The
latest release from 3D Realms combines the elements of a gritty murder-mystery
novel with the intense action of a 3rd person shooter to produce a PC gaming
experience that most players will not easily forget. Max Payne may warrant
attention with its stylish gameplay and above average storyline, but does it
truly live up to the ‘Game of the Year’ hype that that has been generated
since its release? Check out The
Laser’s full review of the game and find out for yourself… Almost
ten years ago, the computer gaming world was turned upside down with the advent
of a truly unique game release. Tomb Raider forcefully and without regret tore
us away from the mind numbing 1st person shooter genre that had up until that
point ruled hardrives on computers across the world. Its leading character, the
now infamous Lara Croft, took us on a journey through new terrains and
landscapes that blended exploration, puzzle solving, and high action into a
fruitful franchise that continues to reap success even today. The
latest title from gaming moguls 3Drealms and Godgames, Max Payne is an
interesting game to say the least. It meshes a solidly written and elaborate
background story with some of the most intense and graphic 3rd person action to
date in order to produce a game of high quality and caliber. Set in the seedy
underworld of Max
Payne is an extremely story driven game that is highly reminiscent of a Mike
Hammer crime novel, or a gritty 1950’s noir pulp magazine. Each level of the
game reads as a chapter, giving you the first person recollections of the main
character as he traverses through the events surrounding the game. Snappy
comments and witty quotes make up the majority of the dialogue found within the
separate chapter/cutscenes, again giving you the feeling of a dreary crime novel
that happens to be unfolding right before you. One of the best one liners found
in the game: “…Lady Luck was actually a hooker and you were fresh out of
cash…”, and that’s just the icing on the cake as the writing within
particular game. The
only thing that could possible overshadow the intensity of the storyline found
within Max Payne would be the inherit gameplay. First and foremost, this game is
a 3rd person shooter, make no doubt about that. But the developers at Remedy
have gone to great lengths to make the action and violence in the game extremely
realistic and as true to life as possible. The graphics engine used to create MP
is highly advanced, giving clarity and substance to the NYC blizzard that the
game takes place in. The in-game characters are highly detailed right down to
the stubble on their unshaven faces and lines beneath their weary eyes. The
character modeling is also smooth, giving that realistic feel to their in-game
movements and overall behavior, especially when shot down with a high caliber
weapon. The
action found within MP has to be one of the most unique and exhilarating
offerings for a title in quite some time. Although the game is a 3rd person
shooter utilizing all of the motion aspects familiar with that particular genre
of gaming, the developers of MP have added a special feature known as ‘Bullet
Time’, making the gameplay stand out among others.
If you can recall the various action scenes found within the 1999 film
‘The Matrix’ where time seems to slow down around the main characters, then
you can visualize what ‘Bullet Time’ does for MP.
When this feature is activated in the game, time slows down to a crawl
around the main character, allowing him dodge enemy fire, take extremely careful
aim on nearby assailants, and perform John Woo film-action style
combos of the two. The action
within the game is rather fast paced for the most part, but thankfully your
personal amount of ‘Bullet Time’ is augmented whenever a positive kill is
made on an opponent. Still, it can be depleted rather quickly during a typical
combat scenario…so beware. A
number of other interesting attributes can be found within Max Payne that
warrant some sort of note. For starters, the game have includes a full set of
tweakable option controls that pop up at the top of the initial load, including
password protected parental controls that can soften the levels of gore and
violence found within the title. The developers have also setup an editing tool
that allows for fully customable levels and scenarios to match your particular
tastes and fancies. The walkthrough and tutorial is also rather nice, giving the
player all pertinent info on action commands, search routines, and weapon
overviews. All
in all, Max Payne has proved itself to be a quality game that is well balanced
and well designed. The action involved as very intense, matching the well
scripted lines of the background story giving the entire piece a well-rounded
feel. The only downside with game came from some very minor elements of the game
design. The crosshair used to aim the various weapons available to the main
characters consists a small white dot that often becomes lost in the background
of the game. This was especially a nuisance during the outdoors scenes that take
place during a snowstorm. The game also crashed for no apparent reason during
certain high action/outdoor sequences with no real reason or rhyme. This was
especially troublesome, given the fact that the system the game was reviewed on
happened to be a brand new AMD 1.2 ghtz processor with a 64 meg video card and
over 128 megs of internal RAM. Though the crashes weren’t as common as with
other poorly designed games, they were still enough to warrant some sort of
concern.
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