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Released in conjunction with the PS2's network adaptor, Sony's SOCOM was one of the driving forces behind the devices quick adoption by gamers. Now, a sequel has arrived, and while there are some new features, it's no surprise that the new game stays true to the successful formula. With new weapons, devices and larger, more varied environments, the single-player missions are challenging, but the intense online play is the game's real appeal. It's been improved in many ways, with better communication between players, more commands, better AI and several new mission types. SOCOM II is a more challenging game that should please fans of the series. Join us as we examine how SOCOM II successfully builds on the original game and why its another must-buy for PS2 owners looking for intense military combat.
Making things more realistic, you can command either your main or secondary teams. You can then issue commands to the Delta team, and they'll implement your orders independently without additional commands. The AI soildiers are definitely smarter this time around, and will also react to changing situations, such as being ambushed without having to be instructed to do so. However, the enemies are smarter in SOCOM II, making them much more unpredictable and thus harder to kill. The game uses the PS2's buttons well You use the Left analog-pad to move and the right one to Aim your weapons or look around. You fire using R1, and press Triangle to change your position from standing to crouching to laying on the ground. Players will also have an easy time cycling through the weapons. When the Action Icon appears at the bottom of the screen, you can perform special moves like moving up a ladder, moving bodies, and placing explosives. The controls are very intuitive and easy to use during combat, making for an intuitive gaming experience. The biggest change comes with SOCOM II's improved USB headset technology makes it easier to hear other players, which makes the system much more intuitive than the previous games. For those who don't have or don't want to use the USB headset, the command menus have also been streamlined noticeably, which makes issuing your directives more efficient.
In order to master the game, it helps to familiarize yourself with your arsenal. Players can use standard issue weapons such as rifles, guns, grenades and, pistols. These should be familiar from the previous games, but SOCOM II adds more than 15 weapons to its stock. One of the best additions are Flash Grenades that blind a small area temporarily when launched. This lets you neutralize hostiles without risking any nearby hostages or your own team. Other new weapons include AT-4, RPGs, handguns, assault rifles, shotguns, sub-machine guns, machine guns, grenades, laser designators. Players can also choose to use an array of upgraded explosives and anti-personnel mines in each mission as well. Another significant change is the addition of a new night vision mode, which lets you see an enemy's heat pattern. The range and depth of weapons in SOCOM II is definitely larger than the first game. SOCOM II's weapons handle and operate just as they would in the real world. A heavy gun slows you down, but offer more accurate shots. There are also new laser-sights on some weapons, enhancing your shooting accuracy. This realism adds to the intensity and makes for an immersive and believable experience. Each weapon in the game has unique characteristics and knowing which one to use will determine your mission's success or failure. They offer a range of power, control, recoil effects and accuracy and the power of each weapons fluctuates as the soldiers move about. The new heat and light-based weapons are excellent additions to the series, allowing for more options while adding a new dimension to each mission.
While the first SOCOM was hailed for its addictive gameplay, one area where it seemed a little less than state-of-the-art were the slightly rough graphics. The developers at Zipper Interactive seemed to have gotten the message and SOCOM II addresses these problems effectively. The game looks a lot smoother, with better character animations, larger maps, more varied terrain and increased use of special effects. Players will find new weather effects such as rain, snow and wind make for more realistic environments, while the addition of more urban areas lends SOCOM II more visual variety. There's an increased polish evident throughout the game, giving it a more solid, realistic feel. SOCOM II also uses voice-overs to better effect this time, with more phrases and better plotting that gives things a much more cinematic feel. Overall, the production values finally match the intensity of the gameplay, making this one of the best-looking FPS titles on the PS2 date. While there have been many changes made, the essence of the SOCOM appeal remains very much intact. Players who loved the first game will appreciate the new weapons, larger maps and more intuitive gameplay interface. Playing SOCOM II feels much smoother than the first game, and the additional mission types are definitely a welcome addition to the series. From a technical standpoint, the Voice Headset works a lot better this time, and it seems to respond much better to your commands and the better sound quality makes other players' voices clearer. SOCOM II's menu's and overall interface feel very similar as well, but have been streamlined. This makes the weapons and commands much easier to use and helps the gameplay's flow improve. The improved graphics are impressive with better character animation, enhanced environmental effects, and a smoother appearance throughout. These changes are definitely While SOCOM II doesn't re-invent the wheel, it definitely refines it and for that reason, it's highly recommended and should be at the top of any PS2 owner's list this year.
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Recon: Island Thunder (PC) |
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