BlazBlue has earned a solid reputation among the hardcore gaming crowd over
the past few years and its unique style and rock attitude makes it a nice
alternative to Capcom’s fighters. Surprisingly, the developers at Aksys have
chosen not to release the game on consoles, but have instead developed a
version of BlazBlue: Continuum Shift II for the PSP. The new game stays very
true to the familiar style and formula of the previous installments, right
down to the now familiar menus and music. While its been shrunken-down a
little bit in terms of scale, the depth that it has been know for is still
very much evident. The game offers a robust selection of modes with the
standard tutorial, arcade, versus and story modes included. One of the more
interesting modes is the Challenge mode, where you go against a series of
characters, and you increase your stats and abilities while you level up.
The game’s story mode is quite elaborate and allows you to explore the
background behind each character as their plotlines unfold between rounds,
allowing you to enjoy the interesting, if somewhat disjointed plots. Another
interesting mode is the Legion, which plays a little like a RTS. In this
mode, you can select several different characters to form your legion, then
go against other legions to control spaces on a map. As you win battles, the
team will conquer the world and take part in a much larger war among
different factions. All of the modes in CSII mentioned so far are for single
players, but CSII also offers an elaborate Network mode where you can play
against other players. In this mode, you can also earn points that you can
use to unlock extras, upgrade your character or view items in the gallery
mode. Its fairly easy to accumulate these in a hurry and this just opens up
the game’s depth even further. CSII’s selection of modes makes it perfectly
suited to on-the-go play if you want a quick fix, but also delivers plenty
of depth when you want a deeper, extended play session. All of these modes
are fairly easy to understand, and the game’s menus and systems are easy to
navigate and understand. The online mode is a little clunky if you don’t
know what you’re doing, but its still not too bad.
Once you get on the battlefield and begin each match, you’ll find that CSII
offers the most polished and deepest Blazblue title to date. All of the
customary standard moves are available, but the game’s super attacks and
elaborate guarding system brings on a new level of strategy and depth to the
game. Using the standard attacks helps to build up you character’s gauges,
and as these increase, you’re able to use the more elaborate, damaging
attacks. When you use these, the opposing character can take quite a bit of
damage. Another interesting strategy that you can use is the guard move,
which allows you to pin down an opponent in a limited area, which makes them
vulnerable to attacks, They can counter this with a super move, but its an
effective technique when combined with a super attack. CSII gives you plenty
of flexibility in how you approach each fight and each character brings a
unique set of moves, attacks and specials that you can master, Some are
easier to use than others, but the game remains very well balanced, though
some of the boss battles can be quite difficult to master. This elaborate
system of counters, guards and burst attacks overlays itself on each battle.
It’s a bit complicated at first, but once you get the hang of it, CSII’s
systems make the game fun to play and brings out some very good design
elements that help to keep your interest level high throughout. While many
fighting games released lately rely on button-mashing to get you through,
success in CSII requires some practice and skill, Most players should find
the game relatively straightforward once they learn its quirks, so the game
is quite accessible. Its definitely a different style than Capcom fans might
know, but those who’ve played the developers games since the days of Guilty
Gear, which they also developed, should know what to expect by now. While
most of the PSP game’s roster is familiar, there are a few new characters in
CSII that have been added that help to keep things fresh while not changing
the existing formula around too much.
From a technical standpoint, the game represents an impressive
technical achievement that brings the arcade experience to the handheld in
style. Most players will be impressed by the vivid design of each stage
which mixes 3D backgrounds with traditional 2D player sprites. This creates
an effect that is both vivid and stylish. Its animation is excellent as
well, with the 2D characters moving with an excellent fluidity that
showcases the PSP’s screen effectively. The design of each character is
pretty cool and they all share a kind of rock star vibe that gives BlazBlue:
CSII a unique feel among fighting games. The music is a bit gothic at points
and the overall design is a very nice with a coherent, slightly dark feel
throughout. The game uses a very good selection of voice-overs with actors
who match the fighters effectively. Overall, the presentation is excellent
and despite it smaller scale, delivers a highly polished, anime-style
fighter that brings a vivid and exciting style to the forefront. While there
are many good points to this conversion the biggest drawback comes with the
limitations of the PSP hardware. While using the standard d-pad is
acceptable, the game’s lack of support for the analog stick is baffling.
This makes doing half and full circle motions a little bit harder than it
should be, and makes the game feel a little less smooth control-wise than it
should. It’s a minor point, but it definitely draws back the experience to a
large degree. This slightly annoying limitation makes an otherwise superb
port feel restrained and makes BlazBlue: CSII less than ideal in the control
department, players who want to play an excellent arcade fighter in the palm
of their hand will definitely want to check out this flawed, but otherwise
excellent conversion.
- Michael Palisano