Wipeout
3 is the latest in the legendary series that single-handedly
revolutionized racing games. The first
two games had a huge impact,
spawning dozens of imitators. None of
them came close and even Psygnosis
itself tried but failed to duplicate its
success with Rollcage. Last
year's N64 version, essentially a port
of Wipeout XL, was a major
disappointment. After a long absence
from the PSX, many gamers probably
wondered if the series would ever
return. Thankfully, Wipeout returns to
its innovative roots with this
refreshingly different installment. There
are several different modes of play
included. You can play the game a
single race at a time, collecting medals
to unlock tracks and ships. You
can also race a tournament mode and race
against the computer to collect
the most points. Eliminator mode is an
arcade style contest where you
have to blow-up as many ships as
possible. Finally there is a one-on-one
racing mode where you and an opponent
can race against each other on a
split
screen mode. The many modes make for a game with a lot of depth, but the game
has also been wrapped up with great graphics.
Wipeout's
visuals have always been one of its main attractions and this
is no exception. Instead of rehashing
the look of the previous games,
Wipeout 3 goes for a darker more
realistic tone with muted,
monochromatic tracks making for a
moodier look. Since Wipeout 3's
courses all take place in the same
futuristic city there is a great
unity in the design of the tracks
creating a believable look and feel
for the game. Some elements are familiar
however, with the trademark
irreverent trademark signs, huge jumps
and multi-colored power-up
squares intact. The game has an
interesting design reminiscent of 70's
and early 80's futurism. You'll
immediately notice the new visual look
that the Designers Republic has created
for this game with it's boxier
more mature looking ship designs. Always
on the edge of design, Wipeout
3 has a new minimalist feel in the menus
and logos, featuring blocky
futuristic fonts and boxy
indicators. The user interface is
an
interesting departure, a very
deconstructed interface mixing a retro
feel with futuristic fonts in a monotone
gray. The interface is
confusing at first, but is better than
the excessive 'techno' flash seen
in many games these days and appeals due
to its utility over flash.
Once
you get into the game, you'll
immediately notice the impressive level of
design that went into the game. The
tracks themselves show a lot of
creative turns and twists with many
blind areas deadly corners. Wipeout
3's graphics are very subtle, but
impressive and highly appreciated.
Instead of clonking you over the head, here's a game that wows you with
details, such as birds scattering right
before you get to them. The game
has very impressive backgrounds creating
a darkly futuristic city. The
graphic overhaul also extends to the
ships that look substantially
different this time around. In-game
visuals have also been improved
dramatically, the game takes full
advantage of the PSX's high-resolution
mode. The high-res modes offer more
detailed environments and a higher
frame rate creating a game more visually
arresting than any previous PSX
installment without losing the essence of the first two games.
All of
the design elements meld together well,
creating a believable universe
and helping to immerse you in its world.
The game offers you three
distinct views: In-cockpit, first person
and behind the ship. The
in-cockpit view is notable for never
having been done before.
Unfortunately its not entirely
convincing and more importantly gives you
an obstructed and distracting view. The other two modes are very good,
as the behind the ship view is good for beginners while experts will
most-likely go straight for the
excitement and challenge of first person
view.
While
the game looks and sounds incredible, what has truly solidified
the long-term appeal of the series is
its brutal and incredibly fast
gameplay. Game mechanics will
immediately be familiar, you collect
power-ups by running over them and
activate them by pressing X. There
are some new weapons to use such as a
force wall and a new reflector
that allows you to turn an opponent's
attack against them. Anothe r
impressive weapon is the cloak that grants you temporary invisibility.
All
of the weapons have been redone, creating some visually stunning
special effects.
There are some more familiar weapons, such as the
infamous quake, the Auto-pilot and speed
boosters. This consistency
helps veterans get into the game quickly
but they'll find their skills
tested severely as this game takes the
challenge to an entirely new
level of intensity with faster speeds
and incredibly aggressive opponent
AI leaving virtually no room for error.
Its excessive difficulty has
long been the series trademark and here
is no exception. After the firs round of races, the difficulty increases
dramatically after the initial
Vector class races. There are three
racing tiers and they get
progressively harder. Combine the sweet
controls with the original track
designs this is the one of the most
challenging and interesting racers
in recent times. Especially interesting
is the new Mega Mall track with
an awe-inspiring downward spiral in the
middle. This track is Wipeout
3's trademark and is very difficult to
master, especially on the later
levels. While the early levels look
good, you'll have to wait for the
later levels to see some of the more
impressive and exhilarating jumps.
Your
opponents are very aggressive and you will have to spend a lot of
time memorizing each of the tracks in
order top even have a chance.
You'll basically have to run a
near-flawless race in order to win. The
game's lightning fast speed is
exhilarating but this means you'll need
incredible responsiveness and reflexes
because there's little room for
error. That said, the thrill of winning
at the higher levels is
incredibly satisfying, Wipeout 3 is a
true test of pure gaming
ability.
It's a thin line between being challenging and frustrating,
but Wipeout 3 never feels cheap. Losing
races can be blamed on deficient
skills more than any other factor.
Wipeout 3 has a great flow to its
gameplay, you can replay a track
instantly with no reloading, which
helps immensely when you want to
practice and learn the layouts or just
race around for an hour or so.
Wipeout
3's controls have also been improved dramatically, this is the
first in the series to support the Dual
Shock and the new level of
precision is welcome. This is a
less-forgiving game and any advantage
you can get is helpful. The smoothness
is apparent in the ease of
turning and maneuvering around tight
corners and other ships. There are
two major control elements that you'll
have to master in order to master
the tight corners - the air brake and
the pitch. The pitch is used to
adjust the speed and maneuverability of
the craft. Pointing up slows
down your ship and increases control
while pointing down increases your
speed and decreases your turning
ability. Using the air brakes slows
down your ship substantially but is
useful to avoid smashing into a
wall. Mastering these two techniques is
crucial, unless you want to find
yourself crashing into walls frequently.
The depth of the learning curve
on the controls is pretty steep and
you'll need highly tuned reflexes
and massive concentration to succeed.
While the controls seem a bit
touchy and over-responsive at first,
they get better as you become
accustomed to the subtleties and begin
to understand their absolute
precision.
As
always, the game's soundtrack is superb, as produced by renowned trance DJ
Sasha, the game's music has a smooth,
trance feel to it, the music fits
the game well. There are some
outstanding musical tracks that are
excellent examples of how to meld sound
and visuals. There is once
again a list of big name electronic
music acts, with Orbital, the
Propellerheads, Chemical Brothers,
Underworld and Paul Van Dyk along
with several Wipeout exclusive tracks by
Sasha. The tracks all fit the
mood of the game and help keep your
adrenaline high. Sasha's "Xpander"
track is a particular favorite for this
game - it is a driving epic
house tune with a great rhythm that
builds up and breaks down. One small
complaint: Orbital's track has been
poorly edited from the album and
feels truncated because it moves right
from the build-up to the chorus
with no transition. That small quibble
aside, the music is once again a
true highlight of the game and makes
this a hypnotic and immersive
experience.
Once
again, Psygnosis has scored a direct hit with a Wipeout 3. It looks
and plays incredibly well with trademark
difficulty, speed and challenge
taken up a notch. This is an essential
purchase if you enjoyed the first
two because its underlying gameplay is
as addicting and challenging as
ever. You'll spend many hours trying to
master the different racing
teams and circuits, but thanks to the
incredible visuals and hypnotic
score, you will most likely enjoy every
second of it. This is another
winner for the series and we can only
hope that the Playstation2 has a
fourth Wipeout in its launch lineup
somewhere down the road. For now
though, wipeout is the culmination and benchmark of the series and
easily the best looking and playing
futuristic racer to date on the
PlayStation.