With
a bad license, poor play mechanics, ugly graphics and more general
lameness than you can imagine, MTV Sports Skateboarding tries but fails
miserably to emulate the success of Activision’s Tony Hawk Pro Skater series.
With so many things wrong, this poorly designed THQ Dreamcast title deservedly
takes it’s place at the bottom of the closeout barrel, soon to be forgotten by
the gaming populace. The Laser takes a long, painful look at the title and tries
to see if there are any redeeming qualities to the game. Read our review
to see if this quest was in vain. MTV
Skateboarding is a perfect example of a ‘me-too’ game that falls far short
of its inspiration in most areas and only serves to dilute what should be one of
the best new gaming genres to come along in some time. From the lame MTV license
(shouldn’t that be a red flag right there?) forward, this pathetic excuse for
a game tries very hard but falls short in its attempt to match Tony Hawk. It
fails to capture the essence of that game’s appeal. Even though MTV
Skateboarding adds some interesting twists, it shamelessly copies the
presentation, control scheme and level designs of Tony Hawk for the most part.
Unfortunately, extremely poor
implementation ruins what might have been a solidly enjoyable title rendering it
a poor imitation of Tony Hawk 1, never mind how much it pales in comparison to
THPS2. Despite the problems, there are a few good points in the game but these
offer little in the way of redeeming qualities. The game’s imaginative level
designs make for some exciting and original skating environments but again, this
is undermined by it’s own embarrassingly poor play mechanics and horrid
control. While it mostly takes place in the usual locales, such as schools,
skate-parks and warehouses, some of the later levels are surprisingly cool and
showcase some surprising amounts of creativity. For example, there are some
unique areas to traverse such as a water park and deserted train stations and
one advanced area stands out especially well because it takes place in Hades.
This is all well and good, but it doesn’t really make MTV Skateboarding much
fun to actually play – another example of a game that’s more fun on paper
than in practice. It’s
pretty standard going as you play through most of the game’s different modes.
Free Skate allows you to practice tricks and lean the level layouts. Its
Lifestyle Mode is the real meat of MTV Skateboarding. You take your skater up
the ranks from local to national competition and unlock additional stages,
skaters, boards, and clothes along the way. Obviously, this is the most
time-consuming and challenging mode. Some multi-player modes are included as
well which allow you and a friend to share in the misery and play the below par
modes included for this as well. Sharing this nightmare with a buddy might not
be such a good idea if your friends have violent tendencies or if your
friendship may be on thin ice – you’ve been warned. In
addition to these almost-predictable modes, there are some interesting
variations included that help the game stand out from the endless seas of
extreme sports wanna-be’s. The most innovative of these are the MTV Hunt and
Stunt modes. MTV Hunt is straightforward; you have to collect all the MTV logos
on each level before time runs out – it’s quite challenging because you lose
previously collected icons when you spill or crash, making the mode infinitely
more difficult. In Survival, players start with a rapidly ticking clock and earn
more time by performing tricks. Stunt mode makes the player perform special
moves such as jumping off a ramp or other huge jumps. This challenging and
addictive mode requires split-second timing and skill to pull off and is the
most enjoyable part MTV Skateboarding. These modes are quite original and make
for some interesting diversions from the main game. It’s a shame that most of
the early levels are small and feel overly confined since the later levels are a
lot more interesting but the poor controls mean that most players won’t bother
to put in the effort to actually see them.
The
multitude of modes sounds cool initially, but the poor controls undermine MTV
Skateboarding’s long-term appeal significantly – most players will probably
give up on the game after an hour or so. On the surface, it seems to offer
plenty of versatility with 64 different air and land- based tricks, but that’s
deceptive since most of these moves are very difficult and awkward to pull off.
The usual grabs, spins and ollies and some more elaborate moves are available
but the tricks don’t come off as naturally as you’d want them to – and in
this case, the genre demands smooth, intuitive play or it doesn’t accurately
reflect the individuality of real-life skateboarding. The game feels flat and
uninspired, makindg it feel less like a real skateboarder designed game than
something quickly made to hastily cash in on the THPS phenomenon. While it’s
cool that other skaters appear on the same level simultaneously, they just seem
to get in the way and are difficult to avoid. It’s a shame that the poor
controls turn the extensive move list and on-the-course traffic into problems
when they should have been positives. MTV Skateboarding’s control is clunky
and awkward, making even basic movements overly difficult, lacking the intuitive
feel that made Tony Hawk so inspirational for gamers – this game tries but
fails miserably in attaining the feel of the original game. The controls are
incredibly annoying and since they aren’t intuitive, they cause far too many
frustrating crashes for no real reason and makes the gameplay go from annoying
to aggravating in a hurry. This gives the gameplay a poor flow, which hurts it
significantly, making this a giant step backward for the genre. No matter how
much you practice, it never seems to get any easier to control the skaters.
Additionally, the advanced trick controls are even more awkward and
counter-intuitive than the standard moves, making all but the most basic grabs
and spins nearly impossible to perform with any regularity. Grinding along rails
is also particularly annoying since a meter appears on the screen, limiting the
amount of time you can grind thus sucking most of the fun out of this trick. The
physics model is below par because you never have a good sense of gravity or
actually controlling the skater. This makes timing landings and chaining tricks
an almost impossible task and makes playing much more frustrating than it should
be. MTV
Skateboarding’s control issues would be bad enough on their own but the
visuals fail to meet even basic standards and expectations for most Dreamcast
titles. The overall presentation is startlingly close to Tony Hawk, right down
to using eerily similar camera angles when the skater jumps. Its unoriginal
visual approach only makes MTV Skateboarding’s visuals seem that much worse.
The game’s engine further suffers from an inordinate amount of pop-in and an
extremely erratic frame-rate that show all the hallmarks of a rush job. Another
major visual flaw are the N64-esque fogging problems that occur in some areas,
this on a console that rarely suffers this problem. Even worse, the skaters
don’t immediately recover from crashes, they just stop and fall to the ground
with barely passable transition animations. These ‘crash’ animations look
terrible and the accompanying pause destroys any flow or momentum you may have
built up. The skater models are also embarrassingly simple and blocky in design,
lacking the natural fluidity and realism of Tony Hawk’s models. Just to add
fuel to the fire, the game’s soundtrack is derivate and unoriginal, featuring
a similar roster of ska, hip-hop and, alternative bands – the music isn’t
half-bad in and of itself. Unfortunately, its
so similar to that used in THPS, it only serves to make the comparisons more
direct between the two games, and makes the player highlight how defiecient the
game really is in most areas. In
the end, MTV Skateboarding has no real appeal or originality outside a few
gameplay gimmicks that add little to the game. The game’s more interesting,
slightly original modes are fun for about 5 minutes, but once the novelty wears
off, the basic problems of poor controls and ugly graphics are hard to overlook.
For example, the stunt mode seems really interesting at first, but it’s a
situation where you have to do the same stunt a million times before you get it
right – if you have the endurance to, that is. Skating game fans should avoid
this fun-free disaster like the plague. Don’t be fooled by the cool sounding
modes on the back of the box, MTV Skateboarding is a cheap, me-too title and
deserves its current place at the bottom of the bargain bin. Its poorly
implemented and fails to replicate the masterful, intuitive feel of Tony Hawk
Pro Skater to any real degree. MTV Skateboarding’s poor graphics and awful
controls suck out any fun the extra modes might have offered. On the bright
side, sometimes it takes horrible games like this to truly appreciate how good
Neversoft’s Hawk series truly is.
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