The
Laser has now been going for almost four years now and it’s time to take
stock, see what’s happened as the site has evolved and explain some of the
changes and new features that lie ahead in the next few months. This editorial
also includes the editor’s impressions on his E3 experiences, backward
compatibility issues and the upcoming console race between Sony, Nintendo and
Microsoft. Check out this paper-free edition of Voice Module for some other
gaming related insights.
It’s
pretty hard to imagine that the Laser’s online edition is now almost four
years old. Of course, we’ve been through quite a few changes and evolutions
over these years, with the addition of a more colorful layout and a several
graphical changes that have given the site a cleaner, more professional look.
Almost nothing changes without losing something at the same time and I’ve
gotten several emails complaining about the number of banner ads on the site
recently. While they’re probably annoying to many of you out there, they are a
necessary part of the internet in this day and age. The Laser doesn’t write
itself, and any income that comes in from these is put back into the site, so
please show your support and click through on a couple of these banners, we
appreciate it.
As you may have noticed, we’ve been doing a lot of previews of upcoming titles
over the past few weeks, with a focus on some of the lesser-known upcoming
titles. My reasoning on this is simple: other much larger sites have already
given you saturation coverage of the Metal Gear Solids and Zeldas, but very
little information on promising games like Makai Kingdom or Imperator, so we
hope you enjoy these titles that flew under the radar at E3, but deserve more
attention than they’ve gotten from the bigger sites. As the summer progresses,
and the bigger releases come into play, we’ll most likely cover these major
games more intensely. With the industry in its usual slow season, focusing on
smaller titles will hopefully give you, our loyal readers something more
interesting to read about than the 300th article on the same handful
of games.
The Laser attended E3 this year and the convention was much more hectic than we
expected. The sheer number of announcements made this one of the most impressive
to date. This was more productive than usual, thanks in large part to our more
aggressive stance in covering the convention, and the many dedicated PR people
who arranged more meetings than we’d normally take.. This has led to the site
being more open, with coverage of companies and games that we hadn’t taken as
much time to see before, especially smaller niche players. This should hopefully
make The Laser a more rounded site, with better coverage of a broader array of
titles. However, there’s always room for improvement, and we hope you find
some of our new formatting features useful. We are planning on adding a new
search box later this summer, and this should feature will help some of the
organization and navigation issues with the site as a whole. We are also
planning a few surprises that should please those who remember the old fanzine
editions of the Laser, so definitely expect the unexpected in the coming months.
As for an overall impression, this year's E3 showcased an industry once again on
the move, preparing for a new generation while still innovating with the current
hardware. Despite the ever present whining about a lack of innovation, we saw a
number of clever and interesting games, a sure sign of an industry still very
much active and far from the stifling corporate climate many complain about. As
always, innovation is there, you just have to know where to look.
As for the many announcements at E3, the hardware players seem intent on rushing
right into the next generation with full guns blazing, and its not surprising to
see Microsoft pushing hard to launch the Xbox 360 with a strong dynamic launch
lineup. However, those who may not want to upgrade immediately will be happy to
learn that the original console still has a few mega-games on the way this fall,
with some of the best titles for the system to date, including the very
impressive Half-Life 2. This should help bridge the transition between consoles,
though it still might be a little rocky. One of the major unresolved issues with
Xbox 360 seems to be the extent of its backward compatibility. While the signals
from Microsoft appear mixed as to how many and which titles will be supported,
we have come up with a simple solution: Hold onto your old console. Yes, its
probably tempting to trade in the big old beast for the smaller, leaner model,
but most stores won’t give a lot in credit for original systems now, and
players who truly don’t want to give up access to their first-generation Xbox
games can keep both consoles hooked up. Whether or not you’ll have to buy two
Xbox Live subscriptions if you want to do this remains up in the air. Of course,
I’ve always been a collector and game hoarder myself, so this was never really
major issue for me. Speaking of which, this year marks the tenth anniversary of
the PlayStation’s launch in the
United States
, a happy occasion which was marked by Sony in
a most appropriate way: announcing the PS3 at their epic pre-E3 conference.
Now
that they hype has died down a bit and there’s been some time for additional
details to emerge, the system still seems quite impressive. The spec sheets are
definitely there, and while ATI and Microsoft have made some noise that Sony
won’t be able to get the performance out of the PS3 that the specs indicate,
this might be sour grapes. It seems that the PS3 will easily surpass the Xbox
360 in terms of performance. A lot of observers are making comparisons between
the Xbox 360’s launch and the Dreamcast. However there are a number of key
differences that should make this race far different. Most critically in my
mind, when Sega launched the Dreamcast, it was coming off a disastrous race with
the Saturn, which had seriously damaged the company’s place in the market.
Microsoft, on the other hand has had a much better run with the Xbox, and has
definitely earned a stronger place in both market and mind-share amongst gamers.
The Xbox Live service in particular has become the gold standard with online
console gamers, establishing a strong connection between gamers and the platform
that looks likely to continue into the next generation. The company also seems
to have much stronger support for the Xbox 360 than Sega had with the Dreamcast,
particularly amongst Japanese developers and EA. So, there are some parallels in
timing, but these are mostly superficial and the Xbox 360 should be an even
stronger competitor next time around. Whether or not they are able to overtake
Sony depends largely on the software. This is a well-worn cliché in the
industry, but one that still rings true in this battle, as always.
Nintendo, on the other hand, seems to be just fine going along on their own
path, carving out a niche in the market with seemingly no interest in competing
head-to-head with the others in terms of specs and technology. While not many
details on the Revolution console have emerged, there are definitely some
intriguing facts. The console’s backward compatibility with the Gamecube, use
of DVD and he ability to download classic Nintendo titles sound intriguing, and
the sleek design looks cool. However, the as yet unseen controller is cause for
some worry, especially for those of us who remember the awkward N64 controller.
However, Nintendo seems to have learned from that mistake, and hopefully history
won’t repeat itself. Their record is surprisingly consistent – this needs to
be remembered by some elements of the video game press. Despite some snickering
from some industry insiders, the company’s philosophy seems to be working
well. Anyone who doubts the company’s philosophy only need look at how
surprisingly well the Nintendo DS has been doing against the PSP. While the DS
seemed to have endured a slump post-launch, the company really seems to be doing
well, and the handheld is actually outselling the PSP in
Japan
, thanks largely to the phenomenon that
Nintendogs has created over there. While may have predicted the company’s
demise many times over, they have consistently prospered thanks to their
innovative ideas that have a way of capturing casual gamers while going
completely under the radar of the hardcore journalist types. Will Nintendogs be
the next Pokemon? It’s hard to say whether it will ignite the west, but it
definitely has potential.
As
for the PSP, the portable seems to have hit a dry patch after the launch
excitement, but given Sony’s strong finances and long-term strategy, we expect
the PSP to begin to seriously challenge Nintendo later this year, as highly
anticipated titles such as Grand Theft Auto and SOCOM hit shelves. It’s always
hard to predict where the video game industry is headed, but that’s part of
what makes it so much fun to cover. You never know what will happen next, where
the next great game will come from or on what platform. While other industries
seem to stagnate quickly, gaming’s constant reinvention and innovation keeps
things fresh. It has been a pleasure to share all this excitement with you
readers on the Laser over these past few years and here’s hoping to many more.
- Michael Palisano