Tron 2.0
takes the cult-classic 1982 film forward two decades and extends the movie’s
visionary ideas forward to a modern vision of cyberspace. Consisting of both
first-person disc battles and light-cycle races, the game will feature more than
30 single and multiplayer levels. Tron 2.0 will build on the movie’s distinct
style with an updated look featuring brand new light-cycles designed by Syd
Mead. Join us as we preview this exciting release and find out why fans of the
film and PC gamers are so excited.
Disney’s classic computer animation landmark Tron was a landmark film that
explored the cutting-edge of computer graphics and theories about cyberspace.
While it went over the heads of many people when it was released two decades ago
, its reputation has only increased through the years. The film’s visionary
design and forward-looking plot have proven to be ahead of their time. While it
didn’t do that great at the box-office initially, the 20th
anniversary release of the film in a deluxe DVD was well-received. Now,
developers Monolith have collaborated with the folks at Disney to further the
Tron renaissance on PC’s everywhere with the release of their
highly-anticipated Tron 2.0 coming later this year.
Taking
place two decades after the film, Tron 2.0 follows the adventures of Jet
Bradley, the son of legendary programmer Alan Bradley. A malicious Internet
company has taken over Encom. The fiendish CEO has focused Alan’s research
into human digitizing technology that was lost at the end of the film when the
MCP was destroyed. Their plan is to use this technology to take over the world
of cyberspace with digital terrorists. After his father disappears, the son’s
job is to locate his father, and is zapped into the computer by his father’s
sophisticated AI program, Ma3a. Once inside,
instead of facing off with the evil MCP and his minions, Jet will be up against
the Internet company’s Avatars and other bad guys. Disney is promising more
than 30 intense single player modes, plus multiplayer disc and light-cycle
modes. It won’t be all action, because in addition to disc-combat, Jet will
also be puzzles, where you need to unlock secret codes to pass through
firewalls. This will also allow the game’s storyline to propel the action, not
the other way around.
When
it comes to the combat system, Tron 2.0 is taking a unique approach. Unlike
other FPS titles, enemies won’t die instead, they’re de-rezzed and deleted
from the system. Players will also use the famous discs from the movie to attack
enemies, as one of four primitives. In addition to the game disc, the other
weapons include a Rod Mesh and Ball. Each of the weapons is quite powerful but
can be enhanced using a system of subroutines or power-ups to make them even
more powerful. As in the original movies, the good guys will wear the blue suits
while the enemies are red, however, they’ll be more built and realistic this
time around. While the in-game disc-combat is exciting enough, Tron 2.0 will
also feature an exciting multiplayer element. There will be 5 different
multiplayer disc combat maps, each containing four arenas. In this mode, up to
16 players can compete individually or on teams. This is a cool feature that
should further the game’s longevity and ties in to the film’s concept of
users competing in cyberspace through their programs perfectly.
Tron
2.0 will allow the player to gain many different types of objects along the way
including disc upgrades, additional weapons and more at substations located
throughout the Grid. Jet can also contact the outside would and get advice and
upgrades subroutines from the all-powerful users. Unfortunately, this isn’t
going to be a cakewalk as there will several different types of enemies in the
game who will try to destroy Jet. Some of these will be other programs and
others will be deadly computer viruses. The game will feature many different
levels and will take you through both familiar locations as well as new ones.
You’ll see many of the old areas, but now they’ve been ‘built’ over with
new elements layered on top of the old ones. In addition, they’ll be many
contemporary locations including Lab Servers, Personal Computers, Power Routers,
Ancient Mainframes, Internet Hubs, Infected Servers, PDAs, Databases and
Firewalls to name few of the new areas you’ll be able to explore.
Another
aspect of the game that should excite players are the light-cycle modes which
support both single and multiplayer action. The original Light Cycles are slated
to return, but will also feature new cycles designed by legendary designer Syd
These light cycle sequences will recreate some of the most exciting scenes from
Tron. What’s really cool about the Light Cycles is that they can do more than
just race around the arenas and have some
new features and gadgets to make the light-cycle races more exciting. By using a
Lan or an Internet connection, up to 8 players can compete individually or on a
team in four different Game Grid Arenas. Players can use either first- or
third-person views as they race and try and knock their opponents out. In this
mode, the goal is to make your opponents run into obstacles, walls and, the
light cycle trails you leave behind. In the light-cycle mode, players can also
run over and collect a variety of power-ups, including the shields, missiles,
boosts, trail spikes, turbo curse, grab, trail reset, force use, trail
extenders, and more in order to keep their opponents on their toes. While the
multiplayer modes sound exciting, TRON 2.0 will also include an extensive
single-player light cycle game. Single player mode allows you to race in 4
different levels, the game will allow players to compete against game bots in 16
light cycle circuits. If you
successfully complete two circuits, you’ll unlock power-ups, as well as
different light cycle types and colors, plus more racing circuits.
While
you’ll face a lot of foes, benevolent programs will also be found in Tron 2.0
These NPC’s will aid the player by giving them new subroutines, though Jet
will only be able to use a limited number of these at a time. One of the coolest
aspects of Tron 2.0 is its character-augmenting subroutine system. This will
allow you to use a varierty of objects including weapons, shields, gadgets and
modifiers. These Subroutines will allow you enhance the characters offensive and
defensive abilities, plus carry items and acts as Tron 2.0’s inventory system.
Along the way players will also be able to play on the game grid with the cool
light-cycles. Mead. In addition, many of the film’s locations will be
retrofitted with new architecture and style on top.
Aesthetically,
Tron 2.0 will be true to the stark, computer-generated look of the original film
in some areas but Monolith is promising to implement several areas that build
upon the original look while incorporating advancements in computer graphics.
For example, while you’ll see areas that resemble the original film, they’ve
been embedded underneath the new elements to create a futuristic environment
that shows how the world of Tron has evolved. The game will also use the
LithTech engine which, judging by the screenshots, looks to deliver a very solid
game. Additionally, Monolith is promising to recreate the “circuit halos”
look of the original film by using a unique glow effect has been implemented
around the various objects. This will make the computer environments seem almost
alive while giving Tron 2.0 a unique look unlike anything else currently on the
market. Tron 2.0 continues the storyline of the original films, and to further
enhance the continuity, Bruce Boxlietner and Cindy Morgan will lend their voices
to the game. They’ll reprise their roles as Tron and Yori from the film. These
Tron veterans will be joined by Rebecca Romijn-Stamos. Ms Stamos is cast as a
championship Light Cycle pilot named Mercury who doubles as a Game Bot in the
new game. While its not certain, Wendy Carlos’ score was such a signature part
of the film, we’re hoping to hear at least a few bars in the game as well.
Since
its initial announcement last year, Tron 2.0 has built up quite a buzz amongst
gamers. With an updated storyline, and a visual style that stays true to the
original, this PC sequel should please fans of the original. The multiplayer
modes also sound like a lot of fun, allowing many gamers to actually feel like
they’ve been transported inside the cyberspace world first visited two decades
ago. While it could have been a nostalgia trip, there should be more than enough
contemporary elements to keep the ideas fresh enough to appeal to the current
generation of gamers. This is definitely one of the most exciting and innovative
movie tie-ins in recent years, staying true to the original vision while
building on its brilliant ideas. Tron 2.0 looks to offer one of the most unique
experiences on the PC this year, and gamers who loved the film will have a lot
to look forward to.