Time Crisis II’s main
game can be played in two different ways: arcade mode and story mode. In arcade
mode, you select a single level to go through while Story mode allows the
complete story arc to unfold. You shoot the enemies at your will but your gun
clip’s capacity is limited to a few bullets so you’ll need to pause and
reload frequently. The clock is also another foe, since each level is time
limited as is the time you have to shoot each enemy. Failing to do this will
cause you to lose life. Along the way, you can also collect power-ups including
machine guns and grenades. The game is quite challenging and unfolds at a
frenetic pace with the player often facing multiple onscreen foes at once. This
is frustrating initially but becomes more enjoyable as your skills increase; the
trick is to focus on a single enemy at a time. While there are only
three levels, the cool twist come in the multiplayer mode, where two players can
play simultaneously via split screen. This is a lot of fun, but requires two
light-gun controllers to really be effective and this obviously, is an expensive
option. There are several mini-games included in Time Crisis II that add some
longevity. These range from simple skills and training levels to more
interesting arcade style contests such as a skeet-shooting game and an arcade
style contest called Quick & Crash. There are several available initially
but more can be unlocked by beating the story mode. The main game however, is
the real meat of Time Crisis II and this is solid, though a little short. The
level designs are good for a gun game and the enemies put up one hell of a
fight, making for some pretty intense battles. There are also some branching
areas and hidden objectives that add somewhat to the replay value, though most
players of average ability should have no problem beating the entire game after
a few sessions. This is a bit disappointing, but something that seems inherent
in most light-gun based titles. Another really
disappointing aspect of Time Crisis II is that the game suffers immensely from
bad graphics. The dreaded PS2 jaggies make frequent and unwanted appearances
throughout the game, lending TC2 an appearance that seems sadly behind the
curve. Add in the simple polygonal characters, a lack of significant light
sourcing and you have something that suffers from a flat appearance. The sound
effects and music are decent but the forgettable robotic voice overs do little
to immerse the player into the story. This doesn’t significantly tax the
PS2’s abilities, making for a disappointing presentation overall. Helping to mitigate this
to some degree is that Time Crisis II supports Namco’s new Guncon2 controller,
which is a cool, though flawed, piece of hardware. The game is also backwards
compatible with the Original Guncon but can also be played with the standard
Dual-Shock controller. Obviously, using one of the gun controllers is preferable
since playing with the standard controller defeats the whole purpose and is
incredibly awkward. The GunCon2 itself is solidly designed and a very nice piece
of technology. It’s a bit nicer than the original GunCon, since it’s a
little lighter and sleeker in design, though like the original, it allows for
accurate shooting and movement and hasn’t really changed that much in its
basic functionality. Unfortunately, setting up
the GunCon2 was a bit of a hassle, since you need to make 2 separate
connections, which really seems a bit odd, and we also found that having the
device connected into the RCA cables caused the picture quality to deteriorate
slightly as well. It’s not completely clear why this happened, and it may be
due to some kind of interference from having a multi-platform household with
several different consoles on the same connection. This is understandable from
that perspective, but the degradation and installation hassles mean that the GC2
is not the high-quality peripheral it could have been, especially given the
steep cost of this. It works great with the game, and the loss in picture
quality isn’t severe enough to ruin the game but disappointing that these
kinks weren’t worked out in quality control. It’s too bad that the
GunCon2 technology was imperfect and it also seems to have been a bit wasted on
such a disappointingly superficial game with little depth. Like the original,
this is a standard arcade game port, and while Namco has added a few extras to
sweeten the deal, gameplay gets repetitive in a hurry. The various mini-games,
hidden objectives and multiplayer modes are nice, but in the end, they can’t
hide Time Crisis II’s problems. TC2’s flat appearance may have been
acceptable, but Namco’s failed to fix the jaggie problems long thought
defeated on the console. Not strictly for that
reason, the game thus has a very limited long-term appeal that deteriorates
quickly into boredom. Once you’ve played through it once, you won’t want to
again, since the action isn’t really that compelling or different. Time Crisis
also suffers from the fact that it doesn’t offer much that the first two PSone
installments did and feels like more of the same.
It’s not a bad game but like so many other gun games, the actual length
is too stingy and the challenge far too limited to make you feel anything but
cheated. Playing the game with two players is a cool options, but in the end,
not nearly enough to make the experience feel unique. Time Crisis II is an
entertaining and challenging title with a few problems but the fun doesn’t
last long enough to justify the high price of the bundle. The problems we had
with the GunCon2, while probably indigenous to an overly complex, overpopulated
game room, are a nagging complaint. It may be better to view it as a rental than
a purchase and from that angle might be worth your time. |
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