar with the genre will find Frequency to be pretty simple and
straightforward which should make for an incredibly addictive title. Even with
the limited number of tracks on the demo, this is already apparent. The sheer
simplicity of gameplay and will mean that Frequency will undoubtedly have plenty
of mass appeal even for those unfamiliar with these electronic dance music
artists – who knows, some of the acts may find new fans because of their
appearance here. However, when a note is missed that section of the track ends
and you have to wait for the next bar to begin. If players miss enough
sequential notes, the game ends. What’s
unique about Frequency is that it allows players to build up each track element
by playing each note for a specific instrument, for example starting off with
the bassline. Once you complete two bars of music, that specific instrument is
mastered. Once this is done, players can turn the web to the next element and
move onto the next track, such as the drums, guitar or sample triggering. Once
an entire song is completed, the real fun begins. At this point, players are
allowed to freestyle over a track using the special scratch and sampling
interface. Here is where the truest interactivity comes in because you can
adjust the pitch and style of the samples and change the scratches with the
analog pads which makes you into a virtual DJ. This ability to actually
interface with the tracks is really cool. What’s even better is that you can
also save the tracks you create in freestyle mode and trade them with friends or
online using the upcoming PS2 modem. While not included in the demo, another
cool feature of the game is that the final version will allow you to test your
skills on the decks against up to three other DJs online. There are several
modes of play included as well, including practice, arcade and a special
freestyle mode where you can immediately go into remixing tracks you’ve
already completed. Frequency’s
interface is really stylish & hip with cool objects spinning around in the
background making the overall experience feel like a stylish European rave flyer
come to life. Frequency looks fantastic with smooth animation, dazzling special
effects and a refreshingly creative environment that takes the user into a new
dimension, with visuals effectively enhancing and complimenting the pulsating
music nicely. What’s also impressive about Frequency’s cybernetic interface
is that it isn’t too hip for its own good, remaining remarkably intuitive
throughout. This makes most operations, such as spinning the web around or
implementing new techniques simple to understand allowing most players too
transform themselves into scratchers without much effort. The special effects
are also quite impressive, with a variety of colorful levels accented by sleek
light sourcing and other particle effects as the notes burst off the screen over
the futuristic levels, of which there is a new one for each song - 20 distinct
environments in all. The few levels included in the demo are already quite
impressive from an aesthetic standpoint, leaving little doubt that the rest of
the game will feature gobs of stunning eye-candy. Without
falling into mindless hyperbole, Frequency looks like a winner and should up the
hipness quotient of the Playstation 2 significantly. Even though it borrows its
main visual elements from the classic game Tempest, that doesn’t make this a
retro title. Far from it, the
approach of melding the past and the future seems refreshingly creative with so
many derivative music titles on the market. Adding up the addictive and simple
gameplay, innovative interface and environments, truly interactive online play,
not to mention an impressive roster of top artists, Frequency looks like a
must-own for both fans of electronic music and fast-action freaks.
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