Sporting
a highly advanced version of the Quake III gaming engine, outstanding graphics,
realistic WWII weapons and ops, an intense and well scripted plot and overall
theme for the single player game, and one of the most remarkable and addictive
multiplayer configurations to date; Return to Castle Wolfenstein has all of the
makings for one of the best computer gaming experiences to be released this
year. For
those unfamiliar with the original Wolfenstein 3-D game, its is as stated before
a first person shooter, set in In
this sequel, Hitler apparently has escaped the final confrontation in
Wolfenstein 3-D between himself and Blazkowicz:
B.J. however awakens as a prisoner of Castle Wolfenstein. While escaping,
our hero uncovers another sinister Third Reich plot fueled by the occult to
raise the dead and use them as Nazi ‘Super Soldier’. But an even greater
evil lays in waiting at the ruins of Castle Wolfenstein:
one that could possibly encompass the entire world. B.J. Blazkowicz now
must return to the heart of enemy territory and single handedly save the world
from a threat even more dangerous than the Nazi regime…if he lives long
enough. The
hype surrounding the release of Return to Castle Wolfenstein has been something
of an understatement
for the past year and a half. One of the most highly anticipated games of the
fourth quarter in gaming retail (not to the mention the year), id Software went
to great lengths to produce a high quality FPS title that would rival other
games currently on the market as well as set the bar for future releases. In
creating the game, the developers utilized an enhanced and updated version of
the now famous Quake III Arena game engine, taking full advantage of the
technological abilities inherit within the system.
Some added features of the updated engine include an all-new skeletal
animation system (adding smoother character movement), a new camera system for
the in-game cut scenes, and an advanced particle system that creates some of the
most realistic and lifelike effects ever found in a game (smoke, fire, etc.).
These improvements to the gaming engine are truly remarkable, and must be
seen firsthand to be fully appreciated. Though
the visual mechanics surrounding Return to Castle Wolfenstein are well
developed, the true ‘meat’ of the game can be seen in the overall production
values inherent within the gameplay and storyline of the title.
As a FPS, RTCW stands out as a high caliber game, giving players hours of
intense 1st hand action with some outstanding weaponry, rivaling such previous
quality titles such as Unreal and Quake III among others.
The single player mode of RTCW stays true to the World War II backdrop of
the game, allowing players to utilize prominent weapons of the time, and battle
in realistic warn torn areas of The storyline and plot of Return to Castle Wolfenstein plays out like a classic World War II film, progressing through nicely rendered in-game cut scenes as the player completes objectives and levels of the game. Though not crucial to the overall ‘shoot-em-up’ aspect of the game, the storyline does pace the game nicely, giving an eerie tale to go along with the mayhem and violence that occurs while playing. It also helps explain some of the more unusual elements of the game, including the mutant ‘X’ creatures, zombies, and Nazi ‘Super Soldiers’ that players will encounter during the course of the single player game. Once
the single player game has been mastered, players can continue on with their
WWII fighting escapades by jumping into the fray that is the multiplayer aspect
of Return to Castle Wolfenstein. Although the single-player game happens to be
the bread-n-butter of this particular title, the multiplayer gameplay mode was
just so outstanding that it almost overshadowed the initial single player game.
Unlike most other FPS games, the developers of Return to Castle
Wolfenstein opted to stay away from ‘death matches’ and other forms of solo
forms of multiplayer gameplay, and instead have incorporated more elaborate
forms of team oriented gaming. Based around the popular ‘capture-the-flag’
motif, RTCW pits two teams against one another in different versions of its
multiplayer game, allowing contestants to battle it out for supremacy in various
war torn locales of World War II. Instead
of the normal ‘flag-grab’ situations however, RTCW allows players to battle
over multiple strategic positions on the map, or complete varied and specific
objectives (ie, destroying radio towers and sub bases, etc) that fits the
overall theme of the game to a tee. This
is were the character classes come into play, forcing players to strategically
use the abilities and skills that each class has in order to accomplish said
objective. As the lieutenant, players can call airstrikes or artillery shelling
as well as give ammo; the medic can revive wounded (killed) teammates or give
out health point packs; engineers can arm explosives or disarm enemy dynamite,
not to mention repair heavy weapon placements; and soldiers can carry the more
destructive forms of armament (such as flamethrowers and sniper rifles) that is
always useful in mowing over the enemy troops. Without at least one member of
each character class, players will find it very difficult to achieve or defend
any other their goals within the game, making RTCW’s multiplayer game a true
team effort. Putting
away all of the hype and hoopla that has accompanied Return to Castle
Wolfenstein over the past year and a half, the game as a whole is a well
produced piece of software. The single player mode has an extremely well written
and thought out plotline, incredible first person action and adventure, and some
of the best graphics and character modeling to date in its gaming genre. Not
only that, but the World War II theme and in game aesthetics are extremely
detailed, pleasing even the biggest wartime history buff. The only aspect of the
game that could possible match or even surpass the single person portion of
Return to Castle Wolfenstein is the multiplayer mode of the game, which blows
away almost every other form of teamplay combat that this reviewer has had the
chance to engage in. The term ‘addiction’ doesn’t even scratch the surface
when it comes to the level of engrossment that most players will feel after
jumping into one of the matches on a RTCW server. If replayability is a key
factor in a game purchase for you, then this title will definitely fulfill your
need.
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