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Sony
& Polyphony Digital’s Gran Turismo is the gold standard of driving games,
the first two installments went far beyond anything previously attempted in
racers for any game system. No other series comes close to the games in terms of
sheer depth or ambition, spawning dozens of imitators in its wake though none of
these even remotely equals its sheer depth, number of cars or exacting realism.
After a very long gestation, the series finally arrives on the PS2 in the form
of Gran Turismo 3 A-spec. The most immediate improvement are GT3’s mesmerizing
graphics which are undeniably the best ever seen on a console, with incredible
environmental effects and car models that approach photo-realism. While the
visuals have evolved immeasurably, GT3 doesn’t stray from the series trademark
gaming conventions, which is a good thing since the series’ gameplay has
always been its baseline appeal. GT3 doesn’t disappoint in this department.
With its depth, breadth, and difficulty very much in evidence, Gran Turismo 3
offers a long lasting and incredibly challenging driving experience that will
keep players occupied for quite some time. Originally
revealed as a prototype PS2 title back at 1999’s E3, the title now known as
Gran Turismo 3 A-spec has spent quite some time in the garage. While it’s been
a long time coming, the seminal driving series’ debut on the PS2 is a solid
entry that stands as a true landmark of both technical achievement and gaming
excellence that other developers will be hard pressed to match. GT set the bar
very high with it’s lineup of real world manufacturers and this installment is
no exception. The range of vehicles is quite impressive, with everything from
baseline production vehicles, to rally cars, classic sports cars and even
prototypes, there isn’t a major type of vehicle missing except for stock
racing cars. The range of manufacturers is also impressive, with more familiar
Japanese manufacturers such as Toyota, Suzuki, Honda, Mitsubishi and Nissan
prominent along with North American and European companies such as Ford, Dodge,
Chrysler, Chevrolet, BMW, Audi, Mercedes Benz,
Aston Martin and Volswagen all having some representation in the game.
There are also more exotic niche manufacturers such as Lancia, Tommy Kaira,
Aston Martin, Alfa Romero, and Shelby as well making for a comprehensive
sampling of the world’s automotive industry. Featuring an astonishing 200
different vehicles altogether, Gran Turismo 3 offers depth and challenge that is
unrivaled by any other console racers. For the PS2 debut, Polyphony Digital
hasn’t changed the formula too dramatically but instead have opted to enhance
the solid foundation of the previous games. There are still two main modes of
play: simulation and arcade mode. The most impressive thing about the game is
how deep and satisfying both of these modes are, each of which will carry strong
appeal to the types of gamers they’re aimed at – though it must be noted
that the arcade mode has undergone significant tweaking to increase the
excitement, with a deeper, more challenging and self-contained path to success.
There’s
no denying that GT3 starts slow, but what you need to remember is that this is a
game where patience pays off big time. You take small steps and slowly earn
enough credits to upgrade your vehicle to gain decent performance, gaining speed
and agility slowly but surely. Those looking for a quick fix can get right into
the action in the arcade mode, but while in sim, you must first prove your skill
by winning literally dozens of races and cups before you earn enough credits to
purchase the more advanced vehicles and upgrades. This will take plenty of time,
and while this is frustrating, you have to remember that you’re gradually
building up your skills. Some players, understandably will find this type of
simulation off-putting, whether through intimidation or by a lack of desire, but
those with persistence will find the simulation mode incredibly rewarding. One
of the greatest aspects of the game that really makes it immersive and realistic
are the sheer number and depth of upgrades available. The thing about GT3
that’s so appealing is that these upgrades can and do make substantial
differences in how your vehicle performs and handles. While there isn’t enough
space here to cover all the things you can do, the sheer number of upgrades and
the different levels of each upgrade available make the game incredibly deep. A
thorough knowledge of what each part does and how it affects performance is
essential so you don’t waste your money on ineffective or useless parts. For
example, you won’t need off-road tires unless you’re rally racing. There are
six main types of parts in the game that you need to purchase with your credits.
You can upgrade the car’s suspension, install a more powerful engine, change
the drivetrain that improves shifting, install a turbo kit, change the tires,
increase the stability with computer parts and upgrade the vehicle’s
aerodynamics. Choosing which one to use requires a knowledge of the car itself
and how much you’ll benefit. The sheer number of parts that you can choose
from can be overwhelming, so it pays to read each part’s description before
you buy them, with an eye on how much the car will benefit. One other thing to
keep in mind is that parts have different effects on each car, so while
purchasing an item may have a dramatic effect on one vehicle, the same part may
only offer neglible improvements on another, this is especially true early on
when credits are difficult to earn. All
of this depth is great but it’s when you get on the road and really begin to
race that the game really becomes impressive. The sheer sensation of speed that
the game offers is unrivalled. The cars’ all control and handle much as
you’d expect their real world counterparts top do but the trick is to master
each vehicles’ nuances without losing sight of the big picture. Early on, the
vehicles are very clunky and control awkwardly but as you progress through the
game, the increases in performance and handling really becomes apparent. This is
especially true when it comes to cornering and acceleration, vehicle grip and
turning are very important factors that need to be taken into consideration as
this has a major impact on how you race. Many races are won or lost by the
ability of the player to compensate for a vehicles shortcomings and flaws. This
ability is hard to learn at first, but gradually becomes second nature. For
example, if you have a car that doesn’t drift very well around tight corners,
you’ll need to anticipate these turns well in advance and apply the brakes
before. Doing so too late will only cause the car to smash into a wall, causing
you to lose the race as a result.
For
players who don’t have the attention span, GT3 also offers a pumped up arcade
mode that allows players to race any of the more advanced vehicles without the
effort involved in Sim mode. This is a fairly straightforward mode, which should
have the broadest appeal, especially amongst casual racing fans. GT3’s
progression structure in arcade is simple - you have to win each race in order
to progress through to the next heat of 5 or so races. It’s very simple but
there is a surprising amount of depth here as well. In this mode, you can choose
from the different vehicle classes and can race any type you want on each
course. This makes the arcade mode a lot of fun, because the sports cars are
available for an immediate speed rush but be warned, some of these vehicles are
difficult to control and are quite touchy so you may need to practice with
slower, less powerful vehicles here as well. The depth that’s present in the
rest of the game is apparent here as well, with a dozen or so racers available
in each class. While you can select from main classes of racers on most courses
in this mode, there are several off-road courses where you’re limited to rally
vehicles. Yes, the rally mode has returned after a lukewarm reception in GT2,
fortunately this mode has been substantially upgraded and now offers more
realistic handling and control, and additionally a much greater variety of
vehicles to unlock. While it’s not a full game, and Rally racing also has a
separate license and track in the sim mode as well, it’s solidly produced
giving players a solid feel for this type of racing. The main appeal and
strategy in this type of racing seems to be the mastery of drifting around the
tight corners. The variety of courses in this mode is also quite surprising as
is their difficulty. One problem I had with this mode is that you’re limited
to only yourself and one other vehicle on the course, which severely limits
it’s appeal as a realistic simulation. It fits in well and the attention to
detail and realism in the other areas of GT3 is also quite evident here. The
cars seem to control realistically, making the races extremely satisfying as
well thanks to the sometimes extremely difficult course designs (try the Tahiti
Maze levels for a severe challenge) making this the most sophisticated off-road
simulator seen on the PS2 to date, though honestly it pales next to the sheer
rush of Sega Rally 2 on the Dreamcast. Still, the rally races are outstanding in
both presentation and gameplay, especially when you consider that it represents
just a fraction of the GT3 experience!
Seldom
in recent memory has a game ever demonstrated such an overwhelmingly beautiful
environment as Gran Turismo 3. When you load the game, you’re treated to a
beautiful, serene opening sequence which is simultaneously slick and incredibly
artistic. Once you’re actually in the game, the impact of the game’s
graphics really hits home. Almost everything about the engine is superb in a way
that has seldom been attempted before and what’s most impressive is how well
it works. The most striking aspect of the game visually are its car models which
are realistic and solid in a way that few other titles can even approach, let
alone claim to be equals of. Each vehicle is rendered incredibly realistically,
almost photographic in appearance and reaction making for a stunning aesthetic
experience. The windows show incredibly realistic reflection and shadow effects,
making the vehicle’s appearance seem real. Each car’s wheels, chrome and
finish showcase and incredible attention to the smallest detail, with decals and
logos also nearly flawlessly rendered to make for an astonishing piece of eye
candy that finally shows that the PS2 lives up to the hype. This allows the
player to be able to suspend their disbelief, since the astonishing richness is
apparent, even when multiple vehicles are onscreen with very little slowdown
evident. The trackside environments are also impressive, but not quite as much
as the cars themselves. Where GT3 really shines are in the game’s elaborate,
undeniably stunning environmental effects with incredible lens flares used to
create some of the most dynamic lighting effects ever seen. For example, it’s
astonishing to see the sheer brightness of the midday sun radiates over the
pavement and can occasionally blind the driver. The game’s powerful lighting
is also used to subtle effect in forest areas where you can see rays of sunshine
pouring through the trees. This is a beautiful effect that adds immeasurably to
the realism of the game. While this is difficult to appreciate during the races,
the elaborate replay mode lets players bask in the game’s incredibly rich
graphics unhindered. While there are several in-game camera angles offered, the
most effective is the first-person perspective, which allows for both an
unhindered view of the course but also gives the player an unmatched sensation
of speed that makes for an intense experience. During races, the action never
slows down and the consistent and fast 60fps rendering makes GT3 a massive leap
forward. Unfortunately, GT3 suffers from the dreaded jaggies, which undermines
the effort that’s gone into the game’s visuals – the lack of anti-aliasing
is quite noticeable at some points and there is some pop-in with large objects,
particularly with huge buildings in the urban settings. Still, this is only a
minor blemish on what is an almost uniformly impressive visual tour de force.
What’s more, the polish in the graphics also extends to the in-game menus that
are simple to navigate yet quite flashy in appearance. Finally, GT3’s music is
decent but a bit distracting, which is a definite no-no in a game where
concentration is the key to success. The music tracks come from a variety of
commercial acts such as Lenny Kravitz and others but while it’s appreciated,
it’s not really needed. This is because the roar of the engines and screeching
tires provides more than enough intensity and so adding loud music is basically
overkill in the game and detracts from the simulation aspects. So overall, GT3
has some of the most polished production values ever seen in a console game, and
the small flaws don’t detract from the overall impact of it’s visuals and
presentation. Gran
Turismo 3 is most likely the most anticipated driving game ever released and it
delivers on the hype and then some in a variety of ways.
With it’s amazing graphics creating the most realistic driving
environments and car models ever seen in a console title, Gran Turismo 3 looks
light-years ahead of anything else on the console. Despite some flaws with anti-aliasing
and jaggies, the technical quality of the graphics engine is simply astonishing.
While the gameplay conventions have remained largely unchanged from previous
versions, the new elements are more enhancements than anything else, the series
was so solid in the first place that significant changes weren’t really
necessary. Adding to the arcade mode and fleshing out the rally racing levels
are the two major tweaks to the gameplay this version. Some players may be
intimidated by the time consuming and extremely difficult simulation aspects of
the game, but even casual racing fans should at least rent this title to enjoy
the spectacular graphics. While this seems like a lengthy review, it barely
scratches the surface of what’s included in this outstanding piece of
software. While it’s far from flawless, Gran Turismo 3 A-spec is the closest
thing to racing perfection seen on any system to date and is a near-compulsory
addition to any PS2 racing fan’s library.
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