Voice Module

Reviews

Previews

Features

Classic

Archive

Contact

Gallery


In Memory
Sean Pettibone

 

 

 

 

 

   

 

 

 

 

 

The legendary 1980’s arcade hit Spy Hunter has returned on the PS2 thanks to Midway. This version of Spy Hunter comes complete with a huge graphics and gameplay facelift that sets it firmly in the contemporary gaming arena. While the title takes its inspiration and many of its basic mechanics from the original, there are so many upgrades and changes to the formula that it almost feels like a new game. However, the essence of the original is still very much evident in this version. There are a few minor problems, the biggest being the overly dark graphics, but are these flaws enough to spoil the experience? We take a look at this neo-classic title and find out.

While many updates of classic games are mere shadows of their inspirations (see the many lame attempts Hasbro made at updating Atari titles such as Pong and Missile Command for good examples of exactly how not to update a well-loved title), Midway hasn’t taken that path with this release. Instead this is an intelligently updated version of Spy Hunter that really captures the flavor of the original but don’t worry if you haven’t played the original. Fans of the original will initially be shocked that the sequel takes place in a complete 3D environment and how many new elements there are to the game but the classic "Peter Gunn" theme music is there for a nostalgic touch to reassure the fans of the original. The gameplay is still fairly close to the original: You’re a lone spy in a suped-up Interceptor, battling enemy vehicles as you try and fight the evil counter-terrorist organization looking to set the world back to the Stone Age. The modern environments seem a bit odd at first, but then you see a few familiar elements such as the red vans. Some of the changes are quite impressive, such as the way the vehicle strips down to a motorcycle when you take a lot of damage. There are also some new weapons such as lock on missiles in addition to the old standbys such as the smoke-screen, black oil and of course, the classic Spy Hunter machine guns. These new elements fit in well with the original game mechanics to greatly enhance the familiar play mechanics without ruining the overall feel of the game.

Spy Hunter has evolved significantly in the PS2 edition with a much more sophisticated feel than the original had. Instead of the single long, linear mission, there are now a series of smaller sub-missions to get through. Each mission has a main objective that needs to be completed. These missions are further split into primary and secondary objectives to complete and you need to complete as many of these as possible, since each one gives you a point that can unlock new missions. The missions themselves are quite varied with plenty of surprises and challenges throughout that will definitely challenge the players. There are new enemies such as helicopters, missile installations and hovercraft which are more numerous throughout the levels, all with their guns aimed squarely at your interceptor. They’re significantly smarter and hell-bent on making completing all the objectives in each mission difficult. You’ll also have to watch out for mines and, as in the original game, avoid inflicting damage on innocent bystanders which is a sub-objective in each level – failing to do this will cause you to lose critical objective points and makes unlocking later levels difficult. Luckily, the new edition still has simple, tight and intuitive controls though they’re more elaborate.

A bit of a deeper explanation of the game’s controls is in order because there are a lot of new elements to master. Driving is still pretty straightforward, so don’t expect anything like Gran Turismo. However, the weapons and stunts need a lot of practice before they’re mastered. A few laps around the training course should give you a good feel for how the game controls, but true mastery of the game involves much more. Firstly, you need to know when to switch from the machine guns to the more powerful missiles, and this is another choice. There are two types of these – standard missiles are ground-based and shoot in a straight line from the position at which you fired. Homing missiles take a bit more effort since they need to be targeted to be effective – you’ll need to press down on the left-analog stick in order to accomplish this, which can be a pain when you’re in the heat of battle and the awkward interface here is a real problem that makes it difficult to fire without wasting missiles. This is mainly because you need to do this in the heat of battle, making precise targeting extremely difficult – you basically have to clear each area before you can target the bigger objectives in each level. Another element you need to worry about are the targets which need to be tracked, which means you have to fire satellite tracking devices on them. This is easy to accomplish, but you absolutely need to be more careful since the interface is a bit confusing and its not impossible to accidentally destroy a target you only needed to place the tracking beacon on. Despite all these problems, the game still controls well for the most part, but there are points when Spy Hunter’s interface seems to be needlessly clunky and gets in the way of the gameplay. A real shame, since some of this seems to be a little excessive and streamlining one or two function commands into a single key press would have made things much more enjoyable. Spy Hunter’s controls aren’t perfect but unfortunately, this isn’t the game’s biggest problem.

Spy Hunter’s biggest flaw lies in its difficulty, which is more than excessive and borders on sadistic. It’s not just that the objectives are difficult to complete, it’s because it takes several attempts at each mission to complete all the objectives successfully, and some of the objectives are extremely difficult to complete in themselves, but there are others that need to be completed simultaneously. This is an almost impossible task because while you are credited with completing the primary objective, if you complete secondary objectives without completing the main task, you don’t get credit for those efforts. This can get enormously frustrating as you can imagine and really hurts the long-term appeal. The fact that you also have to complete all these objectives in a ridiculously short amount of time in order to unlock some of Spy Hunter’s secret areas and bonus features is another really aggravating thing that hurts the title’s appeal. Most players will just have to wait for the cheats to come out or buy a GameShark, though with persistence, some will be able to get through the title without cheating. What really makes this worse is that he missions are extremely long and a single stupid mistake towards the end means you have to start over from the beginning. This means completing Spy Hunter’s missions will take a very long time. It’s an open question as to how many will want to play this all the way through since it’s supposed to be a simple arcade title, not an RPG. Putting all that aside, the game is fun for the most part and while it can get frustrating, it’s still not too terrible if you have a lot of patience.

Midway deserves a lot of credit for making an effort at bring the series fully into the 21st century with state-of-art production values and a good graphics engine. This approach is only enhanced by the super-slick menus, cinemas and computer voice-overs which combine to make Spy Hunter feel modern and fresh instead of being some watered down rehash. The visuals are for the most part crisp and clear with most objects quite visible and the variety of locales included in the game should give players plenty of inspiration to keep playing. Unfortunately, there are some areas which are too dark, overall and this lack of visibility is very annoying – this is especially apparent in the water based levels and in some of the tunnels. It’s also difficult to tell the enemy vehicles apart from the civilian cars, which means you’ll cause damage to a lot of innocent bystanders. On the bright side, Spy Hunter runs at a very fast frame-rate and the action is blisteringly intense for the most part. The most impressive thing about this update is how the developers have developed a back-story that ties in the new edition into the previous titles so effectively.

Some of the problems with the game might seem a bit picky but are annoying nonetheless. Spy Hunter takes the essence of the classic arcade game and modernizes it so much as to make its lineage almost a non-issue. The biggest problem with the new title is the excessive complexity of its controls and the difficulty in completing all the objectives in a single run. Still, its mix of hard-core action should appeal to contemporary gamers looking for an arcade gaming fix who don’t mind a challenge. Fans of the original Spy Hunter might not recognize it under all the new layers of graphic frills, it’s still Spy Hunter. Despite its flaws, this is a challenging title. Perhaps too challenging for its own good but at least you won’t beat it in one sitting, which is more than you can say for a lot of other neo-classic releases recently. This is an above-average classic update that mostly succeeds in its mission of updating the series while adding new elements.