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Jak & Daxter: The Precursor Legacy was a
hugely successful platformer when it was released for the PS2 two years ago, so
it's no surprise that SCEA and Naughty Dog have developed a sequel. Taking a
completely different spin on the original game, Jak II promises to be a darker
and more action packed follow-up. Join us as we examine a demo version of the
game and examine the many improvements that have been implemented to make the
sequel appeal to a broader audience.
While Jak & Daxter was a popular title,
the game's tone was a bit too cartoony for many older players which hurt its
appeal. Luckily, this minor issue seem to have been addressed effectively in the
new game's storyline. As the game begins, our heroes have been flung into a
dystopian future through a time portal. They come across a mysterious city
that's seems to offer some shelter from the ravaged world. While the world is
the same as in the first game, time has not been kind, and it has been over-run
by pollution and an army of robots known as MetalHeads who are slowly destroying
the ravaged land. Unfortunately, as soon as they arrive, Jak is captured and
experimented on by the Metal Heads. After Daxter frees him, the rescued hero
begins to feel strange in many ways and slowly discovers he has been changed in
way he can't comprehend. His mission is to destroy the Metal Heads you
encounter, which can lead you down the path to the evil Baron Praxis who holds
the mystery of the Dark Eco experiments ravaging him. While Jak was the strong
and silent type in the first game, he's now the main character and speaks
extensively this time. Daxter's comic relief role has been scaled back a bit
this time, but he still offers his traditional wisecracks at appropriate
moments. Overall, the game has a much darker, and more adult feel than the
original, though it hasn't completely changed in style and presentation.
While
Jak seems similar on the surface, the experiments have changed him in many ways.
He has many new abilities and can even change into "Dark Jak" for
brief periods that makes his attacks much stronger than normal. He'll need these
powers because the foes are quite lethal and they attack anyone who comes in
contact with them. There are many types of enemies in the game, including wild
animals and even non-player characters. Another massive change to the gameplay
comes with the additional weapons system, which changes the feel of the game.
Jak II's weapons are quite cool and they play a much larger role in the new
game. Jak has quite an arsenal of guns in the new game, which makes blasting the
Metal Heads and other baddies an easy task. There are four basic types of
weapons, and players can also upgrade these as they progress. However, most of
the traditional play mechanics have survived, and Jak still has to collect the
Dark Eco, which are blue energy orbs throughout in order to keep his energy
levels high. These can be found laying around or by blasting opponents. Another
method he can use is to break crates which can contain ammo, health or other
items. While he has the standard moves from the first game, Jak II introduces
several new abilities that allow you a greater degree of interaction with the
environment. Jak can commandeer vehicles that he comes across and use them to
speed across the city much quicker. The other new method of transportation is a
futuristic hoverboard, which allows him to glide over the surface of the world,
and perform some cool special moves, such as cruising attacks, spinning jumps
and more. He can also use this to grind over gaps. The controls in this mode are
excellent as well, with that trademark Naughty Dog feel still very much in
evidence. The only problem is that Jak can't use his weapons while he's on the
board, but he can move out of the way much faster. This is an invigorating
change that makes for a faster, more exciting experience that is definitely
different from the original game.
One problem that players had with the original
game were it's levels, which seemed a tad too linear. This problem has been
addressed, and the city and it's surroundings are going to be approximately
three times as large as the original game. This should allow players greater
leeway in exploration, while also allowing multiple paths through certain levels
as well. Jak II's mission structure has also been revamped, and there are now
some cool co-operative areas where you go through a mission with another
computer controlled character. The single-level demo of this mode is an
excellent example of this new type of gameplay. In this level, Jak's mission was
to follow a soldier around and fight off enemies while he charged up his
super-gun to get at the big monsters. This serves to add another layer of
strategy to the game while also allowing the plot and character development to
integrate itself into the main gameplay. This technique was effective and
seamless, interfering very little with the flow of the mission.
The
graphics themselves look a lot smoother this time around with better character
animations and increased detail evident throughout. The most immediately
noticeable change is that the demo doesn't suffer nearly as much from the
excessive jaggies that plagued the first game Jak II's engine has also gone in
for an upgrade and this creates a more vivid world with incredibly detailed
environments. The world itself seems much more alive thanks to the many citizens
you see walking through the city streets. Jak II will also continue the
cinematic feel of the original with extensive cut-scenes that put players right
into the action. The levels seem noticeably darker and the music is somber,
giving Jak II a more ominous feel. Overall, the production values seen in the
demo are excellent, with plenty of attention to detail evident throughout that
should make this epic-scaled action game one of the best-looking PS2 platformers
to date.
Judging by all the changes apparent in the
demo, it seems that Naughty Dog has improved their franchise dramatically. The
game's graphics engine is more impressive this time around, and the new gameplay
mechanics, different types of missions and more challenging enemies should make
Jak II a much more exciting and satisfying adventure. Fans of the original game
shouldn't worry since the essence of the original game is well intact. The
controls and feel of the game are there and the new additions make the gameplay
more exciting. This is promising to be one of the PS2's flagship titles of 2003,
and gamers should definitely keep an eye out for its scheduled release this
fall.
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