There can be little doubt that Grand Theft Auto: Vice City is going to be the
biggest-selling game of the year, and deservedly so. In this heavily-hyped and
very much anticipated sequel, gamers are transported back in time to the 1980's
and are put in the shoes of a low-level gangster. With new characters, cooler
vehicles, a more varied mission structure, incredible soundtrack and
uncompromising approach, Vice City outdoes GTA3 in every department. The Laser
examines Rockstar's much-anticipated game and finds out why it's so much bigger,
badder and better that it exceeds even the highest expectations.
While most sequels are content to rest on the laurels
of their predecessors, Vice City takes the formula that made the original so
great and blows it up ten-fold, creating a game with unprecedented vision and
scope. This is an epic game, with so much to explore and so many missions that
it literally has hundreds of hours of gameplay and should keep even the most
dogged player busy for hours on end. You can play for hours and not even begin
to scratch the surface of how much the game has to offer. Vice City follows many of the same conventions set in
the original game except that everything is larger and more elaborate, with more variety and
an almost unimaginable amount of freedom. The biggest change is that instead of
playing as an anonymous thug, you're now in the role of Tommy Vercetti. Tommy's
a low-level gangster who's just been released from the Liberty City jail after a
15 year sentence. Once he gets out, the other members of 'the family' assign him
the task of building up a criminal empire in the neon glow of Vice City. Once he
gets there, things go horribly wrong in a drug-deal, leading to a murderous
rampage and the loss of a lot of cash. Your mission is to find those responsible
for this betrayal and exact your revenge.
Getting
into Vice City is like riding a bike because most of the skills needed are
carried over from the first game. Vice City will feel familiar
instantly because it uses the same interface and controls with some
minor adjustments. Most of the changes are for the better and allow more
freedom and better controls. The biggest improvements come in the gameplay which
make an already great title incredible. Rockstar has taken a smart path and
evolved everything that was great about GTA3 and amped up the intensity and size
of the game exponentially. As usual, you're a freelance thug who looks for
odd-jobs to earn money. You hook up with your contact who will give you a task to
complete and you earn money when this is done successfully. Things start off
slowly in the first part of the game, where your main goals are to please your
bosses. Later on, you can buy properties and work for yourself. The decisions
you make in the early rounds have a large effect, and will significantly change
what path you take and the outcome. This is another key element to the game's
appeal. As usual, you still get to jack cars for transportation, and can kill pedestrians for their money and
health. Many of the traditional GTA conventions are included in Vice City,
including Melee Modes, and you can still play some extra missions by picking up
a pay-phone. As usual, you still start off at the bottom of the heap and work
your way up slowly, but now you can buy properties such as strip-clubs and bars
which brings income as well as power, making for an incredible gangster
simulation.
However, car-jacking has been tweaked to make it even
cooler. Instead of waiting until you stop the car, you can escape from cars
while they're still moving - though not without losing some health. This seems
like a small change, but can make a huge difference in your strategy, saving you
from dying needlessly and allowing you to use the cars themselves as weapons in
certain situations. Additionally, there are new types of vehicles including
several types of motorcycles and scooters available. The bikes control
differently than cars do, and are much more dangerous around curves. Riding
these also makes you more vulnerable when your trying to escape cops. However,
the bikes allow you to traverse through alleys much easier. Incredibly, Vice
City also allows you to control choppers and boats later on in the game, which
gives the game's missions a lot more variety and a much larger scope.
While
Tommy has access to the standard array of machine guns and standard shooters,
Vice City includes a new sniper rifle, plus some new melee devices including a
chain-saw, flame throwers. There are much bigger weapons including grenade
launchers and bazookas available later in the game. Aiming has been improved in
the first person mode thanks to a new crouch move, which helps to steady your
shot. However, the control in this area is the one area that's needs work and
aiming is still difficult, even at close range. It's extremely frustrating to see someone right in front of your
character and not be able to shoot them, but this can be overcome by practicing.
Another significant addition to the gameplay is the fact that you can now use
the guns while you're still in the car. Drive-Bys are a new feature that allow
you to gun down pedestrians or shoot at someone trying to get away with your
money. This adds yet another new dimension to the gameplay, giving you even more
flexibility thus making Vice City an even more expansive experience, offering
unlimited freedom. Even though you have new abilities, it doesn't mean the game is a
cake walk. The other half of this equation is that the cops are significantly
more aggressive in Vice City and won't hesitate to gun you down even when you
have a 2 star wanted level. This makes things more intense and exacting because
you can't make as many mistakes. It's much harder to escape chases, as cops will
pile on you in a heartbeat. However, when you really cause havoc, you'll face an
army of additional law enforcement officers including FBI and Military officers
who'll throw everything they can at you including helicopters and tanks.
GTA: Vice City starts off in a similar vein to GTA3 but
the deeper you get, the more elaborate and challenging things become. There are
much more engrossing missions that require both skill and thought to beat. These
are quite creative, and you'll frequently have to change clothes to fit in. For
example, you have to change into overalls before you head over to a construction
site to start a riot. Vice City's episodes form a cohesive narrative that drives
the game and are much more inventive than in the last game. The game is
brilliant at mixing things up and giving you a greater variety of tasks to
complete. For example, in one mission, you have to find out where a thief is
heading, but can't kill him without tipping off a rival crime boss. Another
mission takes you out to on the ocean, where you have to guard a panicking
drug-lord who's fleeing the city. Later on things get even more intense and
interesting. Some of the missions are completely over the top, and require you
to steal tanks from an army base. One of the more elaborate missions requires
you to pick off the gunmen on top of a drug-dealer's fortress from a helicopter,
then land and then wipe them out inside their hideout. These are really cool and
challenging missions, most of which have multiple objectives that need to be
completed. This means you'll need a lot of stamina, since when you fail, you
have to go back to the start. While some of the missions can be beaten easily in
your first attempt, the later missions become much harder. It's a bit
frustrating after you've gone through a long mission, only to die near the end,
but Vice City never becomes impossible.