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What if the Great War that killed millions of people and decimated Europe never came to its decisive end back in the early 1900's? How would our world have changed in the face of 50 years of this unending conflict? That's the theme behind one of Dreamcatcher's latest releases for this Holiday Season, Iron Storm. Set in the year 1964, but in an alternate reality where World War I is still being waged, players assume the role of Lieutenant James Anderson, a battle hardened veteran of the massive conflict. As the Allied Forces best hope for peace, Anderson is recruited for a top secret mission that will take him deep into the territory of the Russo-Mongol Empire, where he is to eliminate the Khan of the Eastern Bloc: the evil and infamous Baron Ugenberg. In order to successfully complete his war-ending task, Anderson must take on the fanatical Mongol enemy forces, braving not only the conventional weapons of the past, but also the more modern and ominous creations of warfare that seem beyond their time. The fate of the world and the end of the longest modern battle known to history lies in the hands of one man and his ability to complete his important mission. To be honest, Iron Storm isn't the best FPS game we've ever played. There are flaws in the games' production and execution, and sometimes the gameplay can be difficult and repetitive. What saves this game from a quick and painful leap from store shelves to the cheap bin is an exceptional theme, a well written storyline, and some remarkable visuals: all making this game stand out among similar titles in the genre. Wanadoo takes all of this and then effectively combines elements of World War I, World War II, and even those of our own modern day, leaving us with an above average FPS game when taken as a whole.
Some gamers might be disappointed in the fact that only 6 major levels are included in the single player version of Iron Storm. Again, each level in the game contains about 5 maps, and each one is extremely large and intricate. The vastness of each map should itself keep players from rushing through, forcing them instead to hunt around for objectives, correct routes for exit, and even powerups. Iron Storm also contains some of the most difficult gameplay attributes found in an FPS title, also preventing any speedy finishes. For example, the AI of the enemy combatants is by far one of the most difficult and comprehensive we've seen in a game this year. Enemy units actually duck out of the way when fired upon and when reloading, they hide themselves while giving chase, and even sneak up on you during the game. They also tend to have higher hit point levels, more ammo, and come in large packs (since you're advancing into their territory, as the games' storyline progresses).
The amalgam of World War's I and II with modern day warfare definitely gave Iron Storm a unique feel when it came down to the weapons found and used in the game. Though the majority of personal armaments found in this title consisted of World War I and II weapons like machine guns and sniper rifles, modern day technology would rear its ugly head at irregular intervals. For example, you'd be sneaking into an enemy research facility, only to find yourself head to head to an automated sentry gun attached to the ceiling. At other points in the game, nasty helicopters would also pop up out of the air at the most inopportune times, launching a barrage of missiles and high caliber rounds, quickly taking you back to reality of modern day warfare. Some of the elite Mongol forces could also be found carrying mini-projectile rifles that could flatten an Allied soldier in a heartbeat. Again, these are just a few examples of the nasty surprises that one wouldn't expect to find on the battlegrounds of the Great War, but that are readily accessible in Wanadoo's alternate reality.
After getting past the annoying aspects of the game, we eventually did have fun with Iron Storm. Not only was the action fast and furious, but the inventive storyline and highly detailed graphics really added depth and dimension to the gameplay. The maps on each level found in the game were well developed and extremely large in size, giving us hours of play as we explored the alternate reality created by Wanadoo. After finishing the single player campaigns, players can also opt to continue their gaming online with the multiplayer option of the game. Up to 16 players can join in a game at the same time via LAN or the Internet, and engage in the typical FPS online gaming modes (including Deathmatch, Capture the Flag, or Team Deathmatch). Though there isn't quite as much support for the multiplayer on the Internet as with other FPS titles released this year, but the fan base continues to grow surely but steadily promising some great upgrades for the game for the future. Taken as a whole, Iron Storm proved itself to be a solid release for DreamCatcher Games. Though not the best FPS game we've played this year, its fast and furious gameplay and incredibly unique theme was enough to keep us occupied and entertained for hours on end. Fans of the FPS genre as well as those PC gamers looking for something a little different should definitely give Iron Storm a chance.
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