SOCOM 3 for the PS2 takes the series
forward with several new features and more robust production values. As you'd
expect, squad based tactical combat remains the focus, but now players have the
ability to use vehicles during their missions. While previous SOCOM titles have
emphasized the online aspects, SOE has buffeted the single player this time
around with a more cohesive focused approach. The missions themselves are
complicated and long, but the addition of checkpoints makes progression easier,
making SOCOM 3 less frustrating. Its online play remains solidly entertaining,
with excellent maps and modes that make for a robust experience. Read our review
and find out how SOCOM 3's new features successfully build on the series' past
success.
SOCOM
3: US NAVY Seals is more of an evolution for the series, offering a solid online
mode with improved solo play. There are a few new twists and features to keep
things fresh, which should please fans of the series. The game offers more than
20 unique single player missions, and takes place in a variety of foreign lands
including a North African mission where you are trying to stop the rise of a
brutal dictator. There are several sub-missions within each storyline, which
helps to tie things together, allowing for a bigger more intense storyline to
emerge. Before each mission begins, players get a quick briefing on the
objectives for each mission, which are divided into primary and secondary goals.
While you can move forward with the mission if you fail to complete a secondary
objective, not executing a primary objective causes the mission to end
immediately. While the missions can be quite long, one of the most welcome
changes in SOCOM this time around is the implementation of checkpoints, where
you can continue if you lose your soldier.This definitely makes things easier,
but it doesn't make the game a cakewalk, either. The basic structure of SOCOM
remain intact this time around, and players have a wide array of weapons they
can use as well, with the usual selection of pistols, machine guns and sniper
rifles, along with limited use weapons like missile launchers available at
various points in the game. In all, there are more than 30 unique weapons in the
game, each of which offers different accessory configurations, making more than
900 different variations possible during the game.
Taking control of an elite group of Navy SEALs,
SOCOM 3 the ability to command and fight as they battle an array of foes through
hostile terrain. Players can command their team to perform a variety of tasks,
such as covering, fighting and securing areas. You can also split the team up
and have them complete other objectives, and reconvene at a way point later on.
Your controls are fairly intuitive this time around, with an easy to use menu
system that makes your command easy to issue. Icons appear at the bottom of the
screen, which allow you to perform specific acts such as carrying a dead enemy's
body out of sight, collecting weapons or holding down your position. Your basic
commands allow you to switch weapons, stance and viewpoints quickly and
effectively. When you encounter enemies, you can choose to hide behind walls and
other objects which offer some cover, and call in your men to do the fighting.
There are also several areas in the game where you will find a body of water.
Here, you can dive and take cover underwater, which allows you to move
undetected and take out nearby guards from the sea undetected. This also means
you can pilot water based vehicles as well, which comes in handy in a number of
situations, such as when a bridge is out. Players can also perform assaults from
the sea as well, adding a new dimension to the combat in SOCOM 3.
The
game's interface is similar to the previous games, which should allow veterans
to jump right in. Navigation is fairly straightforward and players can also view
the onscreen map and objectives quickly if they lose their sense of direction or
need a quick overview of the terrain. SOCOM 3's new feature this time are the
vehicles, with two basic types: land and sea. When you take over a vehicle, you
can switch soldiers in order to drive or fire a gun turret, the basic parameters
are fairly simple, though the interface is a little awkward at first, especially
climbing and disembarking vehicles, which can be cumbersome. However, once you
get on the ground, you'll find the AI has changed somewhat from the previous
games, with your fellow SEALs acting a bit smarter this time around. The follow
your commands much more closely, though there are still some situations where
they aren't as effective as you'd like them to be. For example, they seem to
take too long to get onto vehicles and don't move as quickly as you'd like when
you find yourself taking fire. Likewise, the enemies are smarter as well, and
will call in reinforcements and take cover much quicker, making them much harder
to kill. They also seem to be much more sophisticated, and will wait to ambush
you instead of firing blindly as they did in the older games. This means you'll
need to be much smarter with your tactics, anticipating enemy moves before they
make them, while making sure to stay tuned to your surroundings. The addition of
vehicles also changes SOCOM 3 significantly, while these offer faster movement
and more protection, they are also much more visible, making it harder to
conceal your presence.
As one of the pioneering PS2 online titles,
the SOCOM games have always set the stage for the console's internet play. Not
surprisingly, SOCOM 3 takes advantage of the PS2's connectivity with several
different modes and games. These follow the standards of previous games with
several mission types including Convoy, Breach, Demolition, Suppression, Escort,
Extraction and Control modes. Each of these assigns one team a specific task,
such as protecting a convoy, escorting hostages, breaking through enemy lines or
taking control of a certain area. The online missions support up to 32 players
at once, with several spectators, and can also be played one on one. SOCOM 3
supports broadband connections, which allows the gameplay to unfold just as
smoothly and with the same intensity as the solo games. Setting up games is
relatively simple thanks to the unintrusive menus, while the player matching
does a decent job of connecting you with players of the same ability. Once
connection, you'll find that the online maps are much larger this time around,
giving you much more freedom of movement. As usual, the gameplay here is quite
solid with the strategic combat intensity that has become the SOCOM standard
over the past few years.
While
SOCOM 3 doesn't stray too far from its established genre, what the game offers
is a solid gameplay experience that effectively showcases the tactics and
techniques used in real world missions and warfare. The attention to detail that
the game offers makes for a more realistic approach than other combat fighters,
with assistance from real-life seals offering more authenticity than other
squad-based combat titles. From a players' standpoint, SOCOM 3 is an enjoyable
exercise in warfare that offers plenty of variety in missions. While the
controls are still a little bit awkward at points, the interface becomes easier
to use as you become accustomed to it. The real meat of the gameplay lies in the
online modes, with plenty of maps and mission styles to keep players occupied
for hours. SOCOM 3 has also implemented many improvements in the single player
mode as well, with more elaborate cinemas and a deeper storyline used to create
a cohesive experience. Graphically, the game looks decent and has a more
cinematic feel but, the engine is showing some signs of age with rough textures
and surfaces evident. However, this shouldn't dissuade players from picking this
up, since it's a solid adventure with plenty of challenge and depth.