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As you'd expect from a Rare title, the mission takes place in huge colorfully-designed worlds, which lends itself to plenty of exploration. In addition to the inhabitants, each world has a variety of paths and hidden areas. There are loads of hidden secrets, items and power-ups throughout, and you spent a lot of time collecting these initially. There are several types of plants that can cut down in order to get health and power crystals. Beware however, not all the plants are friendly and some will spew out poisonous gas when you get too close. Fox will also come across several types of mushrooms, which he can feed to the other dinosaurs. Among the most important items Fox can collect are Scarab bugs, which Fox can use as currency when he finds them. Scarabs hide in a variety of places, though they seem to predominate under rocks. Fox can also collect red gems, which refill his energy bar. There are loads of other items as well, including spells, ability enhancers and more. In certain areas, Fox can also enter a store and buy additional items using the Scarabs and the store-owner will also allow him to gamble his accumulated Scarabs with games of chance and skill. There are other items, such as Bomb Seeds, which can blow holes and open up hidden areas, and several types of bags that let you carry more items. As Fox lands on Dinosaur Planet, he has little in the way of weaponry and has to collect the tools he'll need to defeat enemies. The first thing he'll find is Krystal's Staff, which is quite effective, and also glows when Fox gets close to a hidden area, and can also be upgraded. He can also find another weapon, the blaster, which is a magically powered gun and several other types of weapons scattered around the world. During the mission, there are several types of enemies including the dreaded SharpClaws, who make for some imposing foes. Players also have to contend with bats, diving pterodactyls and other baddies throughout the mission. In addition, there are several massive bosses who guard the world and have to be beaten.
This seems like a lot to remember, but SFA has some helpful ways to assist you on Fox' journey. An intuitive in-game interface allows you to call up easy to understand menus for inventory and commands which are multicolored and easy to navigate, these menus appear on-screen but vanish when not in use and don't get in the way of the action. Controlling Fox is likewise simple and intuitive, fighting techniques are simple to master, though some other actions, such as lifting rocks seem to be unnecessarily complex. Another problem comes in jumping, which follows the Zelda tradition of being automatic in some areas, while manually controlled in others. This can be quite annoying at points, causing you to miss landings too frequently. For the most part, the game controls are excellent, with the trademark Rare feel evident throughout. Star Fox Adventures has some other problems which detract from what is otherwise and excellent game and hurt the overall experience. While the initial stages of any large adventure are typically a little flat as you collect the needed items, SFA seems to be particularly murky, making the initial few levels seem as though they're in slow-motion. There seems to be too much emphasis on collecting items and not enough action. This is mitigated to some degree by the mini-games which serve to break up the action. The levels are too big for their own good, and you can spend a lot of time wandering around aimlessly looking for the next task in vain. While there are onscreen pointers, it's not always evident where the objective lies. Another annoying thing comes in the store, which is structured like a mini-level - it takes far too long to traverse the store, and spending time looking for the right room to find the proper items becomes tedious in a hurry. While these kinds of adventure games have certain conventions that developers invariably follow, there has to be a better way than spending several hours wandering around looking for basic items before the 'real' quest begins.
As you can tell from our review, Star Fox Adventures is
a very large game, and there's a lot of ground to cover. Since the game's design
is open-ended and non-linear, most players will spend a lot of time figuring out
what to do next. While some players enjoy this kind of thing, others will be
annoyed by the design. An alternative to this is to resort to buying a Strategy
Guide to help you along. While several other publishers (including Nintendo
Power, naturally) have brought out guides, BradyGames has published a fairly
good one with a lower price, $9.99 versus the usual $14.99 for more elaborate
books. Brady's book is easy to follow, points out things even an observant
player might miss, and has some really impressive 3D maps which makes things
easier to understand. While it doesn't have the pull-out posters, trading cards
or extensive art section, BradyGames' StarFox guide gets the job done with
little distraction. Most importantly, there are several sections in the game
that would take hours to figure out without a walkthrough. Brady's guide is also
quite useful in helping to solve SFA's oblique puzzles, playing the game with no
help requires too much patience. While in most cases, gamers should make good
progress on their own, this excellent guide will definitely allow you to
progress further much faster. > Related Reviews Pac Man Fever
(GGN)
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