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If
you’re familiar with this style of game then the trappings are going to be
quite familiar: futuristic urban and outer space landscapes, an intense techno
soundtrack, a good variety of powerful sci-fi weapons and, of course, the usual
array of cool, super-fast sleek racing vehicles. In this case, however the
vehicles aren’t really vehicles at all but magnetic cyborgs in customized
racing suits. This is implemented in a much cooler fashion than it sounds,
because the characterizations are well-done and the cyborgs seem more like
advanced robots than people with cyber-metal on their bodies. The overall effect
is quite impressive as the characters look different from what you’d expect,
as you can tell from the screen-shots. This gives the characters an unusual
design that’s intriguing and leads to Kinetica’s key twist. The difference
between this and other racing titles is that you can perform stunts when you
jump. These are elaborate, flashy moves that involve spinning and twisting the
characters around for the most part. Performing more difficult stunts gives the
player more powerful speed boost to help you along. You will need to practice
these moves a lot and it takes some trial and error to figure out which moves
provide you with the best advantage. Kinetica’s
course designs are impressive since the magnetic racers can attach to almost any
surface and race along walls or even upside down during the race. This is all
done in a very effective way that gives Kinetica a sense of extreme vertigo that
really makes the game fields come alive and makes the races pulse with
intensity. The downside to this is that the rapid angle switches with incredible
speed as players take 90 degree turns up or down walls. This can be extremely
disorienting at first but it gets better as you adjust to it and makes the
courses more challenging. The tracks look incredible and are relatively
straightforward with some minor branching. Some of these are slightly faster or
contain weapons power-ups so it pays to go through each level multiple times and
learn its layout. One of the more interesting things about the game is that
players can choose to use the boost pads as they go over them or collect that
energy into their boost meter – this adds a layer of strategy and action to
the proceedings that many other racing titles lack. While it’s been done
before, it always helps to keep players interest-level high The main obstacle
isn’t the courses but the opposing racers who are surprisingly aggressive and
won’t give you much leeway if you make even the smallest mistakes. You’ll
need to be constantly aware of your position relative to your opponents and will
have to implement defensive acts if you see one of them closing the gap with you
or when you need to pass them. A big part of the strategy in Kinetica is to
figure out which of the racers to use, since they all have strengths and
weaknesses but some of them are much more difficult to succeed with and
perennially seem to finish just out of contention.
Visually,
Kinetica is one of the best looking racers to come along for the PS2 in quite
some time, the racing environments move along at an excellent clip, with vibrant
colors enhanced by spectacular light sourcing and dynamic lighting effects that
give the game’s graphics quite an impressive feel. The mixture of different
environments from deep space to lost jungle cities gives Kinetica a nice dynamic
and helps to make the overall feel of the game seem expansive. Character
animation is also quite nice with silky movements and realistic responses giving
a somewhat convincing visual feel to the action. As mentioned before, the
game’s soundtrack consists mainly of techno tracks, but seems to be balanced
more towards the mellower trance subgenre than the by now clichéd driving beats
most players are accustomed to in future racers. Kinetica’s
a lot more complicated than it could be which can be overcome with a lot of
practice and once you get into it, the experience is quite impressive. While not
every element of the game is completely original, what really separates this
from the pack of racing titles are its cyborg vehicles which are both unique but
more importantly fun to play. These make this game play and feel very different
from what you’d expect it to. The overall approach is innovative and makes for
an exciting title which has may elements that make it feel refreshingly
different. Stunts and tricks add a new challenge to the game, though performing
them while racing isn’t easy and it also takes a lot of skill, timing and yes,
luck to compete successfully. Despite these problems outlined above, this is an
excellent title overall. Kinetica delivers an intense rush to those looking for
it. While it’s not perfect, it still good enough that Kinetica pushes the
expectations higher for all future racers to come.
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