Speed
Devils from UBI Soft seems straightforward on the surface but
there's more here than initially meets
the eye. Far from the standard
issue arcade racer that initial
impressions may presume, this racing
game is full of surprises and cool
features. The main thing that
separates this from the pack is that
players can bet opponents about the
outcome of a race. This adds a lot of
excitement and challenge to the
game, making this a longer lasting and
much more satisfying experience.
The gameplay itself is solid and shows a
lot of inventiveness in the
track designs and style of the cars. The
visuals in the game are quite
stunning as well, with tight controls
complimenting a solidly
entertaining package.
You race a variety of vehicles ranging from
old-school hot rods to super sports cars
on a variety of different
environments. Speed Devils is a sleeper
game one that will hold your
attention long after other racers have
skidded off the tracks.
Speed
Devils has two main styles of play. These are Arcade and
Championship modes. Arcade is
straightforward basically you have to race
against your opponents with very little
else to do. Speed Devils really
shines in its championship mode, which
is where the real meat of the
game lies. You have to race against
other cars which gives you points.
During the race you can also 'bust' the
radar. Busting a radar means
passing a checkpoint above a certain
speed to get a cash bonus - this
can be quite a bit more difficult than
it sounds because some of the
radar checkpoints are placed in tricky
locations. You also get points
and money for having the fastest lap
times and finishing first in the
race. Your money can then be used to
upgrade your cars, fix damage and
buy new more powerful cars. There are 4
levels in the championship mode
and during these levels you'll
sporadically face a challenge from
another rival driver. These wagers range
from cash or a high stakes
wager where you are racing for each
another's cars. Offering an
innovative layer of challenge and
excitement to the genre, Speed Devils'
championship mode makes the game a much
more satisfying racing
experience. While it doesn't hide the
fact that Speed Devils is still
basically a racing game, the added
tension of knowing that your car or a
significant amount of cash may be at
stake during a race lends the game
play an urgency that sucks you right in.
Eye-popping
graphics are one of the main draws of Speed Devils. This is
a visually excellent game that showcases
the Dreamcast's excellent
graphics and fluid frame rates. The
engine used in the game is
outstanding, this is especially true
when it comes to looking at the
dynamic car models. These are huge and
beautiful beasts that look very
solid and also show a lot of detail with
beautiful reflections and
little touches such as working lights.
The game moves at a very smooth,
consistent frame rate to make this look
incredibly sharp and polished.
Outstanding lighting effects, brilliant
colors and detailed backgrounds
scroll by with an incredible smoothness
to make the game environments
feel lush and alive. The visuals in this
game are outstanding with
richly detailed environments of varied
terrain rendered with precision
and panache rivaling and in some cases
surpassing, the graphics found in
high-end 3D accelerated PCs. From steep
curves and huge jumps this game
has a lot of obstacles for the player to
master. Adding even more visual
goodness, the game also implements
weather conditions such as snowy
rainy and also day and night racing. The
lighting and weather effects
have been randomized in order to
increase the variety that the races
offer. Driving at night is very cool,
though to be honest, the effect of
rival racers' headlights isn't totally
convincing - they just look like
huge blobs of light and feel fake.
On
the bright side, day or night,
rain, snow, or fog there is little
evidence of pop-up in the game, and
the objects in the background are large
and quite detailed. The skies
even show a large degree of realism with
great stars in the sky at night
or gorgeous clouds flowing during the
day. It's the little things but
they definitely add up. Speed Devils
displays a very high degree of
production polish throughout with
beautiful animations and silky smooth
camera movements. The various obstacles
in the game are pretty cool as
well, showing a lot of imagination. Such
as the large dinosaurs in the
Los Angeles levels or the UFO's on the
outskirts in the Nevada level.
This is what makes a game more
interesting, without them the game would
be generic. There are also many areas
that are quite stunning with offer
panoramic views of a large area in the
game. Speed Devils also allows
you to choose the color of your car ' or
the 'skin', which is a nice
touch and some of these paintjobs are
quite elaborate. The reflections
and lighting effects that the game
implements are all quite impressive
showing a dazzling realism and
complexity that is visually pleasing.
Speed Devils has eye candy in abundance
and fully takes advantage of the
graphic power of the Sega console.
Complimenting the visual flair, the
game also excels with its audio. Sound
effects and music are above
average, with a variety of funky tunes
creating a cool atmosphere. Speed
Devils' music tracks range from 70's
style to funk to 80's style pop
making for a soundtrack that fits the
game well and is even memorable
and stylish in a retro sense.
The engine roars and other sound effects
are about what you'd expect. Overall,
this has an excellent audio-visual
presentation.
Reminiscent of hyper racing games such as San Francisco Rush, the track
designs are also very interesting with
unexpected obstacles that
sometimes appear and dramatic,
super-cool short-cuts to make the game
more interesting. These are all
difficult to master but make the game
more fun due to their challenge level.
The tracks don't just look pretty
since the different environment effects
also affect gameplay. For
example, a snowy track is more difficult
to traverse than one that is
clear, The player can also make
adjustments to their tires to compensate
for adverse conditions. All of this
strategy makes the game much more
immersive and enjoyable without making
things overly complex, so while
this is at heart, an arcade style racer,
the features and goals make
this a game that has plenty of longevity
as well.
Speed Devils' computer-controlled cars are surprisingly sophisticated in
their AI and show quite a lot of
aggression, additionally, the tracks
are difficult to maneuver. This is one
game where you'll have to use
your brain and not just the gas pedal.
In order to succeed, you'll have
to make a minimum of mistakes, this
becomes especially true at the later
levels. The margin for error in this
game is quite low and once behind
significantly, it's very hard to catch
up to lead again. Luckily, the
game play is hard but playing the game
isn't. Speed Devil's analog
control means that the cars are highly
responsive and easy to maneuver.
Turning around tight corners and jumping
over chasms is a cinch. The
Dreamcast controls are excellent and
intuitive making the game easy to
get into. The learning curve is nearly
flat which is good thing in an
arcade racer. Speed Devils' vehicles are
highly responsive and control
easily, though they seem to be harder to
control at faster speeds. Controls in the game are a joy to play in every
aspect. The on-screen
interface is simple and easy to use with
menu navigation and saving
functions easy and intuitive.
Unfortunately,
there are some fairly significant problems with Speed
Devils - there are enough issues that
the game is merely very good where
it could have been outstanding. The main
flaw with Speed Devils is that
it can be excessively difficult and
suffers from a large degree of
sameness after awhile. The cars have a
tendency to spin out of control
in the game for small run-ins with the
scenery or other cars and its
next to impossible to stop them form
doing so if you mess up. This
happens all to frequently and can
quickly become very frustrating early
on. The only real way to avoid this is
to memorize the tracks and even
then, you'll need split second reflexes
to avoid major crashes. Another
major problem is the Canada track. It's
a great track, but is repeated
three times in the game, which is both
cheap and very annoying. The
championship mode doesn't seem to have
much of logic to its money
awarding system, and the point system is
very confusing as well. Having
to keep track of both is confusing and
occasionally annoying when you
think you have enough points to move up
to the next level, only to find
that you'd have enough if the game
counted in dollars. The biggest
problem is the game doesn't really offer
anything exceptional - sure
there are some short cuts and the
mirroring does increase the game's
longevity but the main problem is that
this isn't enough to avoid a
monotony after awhile. While the
gambling and pseudo role-playing
elements are fun, the limited amount of
tracks means that the game is
going to get monotonous much earlier
than it should. After a few spins
around the tracks, they lose the element
of surprise. You've pretty much
seen all of this before, still this is a
solid racer and is thoroughly
enjoyable if you really enjoy racing
games.
Despite
these hefty problems, Speed Devils is a satisfyingly intense
racing game. While the graphics are the
immediate draw, the championship
mode is the reason that you'll keep
playing long after the novelty wears
off.
The game plays a lot like San Francisco Rush in that the physics
and damage isn't very realistic. Combine
this with the over-the-top
elements help make the game play
loosely. No doubt about it, this is a
fun and enjoyable action-oriented racer.
It's got enough strategic
elements behind it to increase the
replay factor significantly. While
it's probably not the greatest racer for
the Sega Dreamcast (wait for
Sega Rally 2), its satisfying and
enjoyable. Speed Devils looks great
but
its gameplay will keep you coming back for more.
- Michael Palisano