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Insomniac's Ratchet & Clank impressed many gamers when it came out last year, offering a mix of platforming and shooting. The sequel, Going Commando offers much of the same satisfying gameplay but adds a few new twists including more puzzles, additional weapons and, even gladiatorial combat. In addition, there are space combat missions and massive rotating circular worlds that make for an experience unlike anything attempted in a platformer to date. The intuitive controls and gorgeous environments make for some impressive production values. R&C: Going Commando is an excellent sequel expands on the ideas from the first game and adds ingenious new elements that make for an intense platform title which fans of the genre should definitely enjoy. Ratchet & Clank was probably one of the best platformers to come out for the PS2 and its sequel displays a lot more polish and variety. Building on the successful formula from last year's edition, Going Commando adds many new elements to the already solid gameplay mechanics that make for a larger and more varied gameplay experience. The story begins with the semi-retired duo lounging on the success and fame they achieved. They've become wealthy and accustomed to their celebrity status, but they're also getting a bit bored. Ratchet and Clank receive a phone call from MegaCorp and jump at the chance to become the company's mercenaries. Their mission is to recover MegaCorp's top-secret experiment from an evil thief. This leads you into a wild and intense adventure that will take players to many different planets throughout the galaxy. While much of the platform action seems familiar, Going Commando implements entirely new types of levels that take place on circular worlds. These levels are quite cool and give a unique spin on the genre. These rounded levels present players with an entirely new type of challenge that really adds to the game's depth. Like the first game, there's a lot of platforming and exploration through some massive levels. This is cool, but the main fun comes in using the many mechanical devices to slice through enemies like butter. As in the first game, you have access to many types of weapons and gadgets. You have a couple basic weapons at the start of the game, and can earn more as you go along by collecting bolts. Weapons can also upgrade themselves if you progress high enough. Some of the weapons include Gravity Bombs, which clear out an area with a single devastating shot. You can also equip Choppers that ricochet off walls, Lancers which lock onto enemies and your trusty wrench, which can hit close enemies or be thrown at them. Gadgets can be used in the puzzle areas or to unlock areas. These have a variety of functions including turning on holographic ramps. There are also grappling hooks which help you cross gaps and you can use the tractor beam to move heavy objects. You have a lot of weapons at your disposal and the game's intuitive weapons management interface which allows you to quickly switch weapons and gadgets is excellent.
R&C: Going Commando's structure remains largely linear, since new levels are only unlocked once previous ones are completed. The levels themselves are quite large, but fortunately, the game's map feature allows you to easily find where you are. However, you can return to planets you've previously visited later on in the game once you find the right weapons and gadgets to unlock hidden areas. This definitely adds to the game's depth, but the levels are easy to defeat. In addition to standard platforming fare, there are puzzles and maxi-games that add to the gameplay's appeal. Some of these mini-games are relatively simple, where you have to guide a circuit through a screen, while others are more complicated and involve mutltiple steps in order to succeed. There are also some pretty intense boss battles, and some really wild gladiatorial levels where you find yourself in an arena as dozens of enemies come at you. Obviously, any good platformer needs excellent controls, and the intuitive controls in Ratchet & Clank are tight and responsive. Shooting at enemies is a snap and you can auto-target them as well. Performing the special moves is likewise easy to do, and players should have no trouble climbing walls. Using the special gadgets couldn't be simple, just press the button and they work automatically. The default camera angles are decent, though you can change your viewpoint easily using the right analog stick. Targeting enemies is hit or miss and largely depends on thew weapons you use. This is a game that's very easy to play with a very short learning curve. The game's smooth menu interface allows players to call up a map and change weapons with ease. Overall, the highly polished gameplay shines throughout making for a fluid experience.
Jak
II (PS2)
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