Japanese developers Nippon Ichi have
cultivated a loyal following over the past few years by releasing some of the
most innovative RPGs on the current generation of consoles. These include
Disagea: Hour of Darkness, Phantom Brave and LaPucelle Tactics. All received
glowing praise from fans and critics alike. Now, the developers are working on
another promising title, Makai Kingdom for the PS2. This game mixes traditional
RPG gameplay with strategic and building elements to create a unique and
interesting title. Their trademark sense of humor and off-beat play mechanics
should be very much in evidence here as well, with odd character designs and
wild special attacks that should make for an engaging title.
Makai
Kingdom is set in an alternate universe called the Netherworld. Players take the
role of the displaced Lord Zetta, who's been deposed from his throne and is
fighting to regain control of his land. The game's unusual play mechanics and
unique visual designs make it immediately apparent that this isn't going to be
another cookie-cutter RPG. Makai Kingdom mixes genres, styles and eras to create
an interesting hybrid of both strategic and role-playing elements. Players will
be able to choose their characters, construct many different object types or
facilities and then use them against rival factions as the battle for supremacy.
The game places you in control of Lord Zetta, who cares only for his own
survival and will use the other characters in the game as his pawns. As the game
begins, Zetta only has a small shack as his headquarters, and must summon or
invite other characters to join him in his mission. At first, the types of
objects and characters you can create are limited, but additional types of
facilities and characters will become available later on.
Makai Kingdom's building aspects sound
interesting since the game allows you to construct various items such as
libraries, hospitals, storage buildings and even dog houses to build your
kingdom. When you have built these facilities, you can then store characters,
weapons and other items in them. However there's a catch: in order to build
certain buildings, you'll have to sacrifice some of your onscreen characters.
When the characters are confined to an object, they cannot return to their
original spirit state, but they will retain some of their other skill points.
Creating characters and sending them into battle requires you to complete
several steps. The first thing you need to do is to select an object such as a
tree or stone, and carry it to Zetta's tome. Once you've done this, you need to
talk to the tome and create the character. At this point, you need to decide
what type of character you want to create. After you have done this, the object
will transform into a unit. Once they've been created, players can then
"Invite" them onto the battlefield. After you have created your
character, you'll need to confine or store it in a facility, where you can use
the Dispatch command to send them into battle against the assembled enemy
forces. However, players will need to be careful where they place these
facilities, since this will make a huge impact as to the success or failure of
your campaigns. This somewhat complicated character system allows players to
create many types of objects and characters throughout the game. This
flexibility should enhance Makai Kingdom's replay value significantly, while
making for a unique experience.
Its
clever character creation and facilities systems definitely give Makai Kingdom's
gameplay a unique feel. Players will also have access to a variety of unique
weaponry ranging from modern weaponry such as rocket launchers, to ancient tools
like a traditional broadsword. Players will also be able to use a variety of
vehicles, such as tanks, motorcycles and, mech suits to traverse the kingdom
faster. The additional firepower of these vehicles will also make for a more
enjoyable title. The gameplay in Makai Kingdom will offer a mixture of
traditional turn-based role-playing with a more action packed approach where the
battles take place on a grid-free map. The gameplay will be more varied than
most linear RPG's thanks to the 'random extension' battle maps. What this means
is that the levels will be randomly generated each time you play with different
maps, terrain, objects, enemy types and levels will change every time you play.
This can extend to stages you just played. This should expand Makai Kingdom's
replay value substantially, making for a less predictable, more exciting game.
While the individual battles sound impressive, you shouldn't leave sight of the
main main goal which is to defeat the enemy kingdoms and reclaim Lord Zetta's
rightful place on the throne. However, players will need to take caution because
the rival Lords will also attack you, with their own facilities, which they can
summon or place in your kingdom. When these enemies invade on of your
facilities, the battle will move inside its walls, and if the invaders are
successful, they can steal any items you've placed inside the building. This
will definitely add to the challenge and fun of the game, creating all-out
battles that should increase Makai Kingdom's intensity to frenetic levels.
Along
the way, Lord Zetta will meet several other characters including the oracle
Pram, who predicted the fall of the Lord, and the subsequent destruction of the
Netherworld. He'll also run across the Dark Lord Valvoga, who appears at several
points during the game as an end boss. This monster is actually made up of three
different rival overlords, making him a powerful foe. Finally, players will
encounter Lord Zetta's archrival, Alexander, who has sent assassins to kill Lord
Zetta many times and has failed. Obviously, he's not the smartest god in the
universe. This weird sense of humor is one of the key to the appeal of Nippon
Ichi's earlier titles were. Makai Kingdoms continues this approach with its
offbeat design and humorous plotlines. Makai Kingdom's interface and control
scheme should be familiar to RPG elements and the game's overall approach should
make it easy to play. The action takes place in a traditional angled, top-down
perspective that allows players to see the majority of the relevant game screen
unhindered by objects. Makai Kingdom then switches perspectives when the action
sequences unfold, giving the game a dynamic, exciting presentation. Overall, the
game looks to achieve an interesting and clever look with creative character
designs and an off-beat sense of humor that should appeal to role-playing fans.
Makai Kingdom has many interesting elements
going for it that should make it a hit with gamers. It's unique gameplay blends
several elements from other genres including building, role-playing, strategic
combat and action to give it a unique feel. Its randomized levels should keep
the gameplay unpredictable and challenging, while extending the title's
longevity. The developers' trademark sense of off-beat humor and design seems
intact once again, making this one that should make for an entertaining title,
without being too strange. The accessible controls, and action packed gameplay
means this should offer a lot of challenging gameplay without being overly
difficult. Makai Kingdom is another RPG from Nippon Ichi and Atlus and one that
looks set to please the developer's devoted fan base.
Makai Kingdom
Publisher: Atlus
Developer: Nippon Ichi (NIS)
Genre: Strategy/RPG
Platforms: PlayStation 2
Release: July 2005