SOE's Lords of EverQuest for the PC takes the
series' universe and translates it into the world of RTS genre effectively.
While the market is flooded with RTS games, LOE features several unique elements
that set it apart from the pack. The biggest hook are Lord characters. These are
powerful units that have special powers and play a huge role in the game. This
gives LOE a unique feel that's more accessible. Additionally, an extensive
online mode supports numerous multiplayer modes and options, extending the
game's replay value. LOE's visuals are decent and do an adequate job in
recreating the universe. Lords of EverQuest is a decent RTS title, but its
somewhat pedestrian visuals and predictable gameplay means it will probably
appeal most to fans of the series.
Set 10,000 years before the events in the
immensely popular role-playing series, Lords of EverQuest allows players to
control one of three rival factions battling for control of the mystical land
Norrah. The three rival factions are the Dawn Brotherhood, Elddar Alliance and
Shadowrealm. Fans of the series will be happy to know that the factions include
many popular races and monsters from the EQ universe. Players can select which
of these three to play as with 15 races and classes, giving you plenty of
options. Each Faction has a unique set of missions and a comprehensive storyline
that unfolds in a series of cutscenes between missions. Some of the characters
at your command include ogres, elves, humans, dragons and more. Each of these
factions includes more than 20 unique units each with their own special
abilities and characters. Some of the more interesting units include
Swarmcallers that can be used to destroy entire enemy battalions, Druids who
will provide all nearby units with a force-field, Wretched Warriors, who attack
foes mercilessly, Magic Summoners who can curse enemy forces. Each faction can
also call on many types of Knights and warriors for combat. Other types of units
in the game include Gatemasters, who increase your resistance to attacks, Dragon
riders, who can ride dragons and give your faction an advantage in the air,
Healers who restore your unit's depleted energy, Tricksters who can scout an
enemy location using stealth or by turning invisible. Another important unit
type are the recruiters who can change an enemy's allegiance and make them turn
on their own kind. Players can also upgrade a unit's abilities three levels
using standard Abilities, Knight Abilities and Knight Auras, which provide
increasingly more powerful forms of their standard attacks.
As
you traverse Norrah, you'll also have to fight many different monsters including
trolls, goblins, gnolls and ogres. Each campaign throws a number of these
battles at you, and some of the combat can be quite intense. While these battles
are useful for gaining experience, these creatures are a distraction from the
main goal of defeating the rival forces and taking control of the continent for
your side. As you progress in your missions and defeat enemies, your units will
face a variety of enemies and must attack them in a number of ways. With each
successful mission, you can increase your forces' attributes, enhancing their
strength and abilities. Experienced units are much more effective in combat, and
overtake enemy forces much quicker - they also move faster, which can help you
ambush opposing teams. LOE gives you many options in the types of abilities you
want to emphasize, such as combat skills or magic spells. Unlike many other RTS
games, every type of unit can level up, which adds to LOE's depth. As you defeat
enemies, your units will gain more energy and power.
In addition to basic combat units, players
will also have to worry about resource management. As you gain more land and
space in your empire, your faction can build a variety of buildings such as
Platinum mines. Other buildings serve variety of functions including spell
towers and training areas for your troops. You have to be careful which types
you build since each building requires a set amount of Platinum to build, and
takes time to construct. The more buildings and structures you build, the larger
the force you can support. While you start with only a few types of buildings,
more can be unlocked as you gain experience and level up. However, these
buildings and structures can be destroyed or damaged by attacks from rival foes
and must be rebuilt. to increase the power and influence of your faction, and
you can gain even more by capturing rival buildings from opponents.
While
the game follows many conventions of the RTS genre, the inclusion of Lords, or
commander units gives LOE a unique feel. Each faction includes several types of
Lords, each with their own special abilities. Lords play a key role in your
success or failure during each mission. There are 15 different Lords available,
and each one is used to control and influence individual units within the
faction. For example, some can cast special spells to increase their units'
fighting abilities, hurl fireballs at rivals, cause opponents to become confused
and more. Using these characters effectively is quite important. Not only do
Lords command other units, but they have a variety of special abilities and
spells that they can use, such as fireballs and more. The presence of Lords also
influence nearby units, increasing the fighting ability of friendly nearby
units, but negatively affecting enemy forces nearby. Using these gives LOE an
innovative combat system that makes the gameplay more interesting. However, the
balance between Lord and standard combat units is tilted because the Lords are
exponentially more powerful which makes the nearby units into pawns. Their fate
doesn't seem to matter as much as the Lords' survival, since you can always
create or recruit new units. In fact, the fate of your entire force is tied to
the Lords, since all the faction's units are upgraded when the Lord levels up.
This system makes LOE more accessible, but the traditional strategic depth of
most RTS games has been sacrificed. However, there are multiple Lords on each
side, which compensates for this. In the single-player game, players will find
36 unique maps to play on, giving LOE plenty of depth. During the game, you'll
encounter dozens of enemy types and there are literally hundreds of spell
combinations you can use during each battle. Single player missions are
interesting and challenging. Aside from the Lords, however, the gameplay is
somewhat routine, and doesn't stray too far from RTS conventions. LOE's Enemy AI
is decent with forces attacking when strong and holding back defensively
somewhat when they're vulnerable. On the other hand, non-playable units have a
tendency to get in the way of each other, even friendly units trip over
themselves, so you have to spend more time manually moving these units than you
really should. The game plays well with a decent command structure and menu
interface that allows you to view the action from a variety of perspectives. You
can even change which menus you want to view and the level of transparency.
Controlling and moving your characters and units around is relatively easy,
requiring only a few mouse clicks to perform most tasks.
As you might expect from SOE, Lords of
EverQuest includes an extensive online support, with multiple modes that support
up to 12 players simultaneously. Even better news is that the playing online is
free and doesn't require an online subscription. The online component's main
gameplay mode mirrors the rules and conventions of the single player experience,
though the addition of human players makes opponents' moves and strategies far
less predictable. However, there are also some interesting variations on the
main game, such as Last Man Standing, where you battle foes in a grueling fight
to the finish. There are also several timed games where the player with the most
levels or Platinum is declared the winner. During online play, players can
choose to team with other online players or play in a free for all mode where
it's everyone for themselves. These modes are quite enjoyable and have a high
replay value.
LOE's
gameplay is surprisingly deep, and the title does a decent job of transferring
the look and feel of EverQuest to the RTS genre. The character designs are very
nice and look fairly faithful to their RPG counterparts, with decent animation
that brings the battles to life effectively. The environments look decent as
well with a lot of variety, though they are a little bit generic with some
worlds feeling a bit drab. LOE's appropriately subdued sound effects and music
effectively compliment the action throughout, with some of the classic EverQuest
tones used effectively when characters level up. Players can also change
perspective on battles and zoom in and out for better perspective, call up maps
and menus easily. The presentation is enhanced by several cut-scenes that move
the story forward in an entertaining fashion. LOE's production values are a
notch or two above the standards set by other games in the genre. The visuals
are slick, displaying more imagination and polish than you'd expect from most
RTS titles on the market.
While bringing the characters and environments
of a MMORPG into a different genre seems like a difficult task, Lords of
EverQuest does an excellent job of this. There's some decent strategic elements
to the gameplay, but the Lord characters bring a bit of role-playing and
character customization to the genre. The ability to control a number of
characters while managing an empire lends the game depth, but the magic spells
and mystical creatures gives things an interesting fantasy element. An intuitive
interface makes controlling the action onscreen an easy task. The single-player
experience is solid, but becomes predictable after awhile. LOE's extensive
online support compensates for this and makes the opponents more interesting.
The polished graphics and slick presentation effectively bring the EQ world to a
new realm without losing the essence of its appeal. Lords of EverQuest is an
interesting hybrid title that succeeds in more areas than it falls short. The
game is entertaining and challenging, making it a decent choice for fans of
either EverQuest or Real-Time Strategy titles.
> Related Reviews
Europa 1400 (PC)
EverQuest Online Adventures (PS2)
PlanetSide (PC)
Planetside: Core Combat (PC)