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Taking
aspects of real-time strategy and mixing in some incredibly cute characters in a
whimsical environment, Pikmin is an incredibly fun and addictive title for the
GameCube. Thanks to its simple interface and intuitive controls, the game is
surprisingly accessible yet still offers sophisticated puzzles and complex
multi-step tasks to perform. Pikmin also unfolds at a slow pace, making for a
leisurely, yet still quite challenging title. This is another sleeper hit for
Nintendo with a unique feel all its own and shouldn’t be missed if you’re
looking for a nice change of pace.
The innovative Pikmin is a unique, yet endearing real-time strategy game from
Nintendo’s genius developer Shigeryu Miyamoto. While it seems a bit of an odd
idea, its appeal is stronger because Pikmin ratchets up the cute-factor ten-fold
thanks to its adorable title characters who roam around the forests at your
command. In the game, you’re cast as an astronaut Olimar who’s crash-landed
on a strange planet and only has a 30 day supply of life-support systems.
Complicating things is the fact that Olimar’s ship has shattered into many
different pieces and the object of the game is to retrieve all these pieces.
This is no easy task since they’ve scattered throughout the world.
However, you are alone on the planet and need some help since you are
only a single, very tiny astronaut. Luckily, you encounter a strange group of
creatures who seem to be half-plant, half-animal but are in fact neither. These
adorable creatures have several interesting traits ans one of the most
interesting is that instead of being born, you pluck them from the ground and
they grow into the Pikmin. They are incredibly cute and look like tiny
multi-colored onions – pay attention to their colors since each of the three
Pikmin species colors has their own abilities which come into play later on.
Your
main task in Pikmin is to control the species and make them collect the various
parts of your ship and other tasks. Up to 100 of them will follow your commands
at any given time, though you can have more than that in storage at any point in
the process. The real fun of Pikmin comes in making them move the many different
objects, fight some of the larger beasts you’ll encounter and also to help you
find the pieces of your space ship. There are three types of Pikmin and each one
has their own abilities and the more of them you assign to a task, the quicker
its completed. The garden-inspired levels are pretty large and more complicated
than you’d expect, but the main task is to figure out all the puzzles and how
to complete the tasks with the Pikmin at hand. Some of the tasks, such as
collecting food chips are relatively simple while others require multiple steps
in order to complete. For example, you may have to throw some Pikmin at a larger
creature to distract him while you scurry away with the remaining Pikmin to
collect an item. The other thing you need to worry about are the many secret
areas, which can contain hidden items. You may need to budget multiple days in
some areas as well since some of these tasks are quite time-consuming. This is
also because you have to keep an eye on the clock, it’s important to gather
all the Pikmin together and return them to their ship before the sun sets, or
the stranded ones left behind will die or get eaten.
Fortunately,
the Pikmin are surprisingly intelligent and can be assigned to do many different
tasks such as knocking down walls or fighting beasts. These moves are mainly
accomplished simply by pressing the large green button on the GC controller,
making the game very easy to understand. The interface is incredibly simple,
with most actions requiring only a button press to complete. Likewise,
assembling the Pikmin into a group and assigning them to objects is also simple,
with the controls for these functions very easy to understand. In one of the
brilliant, understated touches, Olimar blows a whistle to call the Pikmin into
his area and any within the radius come under his command. What’s great about
the Pikmin is the creatures’ AI is smart enough to makes things simple: they
know to attack a beast or carry an object without having to tell them
specifically what to do in each instance. Making this even more fun, numbers
above certain objects tell you how many Pikmin are needed to perform a certain
task such as moving a power-pill which makes life much easier. Overall, the
controls are excellent and the game allows you to switch viewpoints for better
angles, survey the environment and move your group around with ease. What’s
cool about the interface is that you feel like you are the one in control of the
Pikmin individually, though in reality they’re reacting to your commands,
there are also some other cool touches that makes Pikmin very enjoyable. In
addition to all the tasks Pikmin can perform, they can also change shape and
grow flowers on their heads when they eat and grow which makes them seem even
more alive, in addition to enhancing their abilities. The interface is very
well-done and its transparency and intuitiveness makes it incredibly easy to
lose yourself in this microscopic yet magical fantasy world.
It
is unquestionably a magical world, showcasing the brilliance of design and
gameplay that Miyamoto has become famous for. Nothing about the game has been
left unpolished and the unique feel of the game and the attention to small
details makes this all the more appealing. Pikmin’s graphics are quite
charming and cute with excellent character animations. For example, when
there’s a large number of Pikmin on the screen, you’ll always have a couple
of stragglers running from behind the pack to catch up. Even the large
beetle-like enemies seem a bit cute at first, though a bit menacing when they
eat the seemingly defenseless Pikmin. The environments themselves are beautiful
with brilliantly detailed objects and shifting lighting effects as you progress
through the day. This is all wrapped around by charming cinemas which show the
Pikmin gathering at their ship and running up the ramps and then blasting off
into the safety of outer space at the end of each level. The soundtrack is quite
charming as well, with the usual light-hearted Nintendo music making a good
compliment to the gameplay. Its highly polished production values and fun gaming
environments are beautifully realized, showcasing the GameCube’s power without
overwhelming you with needless special effects.
One
of the more creative things about Pikmin is that you also get to read Olimar’s
Diary at this point and this makes the game seem that much more alive. The many
touches like these that makes the game come alive. Another example is that
Olimar has to keep an eye on the Pikmin because while they are great in number,
they aren’t up to certain tasks. While the blue Pikmin can travel over water
with ease, the other types of Pikmin will drown when they come in contact with
it. Other Pikmin can be quite slow at points and you might need to make them
faster so you can complete tasks before the timer runs out. The Pikmin are also
easy prey for the large bugs on the world as well and can be eaten quickly if
you’re not careful. The good news is that while
its inevitable that you’ll have to sacrifice some of the creatures along
the way, they’ll leave seeds behind which you use later on to make new ones.
Pikmin is a charming game which mixes real-time strategy with a bit of Lemmings
to create a title that is unique, clever and loads of fun. The puzzles are quite
engrossing and challenge the player’s skills without being too taxing and this
surprisingly relaxed pace makes Pikmin a great
change of pace from the usual console experience. What’s more, the non-violent
puzzles and gameplay also lets gamers get a feel of natural cycles of birth,
death and rebirth in a pleasant manner that isn’t too preachy or educational.
This innovative title takes its sweet time getting going, since early levels are
basically tutorials, but the effort is worth it. Pikmin is a charming, highly
enjoyable game that’s highly engrossing and its innovation and quality of play
once again proves the brilliance and creativity of Shigeryu Miyamoto.